Sid Meier's Civilization IV: Beyond the Sword

Sid Meier's Civilization IV: Beyond the Sword

173 ratings
An Introductory Guide to Fall from Heaven II
By Raiden
Fall from Heaven II is a dark fantasy mod for Sid Meier's Civilization IV: Beyond the Sword.
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Introduction


"Hear me, mortals, and heed me well. Whispers of forgotten lore have found my ears, the currents of time flows through my veins with every beat of my heart and bear visions of death and despair...

...As the wickedness of man takes hold of him, darkness will start to engulf his world. At first he will see nothing, only a few of the most gifted will even sense the change. The world will go on as it has, for a time, but the seed of its downfall has been sown..."


-Tales from Erubus

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will make allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Here is a brief list of some of the new features in Fall from Heaven:

Magic - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.

Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experienced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.

Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.

Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.

Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dog-pile away from being dead, so protect them!

Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticeably slower in Fall from Heaven II, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.

For the official Fall from Heaven II Web page, click on this link:
http://kael.civfanatics.net/

For the official Fall from Heaven II Wiki page, click on this link:
http://fallfromheaven.wikia.com/wiki/Main_Page

For the official Fall from Heaven II Forums page, click on this link:
http://forums.civfanatics.com/forumdisplay.php?f=190
Civilizations Pt. I


Amurites



Many peoples claim the blood of heroes or even gods amongst their ancestors; the Amurites are alone in believing themselves children of the one hero to have slain a god. Kylorin, the ageless sorcerer, adopted this people during the harsh Age of Ice, and with their help overthrew the dread god-king Mulcarn. He left behind the gift of unparalleled magical talents as well an insatiable curiosity for all things mystical. Their powers earn suspicion from the upright and envy from the fallen, and so that Valledia the Even and Dain the Caswallan must walk a careful path in this new age. Their skills and their secrets make them a dangerous target, but an inviting one nonetheless.

For more detailed information on the Amurites, click on this link:
http://fallfromheaven.wikia.com/wiki/Amurites

For a general strategy on the Amurites, click on this link:
http://forums.civfanatics.com/showthread.php?p=8547924#post8547924

Balseraphs



It’s a nation of lies and illusions led by a madman and his daughter. All those still clinging to sanity fled long ago, and now the Balseraphs share Perpentach’s madness, living to amuse him. He goes to war on a whim and fights unpredictably, but is no less a threat for it. Despite the capriciousness of their ruler, the Balseraph cities are marvels to behold, dizzying carnivals filled with endless amusement and captivating horrors. Should the Fool King step out for a bit, his young daughter Keelyn will emerge from the shadows to hold an elaborate court filled entirely with otherworldly creatures bound to her will.

For more detailed information on the Balseraphs, click on this link:
http://fallfromheaven.wikia.com/wiki/Balseraphs

For a general strategy on the Balseraphs, click on this link:
http://forums.civfanatics.com/showthread.php?t=276738

Bannor



The Bannor Empire is a people forged by unbelievable hardship into a weapon of unrelenting justice. They are led by Sabathiel, an angel held to the strictest interpretation of the Compact, and Capria, a woman of boundless courage. With a sprawling but well ordered empire, the Bannor people take great pride in how much they have accomplished. They have the will to take the fight to the enemy no matter the price; the only question is if they will take it too far, but they did not fight their way through fire and ice only to let the world fall to darkness.

For more detailed information on the Bannor, click on this link:
http://fallfromheaven.wikia.com/wiki/Bannor

For a general strategy on the Bannor, click on this link:
http://forums.civfanatics.com/showpost.php?p=8824944&postcount=169
Civilizations Pt. II
Calabim



Ancient and powerful, the rulers of the Calabim posses a dark secret. Through fell ritual their lives can be prolonged at the expense of others, and by this act Alexis and Flauros have created a decadent vampiric aristocracy. Their battlefield success comes at a price they are only too happy to pay—the blood of their human thralls, kept in miserable conditions to serve as little more than cattle. This secret would surely incense all honorable nations of Erebus, but could even the strongest legion compare to the might of a vampire lord? Perhaps their enemies are willing to dismiss the ugly rumors as just that, to avoid the danger of sharing the fate of the sad Calabim humans.

For more detailed information on the Calabim, click on this link:
http://fallfromheaven.wikia.com/wiki/Calabim

For a general strategy on the Calabim, click on this link:
http://forums.civfanatics.com/showpost.php?p=8405953&postcount=18

Clan of Embers



Are the numberless orcs of Erebus shunned because of their viciousness and cruelty, or are they cruel and vicious because they are shunned? A riddle which troubles sages and priests, perhaps, but battlefield commanders have little time for such thoughts when the Clan of Embers is upon them. Quick and harsh like the fallen goddess they serve, orcs and goblins have menaced civilizations since the end of the Age of Magic. In the Age of Rebirth, however, they pose a more dire threat as uncontrolled hordes have been shaped into one mighty clan under Jonas the War-Priest. Sheelba, their queen, brings the advances of civilization but none of its civility.
  • Leaders:

  • Jonas Endain

    (Barbarian, Expansive, Spiritual)

    For more detailed information on Jonas Endain, click on this link:
    http://fallfromheaven.wikia.com/wiki/Jonas_Endain

  • Sheelba

    (Barbarian, Aggressive, Organized)

    For more detailed information on Sheelba, click on this link:
    http://fallfromheaven.wikia.com/wiki/Sheelba

  • Hero:

  • Rantine


    For more detailed information on Rantine, click on this link:
    http://fallfromheaven.wikia.com/wiki/Rantine

  • World Spell: For the Horde
  • Starting Mana: Body, Fire, Nature
  • Race: Orcish
  • Alignment: Evil
  • Patron God: Bhall
  • Emblematic Mana: Fire
  • Totem Animal: Scorpion
  • Enemies: Bannor
  • World Spell: For the Horde
  • Unique Quality: Can build Warrens for double unit production

For more detailed information on the Clan of Embers, click on this link:
http://fallfromheaven.wikia.com/wiki/Clan_of_Embers

For a general strategy on the Clan of Embers, click on this link:
http://forums.civfanatics.com/showpost.php?p=10658519&postcount=312

Doviello



The greatest shock to those who study the Doviello is this—that they are indeed human. This is a tribe so savage and feral that most sane people assume them to be monsters; alas such barbarism is indeed rooted in the deepest reaches of the human soul. The unending winter of the Age of Ice winnowed away compassion and trust from the Doviello, stripped them bare of everything but will and strength. Charadon leads them like a wolf pack, constantly in search of the easiest and weakest prey. Even orcs and beasts fear the alpha wolf of the Doviello. Mahala is subtler, but no less dangerous for her tendency to strike quick and vanish back into the snowy night.

For more detailed information on the Doviello, click on this link:
http://fallfromheaven.wikia.com/wiki/Doviello

For a general strategy on the Doviello, click on this link:
http://forums.civfanatics.com/showpost.php?p=8966546&postcount=196
Civilizations Pt. III
Elohim



The Elohim are the heirs to an honored and selfless legacy. Throughout the ages they have guarded sacred shrines, given comfort to the broken, and brokered peace among between deadly rivals. The role the Elohim have chosen earns them the adoration of the humble man, but rulers often resent their meddling and seek the mysteries they guard. Though he prizes peace above all, Einion Logos will not let his followers be slaughtered like lambs. And though she is willing to sacrifice all, Ethne the White will not stand by as their good works are undone by the growing evil that sees kindness as vulnerability.

For more detailed information on the Elohim, click on this link:
http://fallfromheaven.wikia.com/wiki/Elohim

For a general strategy on the Elohim, click on this link:
http://forums.civfanatics.com/showthread.php?t=340099

Grigori



Agares the angel of hope fell from heaven for lust of power. Cassiel, leader of the Grigori, fell from contempt of it. The races of Erebus are divine enough to choose their own fate, and any intervention in it by the so-called gods is too much for him. In his lands he shelters refugees from the ideological wars that mark the Age of Rebirth, as well the Luonnotar, a reclusive sect strangely immune to the powers of sorcerer and shaman alike. Cassiel has wagered more than mortals could dream of on his stand for human determinism, and so neither force nor persuasion will bring him to side fully with the agenda of any god or religion. Will his followers have the courage to defend this new vision for Erebus?
  • Leader:

  • Cassiel

    (Adaptive, Industrious, Agnostic, Philosophical)

    For more detailed information on Cassiel, click on this link:
    http://fallfromheaven.wikia.com/wiki/Cassiel

  • World Spell: Ardor
  • Starting Mana: Enchantment, Spirit, Water
  • Race: Human
  • Allignment: Neutral
  • Patron God: Dagda
  • Emblematic Mana: Force Mana
  • Totem Animal: Elephant
  • Enemies: Sheaim
  • Unique Quality: The Grigori cannot adopt any religions and spawn special Adventurer units as Great People. Adventurers are Hero units that can be promoted into any unit type

For more detailed information on the Grigori, click on this link:
http://fallfromheaven.wikia.com/wiki/Grigori

For a general strategy on the Grigori, click on this link:
http://forums.civfanatics.com/showthread.php?t=253082

Hippus



How do you survive when all you have is tradition? How do you feed your tribe if honor is all you possess? The enterprising Rhoanna found a solution. Rather than spend their martial prowess in fruitless raids against each other, their vigor is sold to the highest bidder. The Hippus have become the most famous mercenaries. Led by Tasunke in the field and Rhoanna at the bargaining table, these horse-bound warriors will turn on old friends as soon as their contract is finished if their new allies demand it. Other leaders wonder if the Hippus truly have no agenda beyond wealth, the clank of coins paid for a battle waged. The Hippus clans know their survival is assured so long as every rival sees them as a potential asset.

For more detailed information on the Hippus, click on this link:
http://fallfromheaven.wikia.com/wiki/Hippus

For a general strategy on the Hippus, click on this link:
http://forums.civfanatics.com/showpost.php?p=9226125&postcount=234
Civilizations Pt. IV
Illians



These are the remnants of those served the despot god Mulcarn in the previous Age. The fearsome supernatural winter of the Age of Ice shaped this society, but the void left when Mulcarn was slain by Kylorin left them broken and disparaged. The wandering Auric Ulvin heard their whispers, and now leads the Illians in search of their lost glory. Will the Age of Rebirth be proven an aberration as history repeats itself?
  • Leaders:

  • Auric Ulvin

    (Defender, Agnostic)

    For more detailed information on Auric Ulvin, click on this link:
    http://fallfromheaven.wikia.com/wiki/Auric_Ulvin

  • Hero:

  • Wilboman


    For more detailed information on Wilboman, click on this link:
    http://fallfromheaven.wikia.com/wiki/Wilboman

  • World Spell: Stasis
  • Starting Mana: Chaos, Enchantment, Water
  • Race: Human
  • Allignment: Evil
  • Patron God: Mulcarn
  • Emblematic Mana: Ice Mana
  • Totem Animal: Bear
  • Enemies: Ljosalfar, Amurites
  • Unique Quality: Ice and frost resistant

For more detailed information on the Illians, click on this link:
http://fallfromheaven.wikia.com/wiki/Illians

For a general strategy on the Illians, click on this link:
http://fallfromheaven.wikia.com/wiki/Illians#Strategy


Infernal



Hell’s fury may not match a scorned maiden, but its greed and lust is unmatched. Finding some souls too strong or pure to be lured to hell, Agares’ disciples brought hell to Erebus. And so were the Infernals released, demons hungry for destruction led by the fearsome Hyborem. Slowly their influence spreads, corrupting the land and its inhabitants. If the people of Erebus fall prey to their darker side and fuel the Infernals power, the entire world will burn and Agares’ hell will hold sway over all creation.

For more detailed information on the Infernals, click on this link:
http://fallfromheaven.wikia.com/wiki/Infernals

For a general strategy on the Infernals, click on this link:
https://forums.civfanatics.com/threads/infinite-city-sprawl-ffh-style.534308/#post-14208888


Khazad



Sturdy dwarves, the Khazad have finally stepped out to embrace their destiny as one of Erebus’ powers. Tradition holds them in a firm grip, but ambition draws them away from their underground homes. Steadfast in battle, in faith, and in friendship, they build their empire slowly but give not an inch in trade nor warfare. Arturus Throne and Kandros Fir bear each other an old grudge, but an older debt, and while neither would ask help, each would gladly die for the other.

For more detailed information on the Khazad, click on this link:
http://fallfromheaven.wikia.com/wiki/Khazad

For a general strategy on the Khazad, click on this link:
https://forums.civfanatics.com/threads/khazad-early-expansion-strategy.248443/
Civilizations Pt. V
Kuriotates



Cardith Lorda is a mysterious young boy with a supernatural wisdom and unmatched charisma. His dreams of building a peace and prosperity that can stand the assault of time and calamities draw men and women of all races to his teeming cities, marvels which put even the halls of the Bannor to shame. Will their unity be enough of a shield as the Kuriotates create a lasting haven, or will the savagery of their foes require ferocity in return?

For more detailed information on the Kuriotates, click on this link:
http://fallfromheaven.wikia.com/wiki/Kuriotates

For a general strategy on the Kuriotates, click on this link:
https://forums.civfanatics.com/threads/kuriotates-early-game-strategy-centaur-rush.225083/

Lanun



The oceans and seas of Erebus are home to the Lanun, an untamable people as comfortable on deck as on land. Every captain is a nation unto himself, and the two most powerful are Falamar and Hannah the Irin. Falamar is as dauntless as the waves, with an allure that draws in women from any port, while Hannah is as fickle as the wind, and a tempest when crossed. They are unrivaled on the waves, but as the conflicts of Erebus draws them in they will be forced to fight on battlegrounds of every type, and must stand firm or be buried in the sands of time.

For more detailed information on the Lanuns, click on this link:
http://fallfromheaven.wikia.com/wiki/Lanun

For a general strategy on the Lanuns, click on this link:
https://forums.civfanatics.com/threads/lanun-strategies.281669/

Ljosifar



Once the summer court spent its days in song and harmony with nature, but those days are long past. The death of their god set off a bloody civil war which was only stopped because the frozen world made travel impossible. Now that the Age of Ice is ended the surviving Ljosalfar are banding back together and the civil war can begin anew.

For more detailed information on the Ljosalfar, click on this link:
http://fallfromheaven.wikia.com/wiki/Ljosalfar

For a general strategy on the Ljosalfar, click on this link:
https://calltoreason.org/?p=3273
Civilizations Pt. VI
Luchuirp



The cities of the Luchuirp are beautiful to behold. Enchanted lifts carry people throughout the city and powerful golems serve and guard the dwarves. Although most golems are unable to learn Barnaxus is an oddity even among the Luchuirp. Able to learn, and pass what he learns along to the rest of the Luchuirps golem army, no civilization is as influenced by one unit as the Luchuirp is by Barnaxus.


For more detailed information on the Luchuirp, click on this link:
http://fallfromheaven.wikia.com/wiki/Luchuirp

For a general strategy on the Luchuirp, click on this link:
http://fallfromheaven.wikia.com/wiki/Luchuirp#Strategy

Malakim



The Malakim were a simple tribe of desert nomads until Varn Gosam found them. A Svartalfar who had been changed by contact with the sun god Lugus, he in turn changed their society profoundly. The Malakim will abide no darkness to dwell amongst them, and thieves and spies find it impossible to sneak through a Malakim city unnoticed. Their piety earns them foresight and prowess in their native sands, but will their unwavering principles earn them more enmity than they can survive?


For more detailed information on the Malakim, click on this link:
http://fallfromheaven.wikia.com/wiki/Malakim

For a general strategy on the Malakim, click on this link:
https://forums.civfanatics.com/threads/malakim-and-balance.271486/#post-6720509

Mercurians



The Mercurians will enter the game when the Mercurian Gate wonder is built. They will join the team of the builder and will declare war against any civilization that worships the Ashen Veil. Although the Mercurians do have human followers, their most powerful units are only provided when the righteous die and are reborn as Angels.

  • Leader:

  • Basium

    (Aggressive, Ingenuity, Raiders)

    For more detailed information on Basium, click on this link:
    http://fallfromheaven.wikia.com/wiki/Basium

  • Hero:

  • Basium

    For more detailed information on Basium, click on this link:
    http://fallfromheaven.wikia.com/wiki/Basium_(Unit)

  • World Spell: Divine Retribution
  • Starting Mana: Earth, Life
  • Race: Angels
  • Alignment: Good
  • Patron God: Sucellus
  • Emblematic Mana: Life Mana
  • Totem Animal: Pheonix
  • Enemies: Sidar, Infernals
  • Unique Quality: Warriors of Good are Reborn as Mercurian Angels.

For more detailed information on the Mercurians, click on this link:
http://fallfromheaven.wikia.com/wiki/Mercurians

For a general strategy on the Mercurians, click on this link:
https://forums.civfanatics.com/threads/your-top-ten-tips-for-your-favorite-civ.333136/#post-8402602
Civilizations Pt. VII
Sheaim



A new civilization in the Age of Rebirth, the Sheaim attract those exiled or running from other civilizations. They are promised power in trade for service, but few achieve it. Only the highest ranks are aware that the real goal of the Sheaim is the destruction of the world.


For more detailed information on the Sheaim, click on this link:
http://fallfromheaven.wikia.com/wiki/Sheaim

For a general strategy on the Sheaim, click on this link:
https://forums.civfanatics.com/threads/the-sheaim-a-guide.266206/

Sidar



The Grey are rarely seen outside their borders. Partly because they see little reason to leave their empire and partly because when they do they travel invisibly. The true strength of the Sidar is that their specialists are more talented than other civilizations. Sages provide an additional research, merchants provide an additional gold, engineers an additional hammer and bards an additional culture. To make specialists even more powerful any Sidar unit of level 6 or higher can be transformed into a Shade, which can be added to a city as a specialist of any type.

  • Leader:

  • Sandalphon

    (Defender, Industrious)

    For more detailed information on Sandalphon, click on this link:
    http://fallfromheaven.wikia.com/wiki/Sandalphon

  • Hero:

  • Rathus Denmora

    For more detailed information on Rathus Denmora, click on this link:
    http://fallfromheaven.wikia.com/wiki/Rathus_Denmora

  • World Spell: Into the Mist
  • Starting Mana: Body, Enchantment, Spirit
  • Race: Human
  • Alignment: Neutral
  • Patron God: Arawn
  • Emblematic Mana: Death Mana
  • Totem Animal: Raven
  • Enemies: Calabim, Mercurians
  • Unique Quality: Shades inhabit each city

For more detailed information on the Sidar, click on this link:
http://fallfromheaven.wikia.com/wiki/Sidar

For a general strategy on the Sidar, click on this link:
https://forums.civfanatics.com/threads/sidar-how-to-get-rolling.261878/

Svartalfar



Once the winter court danced beneath the stars but they abandoned their faith after the death of Sucellus and choose to revere Esus, the god of deception, instead. Now their midnight pranks have turned deadly and the illusions and games of former ages are used in war.


For more detailed information on the Svartalfar, click on this link:
http://fallfromheaven.wikia.com/wiki/Svartalfar

For a general strategy on the Svartalfar, click on this link:
https://forums.civfanatics.com/threads/svartalfar-mid-late-game-strategies.256450/
Religions


The Ashen Veil

Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrifical rites. It promised power in exchange for their blood, and they freely gave it.


For more detailed information on the Ashen Veil, click on this link:
http://fallfromheaven.wikia.com/wiki/The_Ashen_Veil

Council of Esus

An oddity among the religions the Council of Esus has no disciples, priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.

  • Hero:

  • Gibbon Goetia


    For more detailed information on Gibbon Goetia, click on this link:
    http://fallfromheaven.wikia.com/wiki/Gibbon_Goetia

  • Alignment: Neutral or Evil

  • Special Note: The Council of Esus shrine is Nox Noctis, creating it founds the Undercouncil.

For more detailed information on the Council of Esus, click on this link:
http://fallfromheaven.wikia.com/wiki/Council_of_Esus

The Empyrean

Where the Order values law, the Empyrean values wisdom. Adjudication started from the teachings of Lugus and punishment is not based on adherence to a labyrinthian codex of laws, but from direct consol on the merits of each case. Social equality and impartiality are the model between a government and its citizens as well as between empires. As such the Empyrean gives equal voice to small empires as it does those that dominate Erebus.


For more detailed information on the Empyrean, click on this link:
http://fallfromheaven.wikia.com/wiki/Empyrean

Fellowship of Leaves

Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Elven Archers.

  • Heroes:

  • Kithra Kyriel


    For more detailed information on Kithra Kyriel, click on this link:
    http://fallfromheaven.wikia.com/wiki/Kithra_Kyriel

  • Yvain

      For more detailed information on Yvain, click on this link:http://fallfromheaven.wikia.com/wiki/Yvain
    • Alignment: Any

    • Special Notes: Civilizations that adopt the Fellowship as their state religion will notice that their forests are transformed into Ancient Forests. These forests harbor powerful Treants which may spawn to attack enemy units that enter their tiles.

    For more detailed information on the Fellowship of Leaves, click on this link:
    http://fallfromheaven.wikia.com/wiki/Fellowship_of_Leaves

    Octopus Overlords

    The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a Warrior into The Drown, undead thralls, a process with few volunteers.


    For more detailed information on the Octopus Overlords, click on this link:
    http://fallfromheaven.wikia.com/wiki/Octopus_Overlords

    The Order

    Junil, the elder of the Gods, had promised to stay apart from the conflict in Creation. No one knows why he decided to change that, some say it was to combat the influence of the Ashen Veil, others that it was jealousy. Regardless of his reasons, he promised salvation to the least of men and asked only one thing in return: unquestioning obedience.


    For more detailed information on the Order, click on this link:
    http://fallfromheaven.wikia.com/wiki/The_Order

    Runes of Kilmorph

    Kilmorph is the goddess of the earth, She Who Dwells Beneath. She formed children out of stone, the Dwarves, and taught them the secrets of metalworking. One of the first religions available to the men of the world, Kilmorph will answer the prayers of honorable men and even send her soldiers to defend their cities.


    For more detailed information on the Runes of Kilmorph, click on this link:
    http://fallfromheaven.wikia.com/wiki/Runes_of_Kilmorph
Installation


For a more detailed guide on the installation process, click on this link:
http://forums.civfanatics.com/showthread.php?t=324731
*A special thanks to Emptiness for posting this guide.

Preparing to Install Fall from Heaven II
  1. Fall from Heaven 2 requires Civilization 4 + Beyond the Sword + BtS patch v3.19 to play.

  2. Before you can install the Mod you will need to download it. You should also download the latest Mod patch, and the optional Media Pack (if you plan to install it). The Media Pack includes a variety of movies for FfH2, and is not necessary to play the Mod.

    For all the necessary downloads, click on this link:
    http://forums.civfanatics.com/showthread.php?t=171398

Installing Fall From Heaven II
  1. Locate the Mod installer (FallfromHeaven2041d.exe) and double-click on it to start the installation process.

  2. Most users will see a security warning from Windows, asking you to confirm that you want to execute the file. Click "Run" to proceed.

  3. The installer will self-verify, and then the splash image will fade in and out.

  4. Next you will see a message warning you that FfH2 requires Beyond the Sword patched to version 3.19. Click "OK" to continue installation. If you have not yet installed the BtS v3.19 patch you can do so after the Mod has finished installing.

  5. If you already have a "Fall from Heaven 2" folder in your "[path]\Beyond the Sword\Mods" folder then the installer will ask you whether you want to rename it. The safest response to this question is "Yes", which you should choose if you are at all unsure. If you are new to FfH2, or if you have manually deleted your old "Fall from Heaven 2" folder prior to installation then you will not see this dialog.

  6. Now the installer will ask you to tell it where to install the mod. By default, the correct location should be automatically provided - which should be "[path]\Beyond the Sword\Mods". If you change the location to "[path]\Beyond the Sword" or "[path]\Beyond the Sword\Mods\Fall from Heaven 2" then the Mod will not work correctly. Only change the install location to something other than the suggested location if you are absolutely certain that your change is necessary and correct. Click "Install" to begin the extraction process.

  7. You will see the progress of the installation process in the installation window. There is nothing to do; just wait the the process to complete.

  8. Fall from Heaven 2 installation is now complete. The installer has created a shortcut icon on your desktop that will lauch Civ4 and load directly into FfH2. However, before you begin playing you may want to install the Media Pack, and it is strongly recommended that you install the latest FfH2 patch.

Installing Media Pack
  1. Locate the Media Pack installer (FfH2media.exe) and double-click on it to start the installation process.

  2. Most users will see a security warning from Windows, asking you to confirm that you want to execute the file. Click "Run" to proceed.

  3. The installer will self-verify, and then the splash image will fade in and out.

  4. Now the installer will ask you to confirm the location of the Mod. By default, the correct location should be automatically provided - which should be "[path]\Beyond the Sword\Mods". If you change the location to "[path]\Beyond the Sword" or "[path]\Beyond the Sword\Mods\Fall from Heaven 2" then the Media Pack will not install correctly. Only change the location to something other than the suggestion if you are absolutely certain that your change is necessary and correct. Click "Install" to begin the extraction process.

  5. You will see the progress of the installation process in the installation window. There is nothing to do; just wait the the process to complete.

  6. Once the installation has completed, click "Close" to exit the installer.

Installing Fall From Heaven II Patch

  1. Locate the Patch installer (FfH2041_.exe -> where "_" is replaced by the letter designation of the patch) and double-click on it to start the installation process.

  2. Most users will see a security warning from Windows, asking you to confirm that you want to execute the file. Click "Run" to proceed.

  3. The installer will self-verify, and then the splash image will fade in and out.

  4. Now the installer will ask you to confirm the location of the Mod. By default, the correct location should be automatically provided - which should be "[path]\Beyond the Sword\Mods". If you change the location to "[path]\Beyond the Sword" or "[path]\Beyond the Sword\Mods\Fall from Heaven 2" then the Patch will not install correctly. Only change the location to something other than the suggestion if you are absolutely certain that your change is necessary and correct. Click "Install" to begin the extraction process.

  5. You will see the progress of the installation process in the installation window. There is nothing to do; just wait the the process to complete.

  6. The Patch is now installed, and you are ready to play Fall from Heaven 2.
Troubleshooting


  1. If you still have them, you should delete the install files you used in your failed attempt to install the Mod. They may be the cause of the failure. It is best to redownload those files after you have completed the rest of the steps in this section.

  2. The failed install attempt may have created a "Fall from Heaven 2" folder, in your "[path]\Beyond the Sword\Mods" folder, which now contains a partial or damaged version of the Mod. It is best to delete this folder now, to ensure that the contents of this folder do not interfere with future install attempts. Use Windows to navigate to the "[path]\Beyond the Sword\Mods" folder and look for a "Fall from Heaven 2" folder. If one is present, right-click on it and choose "Delete" from the context menu that opens. Then locate your "Recycle Bin", right-click on it and choose "Empty Recycle Bin" from the context menu.

  3. In order for FfH2 to work correctly, Civ4 needs to be installed correctly and functional. Test this by launching Civ4 and creating a new game. If Civ4 is unable to start or crashes while loading or while creating the new game then it is not working properly. You will need to correct that problem before you can successfully install and play FfH2.

  4. Successful installation of FfH2 will require a certain amount of free hard drive space. Once installed, the Mod will take up about 671 MB (patched), or 846 MB with the Media Pack installed. Additionally, the Mod installer and Patcher will take up about 375 MB of space. If you also download the Media Pack that total will increase to 554 MB. These sizes are for 0.41j; subsequent patches may increase the size of the Mod. Windows and the install system will also require a certain amount of space during the installation process; I'm not sure exactly how much space that will be. You can minimize the space needed by ensuring that you are running no other applications while you run the installers.

    I suggest that you have at least 1.6 GB of free space if you plan to install the Mod and Patch, plus an additional 400 MB (for a total of 2 GB of free space) if you plan to also install the Media Pack. If you do not have this much space available then you should attempt to free up some space. You can do this by deleting unnecessary files, uninstalling unused programs, and compressing seldom-accessed files. The specific details of how to choose what to delete, uninstall or compress are beyond the scope of this guide.

    It is possible to install the Mod with less space free if you download and install the Mod, Media Pack, and Patch one at a time, deleting each installer after successful installation before downloading the next. I do not recommend this method except as a last resort, however, because if a problem occurs that requires you to reinstall then you will have to download all of the files again. Once you have successfully installed the Mod and confirmed that it is working, you can, if you wish, delete the installer files you downloaded to free up that space. However, be aware that if you do so then you will need to redownload those files should you need to reinstall the Mod.

  5. I recommend defragmenting your hard drive before you reattempt to install the Mod. A fragmented hard drive should not be responsible for installation failure, but defragmenting a hard drive can sometimes reveal a hardware problem with the drive which could be responsible. Also, defragmenting is a good maintenance practice that will pay off in a number of ways. If you attempt to defragment the drive and it fails then the drive may be bad. The specific details of how to defragment a hard drive and of diagnosing and repairing hardware failure are beyond the scope of this guide.

  6. Successfully completing these steps should ensure that your failed previous installation attempt(s) will not interfere with your next installation attempt.
Credits


Major Contributors:

Lead Design:
  • Derek "Kael" Paxton
Programmers:
  • Ben "Talchas" Segall
  • Stéphane "Sto" Nadry
Design Team:
  • Eli "Loki" Markham
  • Tom "Woodelf" Snyder
Art Team:
  • Philippe "C.Roland" Côté-Léger
  • Dr. Bernhard "Chalid" Schropp
  • Stephan "seZereth" Weiß
  • Ilia "Rabbit, White" Draznin
  • Michael "AlazkanAssassin" Hall
  • Martin "Ploeperpengel" Zutz
  • Hexagonian
Writing Team:
  • William "Wilboman" Nordan
  • Jon "Corlindale" Duus
  • Randy "Nikis-Knight" Miller
Special Thanks:
  • Soren Johnson- For making an amazingly moddable game and taking time to help and encourage the growth of FfH.
  • Alex Mantzaris- For code help and adding functions to BtS so that FfH can do everything that it does.
  • Jesse Smith- For supporting FfH and working with us to get AoI into the expansion (I know he was ready to kill us when he found out how much text we wanted translated).
  • John Shafer- For his invaluable feedback in smoothing out the wrinkles and improving the design of FfH.
  • TheLopez- For providing the Scriptable Leader Traits
  • Thunderfall- For providing us CivFanatics and always supporting FfH
  • Maniac- Always helping with ideas (many of which we steal) and testing
  • Sureshot- Mini-mod maker and multiplayer tester
  • Vorshlumpf - Playtester extraordinaire
  • Kai "ColdFever" Fiebach - Creator of the BlueMarble terrain set
  • Fredrik "Grey Fox" Henriksson - For writing the FfH manual
  • Chugginator - For sharing his amazing art
  • jdog5000- For providing the AIAutoPlay mechanic
  • Xienwolf- For interface help, tons of ideas and work on the FfH manual
  • Cephalo- For providing the "Erebus" mapscript (it's his Creation mapscript renamed)
  • Marnok- For Developing the Explorable Lairs system
  • Smeagolheart- For developing the ability to examine a city before you decide to keep or raze it.
Thanks:

A huge thanks to the artists I shamelessly cut tiny pieces of art from to make all of the icons and graphics used in this mod. Justin Sweet, Brom, Don Maitz, Keith Parkinson, etc etc are all amazing and contributed (unknowingly) not only the amazing art, but inspiration for a fantasy world through their work. Several icons are used from the GuildWars game for their clear evocative style.

Some of the songs heard in this mod are from the Eclipse Mod for Half-life 2 and Arcanum. There are also tracks from Might and Magic 7 and Disciples 2. Additionally there are small cuts (5-30 seconds) of songs from Enya and Cirque du Soleil throughout the mod.

  • Justin Sweet
  • Brom
  • Greg Staples
  • Jason Engle (used with permission)
  • Keith Parkinson
  • Don Maitz
  • Linda Bergkvist
  • Aleksi Briclot
  • Chain and Jane
  • Daniel Dociu
  • Stephanie Pui-Mun Law
  • Santiago Iborra (used with permission)
  • Raymond Swanland
  • Rich Douglas (used with permission)
  • NoxArcana (used with permission)
  • Arcanum
  • Cirque du Soleil
  • Enya
  • Arcana
19 Comments
Suspicious Entity 19 Jun @ 5:21am 
I can still say gladly that FFH still works! I booted it up recently and got my shit rocked by the Infernals lmao. The greatest mod to ever exist
TheCr33pur 18 Feb @ 9:33am 
Well that is it, i tried everything trying to get this mod to load up, but no luck. I use to play this years ago, not i cant :(
rlankw 28 Jul, 2024 @ 2:27pm 
so glad this still exists! is ashes the most up to date version?
astropolitik0 28 Sep, 2023 @ 12:19pm 
By far, my favorite game of all time. Incredible game.
gnome 27 Jul, 2023 @ 5:41pm 
Civ 4? what's that? what a strange idea for a FFH mod
Sir Nilbog 25 Mar, 2023 @ 9:22am 
Civ 4 is a mod for fall from heaven
EoNeoGamer 31 Jul, 2022 @ 10:50pm 
I played this mod more than any civ games combined. And a ffh3 will be the only reason i buy another.
Lovagrend 16 Jan, 2022 @ 1:52pm 
Man I remember the days spending dozens of hours on this mod.. this is why PC gaming is better.. you get more bang for your $$ with mods and the community.
nicknstien 23 Nov, 2021 @ 9:23am 
bare in mind this is with v14.11.
nicknstien 23 Nov, 2021 @ 9:22am 
got ashes of erebus, but when I try to load the mod from the game on steam it starts to load it like normal but when the loading bar is about halfway I start getting file loading errors. by the 3rd one the bar is at 75% but then it crashes. any ideas?