I am Setsuna

I am Setsuna

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Fluxation Guide - A Path To Your Perfect Spritnite
By UUino.TTV
An in-depth guide for those who would like to customize their Spritnite to the max for each character.

This guide includes all flux bonus, their definitions, farming tips and detailed limitations.

Cheers!

.•~*Under Construction*~•.
   
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Introduction

.•*.Thank you for choosing this guide! Hopefully this helps you get where you want to go.*•.
Definitions, Limitations, and Notes
WHAT IS A FLUXATION?
A fluxation has a chance to occur when a character uses a tech with momentum. This fluxation creates a permanent passive bonus that you can choose to place on your Spritnite. Talismans determine what flux bonuses you receive.

FLUXATION EFFECTS LIMITS:
Fluxations on a single spritnite are limited to 10 unique bonuses. Fluxations can be stacked, but each fluxation effect will have a certain limit.

FLUXATION EFFECT DEFINITIONS & LIMITATIONS

Tech Power:
  • Maximum Fluxations: 8
  • Increases the power of the corresponding tech. Each tech will change in different ways.
  • When more than one "Tech Power" Flux is added, power will be further increased.
Combo Power:
  • Maximum Fluxations: 8
  • Increases the power of the corresponding combo. Each combo will change in different ways.
  • When more than one "Combo Power" Flux is added, power will be further increased.
Momentum Effect:
  • Maximum Fluxations: 8
  • Increases the power of the additional effects generated using the corresponding tech/combos in Momentum mode. Different effects will change in different ways.
  • When more than one "Momentum Effect" Flux is added, power will be further increased.
  • Notes:
    1. Please Refer to Techniques Chart Section of this guide for a list of momentum effects.
Critical Hit Rate:
  • Maximum Fluxations: 8
  • Increases the critical hit rate of the corresponding tech/combos. When critical hits are generated, attack techs will cause more damage, healing techs will recover more HP/MP, and the turn duration of status effects will be increased.
  • When more than one "Critical Hit Rate" Flux is added, the rate will be further increased.
ATB Bonus:
  • Maximum Fluxations: 4
  • Increases the level of ATB gauge immediately after using the corresponding tech.
  • When more than one "ATB Bonus" Flux is added, the level will be further increased.
MP Consumed:
  • Maximum Fluxations: 4
  • Reduces the amount of MP consumed when using the corresponding tech.
  • When more than one "MP Consumed" Flux is added, the amount consumed will be further reduced.
  • Notes:
    1. Each fluxation decreases MP consumption by 2.5%, maxing at a 10% MP consumption decrease.
    2. This fluxation isn't really worth it, especially since you can just equip <Enigma> and leach MP off of damage.
SP Accumulated:
  • Maximum Fluxations: 8
  • Increases the amount of SP accumulated when the corresponding tech is used.
  • When more than one "SP Accumulated" Flux is added, the amount accumulated will be further increased.
  • Notes:
    1. Each fluxation increases SP by 4%, maxing at a 32% SP increase.
Momentary Defense:
  • Maximum Fluxations: 4
  • Reduces the amount of damage received when attacked immediately after using the corresponding tech. This reduction stays in effect until another action is performed.
  • When more than one "Momentary Defense" Flux is added, the amount received will be further reduced.
  • Notes:
    1. Each fluxation reduces incoming damage by 5%, maxing at a 20% incoming damage reduction.
Momentary Recovery:
  • Maximum Fluxations: 4
  • Recovers HP immediately after using the corresponding tech. HP is only recovered by the tech's user, and nearby allies will not be affected.
  • When more than one "Momentary Recovery" Flux is added, the amount recovered will be increased.
  • Notes:
    1. Recovers very little HP, it resembles the effect/duration of [Regen].
    2. This fluxation isn't really worth it, especially since you can just equip <Megalith> and leach HP off of damage.
Momentary Boost:
  • Maximum Fluxations: 8
  • Boosts strength and intelligence immediately after using the corresponding tech. This boost stays in effect until another action is performed.
  • When more than one "Momentary Boost" Flux is added, stats will be boosted by a larger amount.
Combo Release:
  • Maximum Fluxations: 4
  • Enables Combo Release for corresponding combos, meaning they can be used even when one character has a full ATB gauge. However, when a combo is used in this way, the amount of MP consumed is increased.
  • When more than one "Combo Release" Flux is added, MP consumption will be increased by a lower amount.
Unscathed Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos when the user's HP is at 80% or more of his or her maximum HP.
  • When more than one "Unscathed Power" Flux is added, power will be further increased.
  • Notes:
    1. Each fluxation increases power by 5%, maxing at a 20% power increase.
Dying Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos when the user's HP is at 30% or less of his or her maximum HP.
  • When more than one "Dying Power" Flux is added, power will be further increased.
Critical Power:
  • Maximum Fluxations: 4
  • Increases the power of critical hits generated when using the corresponding tech/combos. Critical hits generated when using attack techs will cause more damage, and critical hits generated when using healing techs will recover more HP/MP.
  • When more than one "Critical Power" Flux is added, power will be further increased.
  • Notes:
    1. Each fluxation increases power by 6%, maxing at a 24% power increase.
Defense Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos used immediately after the user receives damage.
  • When more than one "Defense Power" Flux is added, power will be further increased.
Momentum Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos when used Momentum mode.
  • When more than one "Momentum Power" Flux is added, power will be further increased.
Fluxation Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos if Fluxation occurs in the spritnite during battle. If it already has maximum Fluxes added, power will be increased whenever Momentum mode is used.
  • When more than one "Fluxation Power" Flux is added, power will be further increased.
Singularity Power:
  • Maximum Fluxations: 4
  • Increases the power of the corresponding tech/combos when Singularity is in effect.
  • When more than one "Singularity Power" Flux is added, power will be further increased.
Support Bonus:
  • Maximum Fluxations: See Notes
  • This type of flux is added to Support Spritnite. When Fluxation occurs in one Support Spritnite, the effect of another equipped Support Spritnite will be added to it. However, this added effect will only possess 1/10 of its original power.
  • When more than one "Support Bonus" Flux is added, the power of this added effect will be increased.
  • Notes:
    1. How It Works:You equipment Support Spritnite #1 (SS1) and Support Spritnite #2 (SS2). When a fluxation occurs (while you have a Talisman equipped for Support Bonus), there is a chance that SS1 will get the effects of SS2 or vice versa.
    2. Please Refer to Support Fluxations List Section of this guide for a list of support fluxations.
Support Fluxation List
SUPPORT FLUXATION EFFECT LIMITS:
Support fluxations on a single spritnite are limited to 10 unique bonuses. Support fluxations can be stacked, but each fluxation effect has a limit of 2.

LIST OF SUPPORT FLUXATIONS
You CAN add effect fluxations to the these spritnies, but you CANNOT receive the effect fluxations of following spritnites:
  • Omniverse
  • Reginleif
  • Clairvoyance
  • Gratia
  • Alchemia
  • Paries
  • Radgrid
  • Reverse
  • Tatical Combo
  • Revival Counter
Support Spritnite
Bonus Effect
Lifeforce Logic
Increase HP
Magical Pulse
Increase MP
Physical Pride
Physical Attack Up
Wise Testimony
Magic Attack Up
Iron Vow
Physical Defense Up
Soul Prayer
Magic Defense Up
Rising Spirit
Accuracy Rate Up
All-Seeing Eye
Evasion Rate Up
Ultimate Truth
Critical Hit Up
Universal Insight
Critical Power Up
Cursed Helix
Status Infliction Up
Commanding Wave
Speed Up
Wailing Wind
Starting ATB Up
Incandecent Instant
Critcal ATB Up
Fated Memory
Momentum ATB Up
Valiant Poem
Kill ATB Up
Guiding Power
Starting SP Up
Destined Cycle
SP Up
Heavenly Miracle
Attack SP Up
Rising Reviere
Support SP Up
Soul Rage
Defense SP Up
Binding Promise
Critical SP Up
Joyful Song
Kill SP Boost
Attack Bit
Null Damage Up
Fire Bit
Fire Damage Up
Water Bit
Water Damage Up
Light Bit
Light Damage Up
Shadow Bit
Shadow Damage Up
Time Bit
Time Damage Up
Fire Shield
Fire-Resistance Up
Water Shield
Water-Resistance Up
Light Shield
Light-Resistance Up
Shadow Shield
Shadow-Resistance Up
Time Shield
Time-Resistance Up
Sap Bit
Inflict Sap
Paralysis Bit
Inflict Paralysis
Confusion Bit
Inflict Confusion
Stone Bit
Inflict Stone
Freeze Bit
Inflict Freeze
Stop Bit
Inflict Stop
Stun Bit
Inflict Stun
Death Bit
Inflict Death
Sap Shield
Sap Resistance Up
Paralysis Shield
Paralysis Resistance Up
Confusion Shield
Confusion Resistance Up
Stone Shield
Stone Resistance Up
Freeze Shield
Freeze Resistance Up
Stop Shield
Stop Resistance Up
Lock Shield
Lock Resistance Up
Stun Shield
Stune Resistance Up
Death Shield
Death Resistance Up
Resonance
Combo Power Up
Vinculum
Combo MP Down
Fatus
Momentum Effect Up
Kraftwerk
Item Effect Up
Calor
Attack Range Up
Oratio
Esperanza
Support Range Up
Megalith
Absorb HP
Enigma
Absorb MP
Sigtyr
Kill HP Recovery
Gagnrath
Kill MP Recovery
Bait
Anomisty Up
Cloak
Anomisity Down
Returner
Defense MP Recovery
Avenger
Return Damage
Inner Calm
Ignore Physical Defense
Perfect Composure
Ignore Magical Defense
Myriad Power
Hit Chain
Unstoppable Force
Skill Chain
Eternal Recurrence
Same-Element Chain
Kaleidoscopic Shift
Multi-Element Chain
Earth Shaker
Weakness Damage Up
Combat Instinct
High HP Bonus
Final Comeback
Low HP Bonus
Spiritual Harmony
High MP Bonus
Transcendent Mind
Low MP Bonus
Radiant Heart
High SP Bonus
Perpetual Fortitude
Low SP Bonus
Harmonic Balance
Combo Uses Bonus
Selfless Devotion
Attack Momentum Bonus
Ceaseless Shifts
Defense Momentum Bonus
Dynamic Spirit
Status Boost Bonus
Infinite Ingenuity
Target Ailments Bonus
Mental Emancipation
Flux Bonus
Eternal Void
Food Bonus
Berserker
Stat Trigger
Unlimited
Speed Trigger
Bifrost
All-Element Trigger
Monad
Special Damage Trigger
Alfadir
Resistance Trigger
Superbia
Precision Trigger
Laplace
Critical Hit Trigger
Yggdrasil
Absorb Trigger
Creare
Double Action Trigger
Overload
Counter Trigger
Momentum Effects List
ABOUT MOMENTUM EFFECTS

Although this effect increases the momentum damage/effect significantly, the base damage it loses when not casting in momentum is not a good trade off.

Momentum Effect (8) < Tech Power (8)

Just came across the addtional effects that this provides. Here are some examples so far: Nidr's [Provoke] is defense up as the momentum effect, having Momentum Effect (1) on this tech provides an additional HP heal. So now Nidr's [Provoke] is a taunt with defense up and HP recovery (~170 at 1st level, ~360 at 4th level) when used in momentum mode.

Got to test to see if Momentum Effect (4) + Momentum Power (4) > Tech Power (4) + Momentum Power (4). <-Just got that done, Tech Power (4) + Momentum Power (4) > Momentum Effect (4) + Momentum Power (4). Just by a hair. Endir's [Cyclone] with Add Physical Damage bonus effect was tested, MP + TP = 1008, MP + ME = 993.

Momentum Effect fluxations are not as good as Tech Power fluxations for damage increases, but it is great for survival techniques such as Setsuna's [Play Dead], Nidr's [Provoke] and [Double Back].

LIST OF MEMOMENTUM EFFECTS
Momentum Tech Effect
Momentum Flux Effect
Add Physical Damage
Null Damage Increase
Add Magical Damage
Magical Damage Increase
Add Special Damage
Special Damage Increase
Special Damage
HP Recovery
Nothing!
MP Recovery
Nothing!
Heal Status Ailments
Restore HP
Add Status Bonus
Restore HP
Add Status Ailment
Restore HP
Affect All
Restore HP
Duration Boost
Restore HP
ATB Boost
Restore HP
Guranteed Critical
Farming Tips
BONUSES
Here are some items/techs that can help with the chances of fluxation:
  • Fried Dumpling Eggplant
  • Talismans with Boost Fluxation Rate
  • Singularity
CHANCES OF FLUXATION
Here are the percentages of increase chance per item/tech:

Bonus
Chance
Natural
5%
Talisman
5%
Recipe
5%
Singularity
10%

These are the statistics I've recorded so far. The results were close to these numbers, I've rounded to the closest 5% to keep things neat. I'll continue to run numbers to insure the integrity of the percentages.

If you combine all these bonuses together, you'll get a 25% chance to get a fluxation.

Farming Method (Command Spritnite)

There are other methods to farming fluxations that have been mentioned in this guide, here is my method:

Organize a team that has the following roles:
  • Fluxer
  • Fluxer
  • Aeterna
Aeterna is a must in the team! She is what makes it quicker and easier (trust me...) by using [Haste], [Enchrono], [All Creation], and [Mirage].

I would also recomend equiping <Alchemia> on Aeterna. She can use an item with momentum which doesn't use the item. With this, you have an unlimited amount of Mega Elixirs. You want to stay in a battle for at least 10 techniques per fluxer. Be careful, you can only learn 9 fluxations as a group per battle. If you over do it, you can really waste your time.

Please also keep in mind that a combo only generates fluxation on the active character.

Farming Example

Here is the strategy with examples:

Endir has [Cyclone] as the primary choice for the farm. Nidr has [Aerial Strike].

Have your characters equipped with the choice of talisman with the Boost Fluxation Rate and also consume Fried Dumpling Eggplant. I would find a fight that has time-resistant monsters such as the **Timeslave, Monster 2, or Monster 3**.

When you start the battle with the preemptive attack, take down all monsters except for the one time-resistant monster. Have Aeterna cast [Enchrono] with momentum to get all characters the time buff. This technique causes all damage (techs and normal) to be time based, causing zero damage to time-resistant monsters. At this point, Endir and Nidr would use techs to their heart’s content without killing any monsters. [Enchrono] lasts for 3 actions, then you'll have to recast.

While Endir and Nidr are going nuts, have Aeterna use [All Creation] to have a random singularity. You'll want to keep casting this until you get Ascendant Shift, this will give you the additional bonus.

While maintaining [Enchrono], have [Haste] casted on one of your team members at all times. If you are fighting higher level monsters, have Aeterna cast [Mirage] to avoid damage.

Farming Method (Support Spritnite)

Originally posted by NG_Absalon:
Since support spritnite are interchangeable between characters it makes no difference who fluxes them.

You would want to use your fastest Character which are Fides, Aeterna and Endir or Julienne ( Endir and Julienne are the same ATB speed but slightly slower than Fides and Aeterna).

Now equip the following Talismans to your party:
  • Holy Maiden’s Prayer
  • Damsel’s Prayer
  • Spider Silk

Spritnite setup:
First you want to have your “Trigger” ability. I recommend Aura on Endir and any En-Spell on one of the other.
Now the tricky part. Choose what you want to flux into your spritnite.
Let’s say you want to flux “Increase HP” into the Magical Pulse spritnite.
Then you equip The Magical Pulse spritnite and the Lifeforce Logic spritnite. Order does not Matter

The Tedious grind:
Head to any low level area and find yourself a group of enemies. Now Eat some of this delicious “Fried Dumpling Eggplant” and start the fight. Kill all but one enemy to reduce enemy actions. Use Aeterna since she doesn’t cleave and accidently kills all enemies.
Now start using those techs in Momentum. Aura, Enfrost, Endark, Enchrono. Repeat until you burned through around 200mp on each character and kill the last mob. And there you should have your 10 fluxes and hope for the best that the fluxes you actually want triggered.
Optional: Add ATB Bonus and SP Accumulated fluxes to your trigger abilities to speed things up.
Personal Spritnite Setups and Fluxations
CURRENT FLUXATION SETUPS
Some have asked me to list my current character setups, so here they are. Enjoy!

Endir
Talisman: Brave Heart
  • Cyclone
    1. Tech Power (4)
    2. Momentum Power (4)
    3. Combo Release (1)
    4. Fluxation Power (1)
  • Battle Cry
    1. ATB Bonus (4)
    2. SP Accumulated (5)
    3. Combo Release (1)
  • Genesis
    1. Critical Hit Rate (8)
    2. Combo Release (1)
    3. Fluxation Power (1)
  • Physical Pride
    1. Ignore Physical Defense (2)
    2. Null Damage Up (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Inner Calm
    1. Physical Attack Up (2)
    2. Null Damage Up (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Attack Bit
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Iron Vow
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Megalith
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. MP Absorb (2)
  • Enigma
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. HP Absorb (2)
  • Clarvoyance
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. Starting SP Up (2)
  • Wall
    1. ATB Bonus (4)
    2. SP Accumulated (5)
    3. Combo Release (1)
  • Gratia
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. Starting SP Up (2)
Support Fluxation Totals:
  • Physical Attack Up: 14
  • Ignore Physical Defense: 14
  • Null Damage Up: 14
  • Physical Defense Up: 14
  • HP Absorb: 10
  • MP Absorb: 10
  • SP Start Up: 4

Setsuna
Talisman: Sacred Heart
  • Cyclone
    1. Tech Power (4)
    2. Momentum Power (4)
    3. Combo Release (1)
    4. Fluxation Power (1)
  • Battle Cry
    1. ATB Bonus (4)
    2. SP Accumulated (5)
    3. Combo Release (1)
  • Genesis
    1. Critical Hit Rate (8)
    2. Combo Release (1)
    3. Fluxation Power (1)
  • Physical Pride
    1. Ignore Physical Defense (2)
    2. Null Damage Up (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Inner Calm
    1. Physical Attack Up (2)
    2. Null Damage Up (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Attack Bit
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Physical Defense Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Iron Vow
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. HP Absorb (2)
    5. MP Absorb (2)
  • Megalith
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. MP Absorb (2)
  • Enigma
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. HP Absorb (2)
  • Clarvoyance
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. Starting SP Up (2)
  • Wall
    1. ATB Bonus (4)
    2. SP Accumulated (5)
    3. Combo Release (1)
  • Gratia
    1. Physical Attack Up (2)
    2. Ignore Physical Defense (2)
    3. Null Damage Up (2)
    4. Physical Defense Up (2)
    5. Starting SP Up (2)
Support Fluxation Totals:
  • Physical Attack Up: 14
  • Ignore Physical Defense: 14
  • Null Damage Up: 14
  • Physical Defense Up: 14
  • HP Absorb: 10
  • MP Absorb: 10
  • SP Start Up: 4


NOTES
  • Single Damage Techniques: Tech Power (4) + Momentum Power (4) + Combo Release (1) + Fluxation Power (1)
  • Guarantee Critical Techniques: Critical Power (4) + Momentum Power (4) + Combo Release (1) + Fluxation Power (1)
  • Multiple Damage Techniques: Critical Hit Rate (8) + Combo Release (1) + Fluxation Power (1)
  • Weapon Buffs: ATB Boost (4) + SP Accumulated (4) + Combo Release (2)
  • Cure2: ATB Boost (4) + SP Accumulated (4) + Combo Release (2) (All Cast/Auto Crits for 999)(Utility Based Fluxations)
  • Combos Forever: Combo Power (8) + Combo Release (1) + Fluxation Power (1), Megalith, Egima (You can cast combos forever).
Games & Theories FAQ
Does Tech Power work on the elemental weapon buffs? (i.e. Enchrono, Enthuder, Endark, etc.)
  • No it does not. I've tested this myself with different elements and the regular or bonus damage did not increase. The only time I did see an increase in damage is if the enemy was weak against that particular element.

Does Tech Power work on character buffs? (i.e. Inspire, Wall, Battlecry, etc.)
  • Yes it does. I've tested this and did notice the power of the spell did increase. For example, Inspire with Tech Power is a stronger buff than Inspire without Tech Power. The damage difference is very noticeable.

When should I use Tech Power, Critical Rate Chance, Critical Power?
  • I would recommend using Tech Power on any attack/heal tech that has a single tally of damage/heal/HP/MP.
  • For example, Endir's [Cyclone] attacks an enemy one time (it can be multiple enemies at one time, but only once tally for damage) would be good with Tech Power.
  • I would recommend using Critical Rate Chance on any attack/heal tech that has multiple tallies of damage/heal/HP/MP.
  • For example, Aeterna's [Frenzy] attacks an enemy multiple times (more attacks in a single cast is higher chance of more crits per spell) would be good with Critical Rate Chance.
  • I would recommend using Critical Power on any attack/heal tech that has momentum effect of guaranteed critical.
  • For example, Julienne's [Apex Thrust] would be best with Critical Power because the tech guarantees a critical when used in Momentum mode.

CURRENTLY TESTING
  1. Momentum Power - Equation is Momentum Power (4) with Momentum = Tech Power (8) with Momentum. This means that if you are a Momentum play type, its better that you set your Fluxations on the skill to be Momentum Power (4) + Tech Power (4) > Techpower (8).
  2. Criticals - Critical is Damage/Heal x 176%.
  3. Critical Hit Rate: At maximum stacks, the chance to land a critical is 20%. Tech Power (4) + Momentum Power (4) and Critical Hit Rate (8) are pretty close, but you leave it to chance. I still like to use this flux with multi hitting techniques, really up to you though. Critical Hit Setup: Critical Hit Rate (8) + Combo Release (1) + Fluxation Power (1)
  4. Critical Power - Each stack of Critical Power increases the critical power by 6%. Maximum stack on a spritnite is 4 (24% Max). Critical Power (4) is better than maximum stacks of Tech Power (8), this allows room for extra bonuses. Damage Equation for those with gurantee critical should be as follows: Critical Power (4) + Momentum Power (4) + Combo Release (1) + Fluxation Power (1)
  5. Momentum Boost: The ratio of power and intellegence isn't all that much. This is a buff that only stays on you until your next action. A duration buff is much more useful than this eight slot flux bonus. Tech Power (8) out weighs this so much. So Tech Power (8) > Momentum Boost (8)
  6. Combo Release: All you really need is just 1 level of this.
  7. Fluxation Power: Increases the damage by an additional 75% when a Fluxation occurs. All you really need is just 1 level of this.
  8. Combo Power: Increases damage of the entire combo. This works well if you were going to combos. This is stronger than tech power, but is reliant on other party members, so this is really up to your play style, just like Momentum Power. This is the equation: If 3 Characters/Turn Combo Power (8) > Tech Power (8), If 1 Character/Turn, Tech Power (8) > Combo Power (8).
Special Thanks
Originally posted by Cruces:
it seems that the critical power flux, adds a 5% bonus per rank to your crits
I had setsuna use prayer and it would restore 50 mana at no ranks, 52 at 1 rank and 55 at 2 ranks
the effect seems to be rounded down.

Originally posted by NG_Absalon:
Here is my Method for farming Support Fluxes:
Since support spritnite are interchangeable between characters it makes no difference who fluxes them.
You would want to use your fastest Character which are Fides, Aeterna and Endir or Julienne ( Endir and Julienne are the same ATB speed but slightly slower than Fides and Aeterna).

Now Equip the following Talismans to your party.
Holy Maiden’s Prayer, Damsel’s Prayer, Spider Silk (or any other with Support bonus.
Spritnite setup:
First you want to have your “Trigger” ability. I recommend Aura on Endir and any En-Spell on one of the other.
Now the tricky part. Choose what you want to flux into your spritnite.
Let’s say you want to flux “Increase HP” into the Magical Pulse spritnite.
Then you equip The Magical Pulse spritnite and the Lifeforce Logic spritnite. Order does not Matter

The Tedious grind:
Head to any low level area and find yourself a group of enemies. Now Eat some of this delicious “Fried Dumpling Eggplant” and start the fight. Kill all but one enemy to reduce enemy actions. Use Aeterna since she doesn’t cleave and accidently kills all enemies.
Now start using those techs in Momentum. Aura, Enfrost, Endark, Enchrono. Repeat until you burned through around 200mp on each character and kill the last mob. And there you should have your 10 fluxes and hope for the best that the fluxes you actually want triggered.
Optional: Add ATB Bonus and SP Accumulated fluxes to your trigger abilities to speed things up.
16 Comments
gob 24 Sep, 2018 @ 7:26pm 
You mind fixing your personal sprite setup for each character and all their abilities? Plus what you have for Setsuna doesn't make any sense as she doesn't have Cyclone or Wall or some of End's abilities.
andros half orc 29 Jun, 2018 @ 5:46pm 
FLUXATION EFFECTS LIMITS:
Fluxations on a single spritnite are limited to 10 unique bonuses. Fluxations can be stacked, but each fluxation effect will have a certain limit.


i believe there is a typo here by by using 10 unique bonuses this implies that i can have 10 different bonuses stacked as many times as it will let me
for instance i could have critical hit x8 combo power x8 and tech power x8 this would only be 3 unique bonuses but each would be stacked 8 times.

however in all your personal stack setups you only have 10 total bonuses
Random 15 Nov, 2016 @ 6:24pm 
ATB Bonus is kinda broken, though. I have an Aura Sprinite with 2 ATB Bonus effects and the ATB gauge becomes half full after using it. You can basically spam attacks until you MP runs out, it is way more powerfull than any other flux o.o. Maybe it is a bug? I mean, it is not even maxed out yet.
tabia 24 Oct, 2016 @ 7:31am 
hi, i would ask you some question because it's kinda bugging me
1. if tech power work on spritnite buff like wall, inspire, why you don't put it on your wall or battlecry spritnite?
2. does stacking tech power on buff spritnite don't increase their % ?
3. we use battlecry to cast armageddon (3 man combo), does flux on battlecry, rebellion, and meltdown activated? if yes, don't you think it would be better if put tech power on it?
Gsoul 5 Sep, 2016 @ 7:17am 
THANKs
UUino.TTV  [author] 4 Sep, 2016 @ 12:34pm 
I'll post up my setups for all the characters on my next binge.:steamhappy:
Gsoul 4 Sep, 2016 @ 7:41am 
What is the most helpful support spritnite for each character? This guide is very helpful
UUino.TTV  [author] 27 Aug, 2016 @ 10:08pm 
Almost there...
UUino.TTV  [author] 2 Aug, 2016 @ 6:08pm 
Thanks Orphansmith. I'll continue to work on this until it covers everything. Setsuna forever!
UUino.TTV  [author] 2 Aug, 2016 @ 6:07pm 
Thanks for the extra information NG_ABSALON. I'll incorporate it into the guide and provide credit.