Death Road to Canada

Death Road to Canada

133 ratings
Weapon Guide
By sublimal
Breakdown of weapon stats and internals. Accurate as of 2016-08-04 patch.
   
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Consider using the Death Road to Canada Wiki[deathroadtocanada.wikia.com] for updated information
FIGHTIN
Melee power is calculated as a scaling factor for random damage roll (1-5). Some weapons deal multiple hits (indicated in round brackets), and some weapons have a bonus/penalty [indicated in square brackets].

Note: This is melee damage which includes wielding a gun with no ammo.
name
melee power
knockback
cooldown (s)
Punch
Claw
Karate
0.75 (+1 hits)
1
Boxing
1
0.5
Kung Fu
1 (+1 hits)
0.75
Sumo
0.75 (+2 hits)
2
Blowtorch
0.4
0.25
0.55
Chainsaw
0.5
1
1.25
Baseball bat
1
2
0.75
Nail board
1.3 (+2 hits)
3
1.5
Wrench
1.3
1
1
Sledgehammer
1.5 (+1 hits)
3
1.2
Kitchen knife
0.75
0.25
Meat cleaver
0.75 (+1 hits)
0.25
Spatula
0
0.1
Hatchet
1.25 (+1 hits)
0.5
0.75
Cowboy rifle
0.40 [*0.1]
1
1
Hunting rifle
0.40 [*0.1]
1
1
Shotgun
0.4
1
0.75
Autoshotgun
0.40 [*0.1]
1
0.75
Slug Shotgun
0.40 [*0.1]
1
0.75
BIG DAWG
0.4
1
0.75
Dolt 45
0.4
0.5
0.5
Pistol
0.4
0.5
Snubnose
0.4
0.5
Uzi
0.40 [*0.1]
0.25
0.75
AK47
0.4
1
0.75
Cane
1
1
0.85
Frying Pan
1
1
0.9
Otaku katana
2 (+2 hits)
0.25
0.6
Piece of wood
0.75
1
0.5
Crowbar
1.5
2
1.1
Nightstick
0.8 [*1.5]
1.5
0.65
Cricket bat
1.1
2.2
0.7
Aluminum bat
1 [*1.5]
2
0.75
Femur
0.75
1
0.5
Golf Club
0.5
2
0.55
Medieval Axe
3 [*1.5] (+2 hits)
2
1.75
Strong Katana
2 [*1.5] (+2 hits)
0.25
0.8
Knight Sword
2.5 [*1.5] (+1 hits)
1.5
1.3
Claymore
3.5 [*1.5] (+3 hits)
3
1.6
Zweihander
3.5 [*1.5] (+3 hits)
3
1.5
Fire Axe
2 (+1 hits)
2
1.2
Umbrella
0.5 (+1 hits)
1.5
0.7
Beach Umbrella
0.75 [*1.5] (+2 hits)
2
0.9
Hockey Stick
0.75
2
0.65
Xtreme Hockey Stick
1 [*1.5] (+1 hits)
4
0.65
Mountie Hockey Stick
1 (+4 hits)
8
0.65
Cardboard Tube
0 [*1.5] (+1 hits)
8
0.5
Pitchfork
1.5 (+2 hits)
1
1.2
Shovel
1.5 (+2 hits)
2
1.3
Tree Branch
0.5
0.5
0.5
Metal Pipe
2
2
1.35
Rusty Machete
1.5 (+1 hits)
1
0.86
Sturdy Machete
2 [*1.5] (+1 hits)
1
0.86
Parking Meter
2 (+4 hits)
2
1.55
Lovely Wand
0.5
1.5
0.5
Rapier
1.6
0
0.15
Toy Hammer
0
5
0.9
Gauntlet
1
2
0.8
Punchquest Gauntlet
1
2
0.6
Boxing Glove
0.75
1.5
0.5
Uppercut
1 (+1 hits)
3
1.3
Morning Star
2.5 (+4 hits)
3
1.5
Pool1
0
0.5
0.8
Pool2
0
0.5
0.8
Debutante Umbrella
0.8 (+1 hits)
1.5
0.7
Mason Machete
2 (+3 hits)
0.35
0.86
Rambeux Knife
1.2 (+1 hits)
0.25
Minigun
0.5
2
1.5
Ridiculous Pistol
0.4
0.5
Vlambeer Shotgun
0.4
1
0.75
Ninja katana
2 (+2 hits)
0.25
0.6
Take This
0.75
1
0.5
White Sword
1
2
0.5
M#ster Sword
1.5 (+1 hits)
1
0.5
Grenade
0
Pipe bomb
0
Lnk Bomb
Bottle
Kunai
1 (+3 hits)
0.25
0.5
Shuriken
0.2
Smoke Bomb
Wooden Boomerang
0.5
3
0.5
Metal Boomerang
0.5
3
0.5
Wind Shuriken
1 [*1.5]
3
1
Mjollin'er
3 (+3 hits)
3
1
Flamethrower
0.5
1
Molotov
0
Zombie Leg
0.5
1
0.75
Spine
0.5
1
0.75
Spine w/ Skull Accessory
1
1
0.75
Re-bar
0.5
1
0.5
Devil Fork
2 (+2 hits)
1
0.75
Broom
0.2 (+2 hits)
1
0.6
Mop
0.6 (+1 hits)
1.5
0.8
UltraMop
1.2 (+1 hits)
1.5
0.8
Fishing Pole
0.5
1
0.5
Ridiculous Fishing Pole
0.8
1
0.5
Electric Guitar
1.5
1.5
0.86
Moose Antlers
2.5 (+1 hits)
4
1.5
Ray Gun
0.4
0.5
2x4
1.2 (+1 hits)
1.5
1
flashlight
0.7
0.25
Pokin'
0
5
EHZER beam
SHOOTIN
Shot power is the damage, calculated similar to melee above. Some guns have multiple projectiles (usually shotguns, shown as a multiplier).
Shooting stat affects scaling, particularly skill angle range & penetration (chance bullet will continue after death, shown in brackets).
name
shot power
shot knockback
reload (s)
ammo
max ammo
Blowtorch
GAS
Chainsaw
1.2
GAS
Cowboy rifle
3 (0.2 pen)
1.5
1
RIFLE_SHELL
50
Hunting rifle
4 (0.3 pen)
2
1.3
RIFLE_SHELL
50
Shotgun
0.5*5 (0.1 pen)
1.5
1
SHOTGUN_SHELL
40
Autoshotgun
0.5*5 (0.1 pen)
1.5
0.4
SHOTGUN_SHELL
80
Slug Shotgun
5 (0.30 pen)
3
1.5
SHOTGUN_SHELL
40
BIG DAWG
0.7*7 (0.1 pen)
4
1.4
SHOTGUN_SHELL
40
Dolt 45
2.5 (0.15 pen)
1
1
BULLET
60
Pistol
1.5 (0.1 pen)
1
BULLET
90
Snubnose
2 (0.1 pen)
1.5
0.7
BULLET
60
Uzi
1.2 (0.1 pen)
1.5
0.125
BULLET
160
AK47
2.5 (0.1 pen)
2
0.2
RIFLE_SHELL
150
Minigun
2.5 (0.2 pen)
4
0.1
RIFLE_SHELL
400
Ridiculous Pistol
1 (0.1 pen)
1
0.55
BULLET
100
Vlambeer Shotgun
0.5*6 (0.1 pen)
1
0.35
SHOTGUN_SHELL
50
Grenade
5
Pipe bomb
5
Lnk Bomb
3
Bottle
6
Shuriken
12
Smoke Bomb
5
Wooden Boomerang
2
Metal Boomerang
2
Wind Shuriken
2
Flamethrower
0.05
GAS
200
Molotov
5
Ray Gun
2 (0.15 pen)
1.5
0.7
GAS
60
Some of the empty cells above (mostly explosives) have custom programmed events, so their damage is hard to calculate. It is (typically) based on a range/spread of the explosion and dependent on how many zombies are around (which will be instantly killed).
BREAKIN
Below is the percentage chance that a weapon will break on melee impact. If a weapon is not listed it should not break. (I wanted to put this in the main table, but steam has a limit to section size)
name
break%
Blowtorch
10%
Chainsaw
10%
Baseball bat
2%
Nail board
5%
Kitchen knife
1%
Meat cleaver
0.25%
Spatula
25%
Cowboy rifle
2%
Hunting rifle
2%
Autoshotgun
2%
Slug Shotgun
2%
Cane
2%
Otaku katana
5%
Piece of wood
10%
Cricket bat
1%
Femur
5%
Golf Club
2%
Umbrella
2%
Beach Umbrella
2%
Hockey Stick
2%
Cardboard Tube
5%
Shovel
0.1%
Tree Branch
5%
Rusty Machete
0.5%
Zombie Leg
5%
Spine
10%
Spine w/ Skull Accessory
5%
Re-bar
0.25%
Broom
2%
Mop
2%
Fishing Pole
10%
2x4
5%
flashlight
2%

There's lots more misc stats in weapondef.df if you're curious. It's written in deathforth, a custom extension of the Forth language by the devs.
20 Comments
Korbonic7568 17 Dec, 2023 @ 7:53pm 
cool but can you say which one is the most powerful
MaCe187 17 Nov, 2022 @ 3:01am 
For everyone looking for the most up to date data (+ weapons and stats that are missing here)
Just go to the fandom page of Death road of canada, very detailed explanations of all mechanics and events etc. It still gets updated today, they are about to implement the newest data from the new update from Oct. 24th.

Nevertheless a great steam guide and kudos for the time writing it!
Lyncus 28 Sep, 2022 @ 2:33pm 
Ballpein hammer is missing
MrDumb 8 Feb, 2022 @ 5:01pm 
i like the meat cleaver its good for my setup maxed our civilized and surgen
蘇时立( 狂暴战斗版 ) 21 May, 2019 @ 11:01pm 
that is great data. as a player form China , i still using my clumsy English to reading all of it . also ,the shovel still get breaking too? never seen that . :steammocking:
StealthBirdie 17 Sep, 2018 @ 12:25am 
Also missing the Bardiche, Pickaxe, Tactical Spear, and Stick Boot. Though I'm guessing since this is two years out of date, it's unlikely it'll get updated. Perhaps some helpful person will make a new one one day.
StealthBirdie 17 Sep, 2018 @ 12:07am 
Sickle is missing (and Sturdy Sickle?), and Branch Trimmer is also missing.
These lists would be more helpful if they were alphabetized, which would also make it easier to tell what is missing.
It should also be noted that AI will never use certain items (like items that use gas or molotovs), and that their weapon prioritization is terrible, so shouldn't be used as a gauge of a weapon's usefulness (boy, do they hate that Meat Cleaver). And noting which items are Light would be helpful, since they consume less stamina.
Zaxento The Greedy 15 Mar, 2018 @ 11:02pm 
Scalpel is missing.
pinecones_sx 20 Jan, 2018 @ 12:23pm 
can you post a link to this in excel or csv format?
TheTraveler37 10 Jan, 2018 @ 9:12pm 
Where is the mega maul?