Infectonator : Survivors

Infectonator : Survivors

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Advanced Campaign Guide
By Laguna Queen and 4 collaborators
Maximize the efficiency of every expedition run to safely escape the city!
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Introduction
The information is based off of countless runs with detailed steps to make the most of each campaign run! This includes prioritizing important projects, expert base planning, and expedition pathing!

Source of Animation: HendryRoesly from DeviantArt!

Please click here for the combat maneuvering guide:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3196509429
What changed with the updates/patches?
Developers made the game harder by making ammunition a currency (money) now instead of separating the two. The original endless mode was removed and now includes a more sophisticated base camp to manage with a hour feature.

Why are you writing this guide?
I enjoy helping others and wanted to also preserve the key findings before they are forgotten. Also, other guides do not seem to have the same high standards as mine and are missing key details in having successful runs.
Creating Save Backups
The game is no longer being actively updated and several game-breaking bugs still exist.

The location is: C:\Users\<username>\AppData\Roaming\com.togeproductions.survivors\Local Store\#SharedObjects

It will be wise to keep a backup, just in case.
Starting Out
Keep the tutorial on to receive free money (ammo) and 3 mortars later on!
All objects of interest must be searched before starting the battle (no bonus for early starting).
The scientist is the most preferred character to scavenge during the heat of battle.
Try to obtain at least 2 Fuel with the the highest chance being found from cars.

Note: The entire game must be restarted If the fuel quota was not met to not miss out on scavenging tier 2 weapons during first night's raid!
Day 1: Base Tasks Part I
The screen needs to be quickly dragged east to the Workshop to save every precious second.
Immediately select the Basic Weapons Project and auto-assign to employ the entire team.
The project has uneven requirements and needs double the amount of searching.
Use 1 Fuel to boost the project to almost full completion.
Fuel: Project Boosters
Each boost multiplies the group research effort by a factor of 5 for both building and searching.
Boosting is best used when there is full team of 4 working on it to make the most out of the fuel.

Note: Ideal projects to boost are the ones with at least 500 requirements for each category.
Day 1: Base Tasks Part II
The screen needs to be quickly dragged north to where the Kitchen is.
Select the Expedition Rations I to explore more during the night raid.
Transfer each of them individually except the scientist so that he finishes weapons project alone.
Use another fuel to boost the project and notice how it requires more building than searching.
Day 1: Base Tasks Part III
The Expedition Rations I project will be completed around 11:30 am.
The same members will now upgrade the kitchen to get the next tier of expedition rations.
Around 5 pm, the Basic Weapons study should be finished and sooner if lucky with Eureka skill.
Preparing for the Maiden Expedition
The exploring team needs to fully rest about a hour (~5 pm) before the expedition at 6 pm.
Select the relevant station to manually unassign each survivor at the bottom left corner.
Any tired survivor who is free-roaming will automatically rest to regain stamina.

Note: The expedition team always needs to be a full 4 unless fulfilling one of the main quests.
Understanding the Starting Map
The starting map will give four locations of the main quest (car parts).
A screenshot is needed when visiting each location to distinguish their different requirements.

Note: Additional side quests that generate will also have the same "Quest" tag.
How Stamina Points Work
The current level of expedition rations determine the number of stamina points with each move or action costing a single point that includes random ambush events.

When stamina points deplete, negative events will occur with increasing penalties.

Note: An unexplored building will always require 2 stamina points.
Expedition Pathing
The first objective is to visit at least one of the quest locations in a zigzag manner.
The diagonal path allows more coverage to access more buildings versus a straight one.
The larger 2-tile buildings (mall, hospital, and warehouse) are prioritized for the same exact reason.

Note: Each daily expedition should focus on a general cardinal direction like N, S, E, or W.
Strategic Delay for Better Weapons
The Gun Store and Police Station typically yield more weapon drops from gun crates.
The furthest ones can be explored while saving the nearby ones for later after researching the final weapon tier.

Note: The quality of the weapon is strictly limited by the current level of research.
1st Mission: Exploring HQ
A short glimpse of the left mid-center map will be shown before the team arrives.
Multiple red exclamations are good indicators to potentially acquire some exceptional loot.
The early MP5 could be obtained if lucky to give to the police officer.
The extremely rare gun manual can also be obtained to research the next weapon tier!

Note: Missions can be restarted with Alt-F4 if the loot was unsatisfactory.
How a Redo Works
The current save file will update every time the team moves to a new location tile or finishing a battle.

The Alt & F4 will give a fresh redo before the last current event.
Scout or Explore?
Exploring is the default choice unless the location has a question mark.
If the location has a survivor, scouting is preferred to reach and protect the survivor faster.
A redo will generate a brand new survivor who has not been recruited yet.

Note: Rescuing during exploration can be safely done with low Zed infestation level.
Random Event: Abandoned Car
A random event can occur when traveling to a new location.
The outcome is also randomized and require several redos to obtain desired loot.
Random Event: Old News Stand
There are three options of newspaper, magazine, or comic book.
The reward is always the gun manual, regardless of choice!
Random Event: Marked Building
The rewards will either be 2 supplies, 2 fuel, or 100 ammo.
The value is the same for each outcome.
Random Event: Strange Noises
There are 3 outcomes with either leading to another injured survivor, zombie, or a cat.
The zombie outcome when shooting its head has a chance to spawn a free weapon!
Random Event: Zombie Ambush!
This is a stamina-wasting event that requires a successful passage through the alley.
No Stamina Warning
At midnight, the depleted stamina will trigger a warning to retreat back to HQ.
The team will gradually become more tired and combat speed will reduce with elapsed time.
Expedition Overdrive
The random penalties for ignoring the stamina limit are manageable with key crucial information.
A hungry survivor can freely eat another supply from the abundant surplus generated each day.
The overstressed event will harm everyone's health and can be lethal to those below 50 HP or less than 50% health for higher health survivors.
Achieve: Of Course We Have Curfew
At 6 am, the max time limit for the expedition is reached and the next day is here already!
A rare achievement will be given to those who risked it all to ignore stamina points!
When retreating, the penalty of running does not seem to apply when done at 6 am.
Double experience and loot are gained after exploring more locations!
Survivor Stat Assignment
Once the team arrives back, they have leveled up at least once to distribute stat points.
The Worker and Scientist will Spec in build/Search while the rest maxes Aim first then Speed.

Note: He can be replaced in the next expedition, if another survivor was found.
Day 2: Base Tasks Part I
The Workshop must continue studying the next tier of weapons with available gun manuals.
The Worker will resume upgrading the kitchen by himself, then the next tier of expedition rations.

Note: More than one boost can be used on projects that exceed 1000 requirements.
Optional Survivor Recruitment
A car battery can be converted into multiple 9V batteries for radio calls.
The radio station is automated and does not require any survivor assignment.
The first call will be an ambush by bandits while the rest will be survivors.
Day 2: Base Tasks Part II
The next priority is to finish as much expedition rations after upgrading the next tier kitchen.
The Scientist can study basic gears by himself if there is nothing else to work on.

Note: Expedition Rations III is the final tier project.
Second Expedition
The next run will replace the worker with the new survivor if found on the prior day.
Expedition overdrive is strongly recommended again for the most loot.
Research Priorities
The main goals are to obtain the top tier weapons, have maximum expedition stamina, and craft highest quality foods/equipment.

The base projects of decreasing importance include:
1. Weapons Study
2. Next Tier Kitchen
3. Garden
4. Car Repairs (Concludes current game run)

Note: The Garden must be upgraded first before being worked on to grow higher quality food that can produce more supplies to be sold off.
Base Management
The survivors found in this game are either soldiers or base workers, depending on their base stats.

Soldiers
Any survivor with a high aim base stat of at least 7 qualifies to be a soldier. Expedition rotations are recommended to evenly distribute experience among them until reaching the max level of 5.

Base Workers
The disqualified ones will permanently stay at the base and their experience progress will be much slower. Certain projects do not have even requirements and worker specialization in either search or build is needed.

Note: Level 3 Soldiers can distribute the rest of the points into worker stats when reaching level 5.
The Two Merchants
There are only two for every game and are located at the main quest markers.

Note: Their bodyguards will give free money for every zombie killed.
Shopping: Weapon Shopping
The merchant will only sell weapons at the current researched level and best to buy when no gun manuals were found on the current expedition run.

Otherwise, money will be wasted on inferior firearms that will go obsolete tomorrow!
Shopping: Selling Safely
All mortar shells, supply surplus, and excess car parts can be sold off for extra money.
The latter includes park plugs, cables, tires, and car batteries that will always be easy to find.

Note: Some car batteries should be saved to make 9V batteries for radio calls.
Shopping: Materials
The mandatory items to look for are pipes until the kitchen is fully upgraded.
Water is the next important item for making high tier food recipes.

Note: Do not ever sell common materials like fabric, metal, and wood, including gun parts!
Shopping: Repair Items
Used or damaged items can be sold to the Merchant to be bought back as brand new.
The trick only works when the durability does not reach 0% or it will be automatically deleted.
Main Quest: Mercenary
The PMC wants a first aid kit to help his injured brother in arms.
An used kit will still be accepted to receive keys for a stash that has the quest car part.
Main Quest: Merchant
He will want a favor first of having you deliver an orange package to them.
The package will be at a different location to obtain it.
Main Quest: Church
The quest location will be at church and can immediately be obtained.
The last update removed the 20 Hooch requirement for the drunk priest.
Main Quest: Weird Guy
The most difficult quest is to send a solo party, preferably the type who reloads while moving.

During the prior day, the quest path must significantly reduce mob levels during exploration.
The same must be done with the quest location area to avoid being overwhelmed when solo.
Epilogue
Supplies will never be a problem as long as expeditions are done daily. The option to exit the city will be available once the car is fully fixed and concludes the current game session!

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Copyright Notice
This guide was written by Laguna Queen et al. (2016) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

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10 Comments
Laguna Queen  [author] 22 Jan, 2023 @ 12:02pm 
Yes you have to be alone. Is that it?
franzmarc657 22 Jan, 2023 @ 10:50am 
So I've been getting the hang of things lately, I only have two questions, I'm posting them on as many discussions boards I can, so I'm familiar with two ways to escape safely, military route, and car route. For the military, I found the soldier who asks me to deliver documentation, and the following quest where a scientist npc is asking if I am alone. I'm guessing you have to ACTUALLY be alone to initiate the next step, I haven't been able to test this.
tyler.boryla695 9 Dec, 2022 @ 3:31pm 
You don’t travel to other cities in this version, you just have fix the car, have at least 5 fuel after all of the parts are fixed, then select travel in the bottom right corner, then you win
Garfield233 30 Nov, 2019 @ 11:48am 
Got any advice on quests? I have one for the merchant that's about retrieving an orange box, but he won't take it off my hands in exchange for a wheel he promised me.
GREG 30 Aug, 2016 @ 12:10pm 
Version 1: Explore
Version 1.0.3: Craft Weapon Types until LMG
Version 1.0.4 TURRENTS EVERYWHERE.
1.0.5 - 2.0.0: uplayable
Version 2.0.0 - 2.0.2 hotfix: Search until you have 4 gass, upgrade everything once with 4 people.

Version 2.0.0 The first recruitment will always always be a trap, the secound one will always always be a survivor (confirmed)

randomly generated isnt the right word, procedurally generated is.
Laguna Queen  [author] 27 Aug, 2016 @ 5:17am 
Uh, Car Travel is supposed to end the game. They changed it so you can't exit the city to a new one anymore.
PapaBear 26 Aug, 2016 @ 10:29pm 
? How do you travel to other Areas, when I go to travel it justs end the game.
maDEMOman 13 Aug, 2016 @ 5:30pm 
Boost = 50 per 10 src or bld you have.
Eizo 13 Aug, 2016 @ 1:14am 
You forgot the most important tip: if you have bad luck with a random event, press Alt+F4 and then restart the game.
booger 12 Aug, 2016 @ 8:42pm 
Thanks for the tips! Very helpful!