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"He and Archive Banks are in stiff competition for worst agent in the game; Monst3r probably takes the cake EXCEPT when paired with central. Together, they're OK. Just OK."
This is hilarious to me because, if you're comfortable with staying late in missions, the early heaploads of cash you get from the ArchBanks + Monst3r team (Econ Chip + instantly accessible Hacking 3 for the bonus) makes them among the most powerful starting teams in the game.
Internationale and Banks: Maria's Ability to detect cameras and etc in adjacent rooms and Bank's ability to open any locked doors nearly give full control and vision of the level in only a few turns, not to mention those two together makes security dispatch missions a walk in the park.
Draco and Shalem11(Archive): Draco's ability to steal stats off of corpses and his own plasma pistol followed by Shalem's hand cannon with 3 rounds provides you with a character who completely dominates early game, almost being able to max out all stats within a few missions, if you buy charge packs every mission.
Derek and Prism(Archive): Since Derek doesn't necessarily have to be the one to carry and throw the transport beacon, You can simply have Derek give his beacon to Prism and have her use her disguse to move through any guards and throw it anywhere that provides benefits: The teleport exit, the objective, somewhere behind cover of guards, etc.