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see
seta cg_gunx "3.00" --backward / forward
seta cg_guny "-2.50" --right / left
seta cg_gunz "0.00" --down / up
For some reason, they tied the spawn point of the bullets to the gun model in FP, rather than having some static point to spawn bullets and allow the gun model to be completely independent.
What makes it clear that this was an oversight that was quickly patched by making the commands cheat restricted is the fact that they are cg_ commands.
Anyway thank you for the guide, helped with immersion in Outcast.
UPDATE: Nevermind, I literally found a solution after 10 mins in form of a hacked .dll on WSGF [www.wsgf.org]. Only 2 bytes differ from the existing original file in \GameData. Noice!
"Pretty trippy..." - Kyle Katarn (my customized quote jokingly..)