LEGO® Jurassic World

LEGO® Jurassic World

103 ratings
How to fix the Raptor Jumping Bug
By AC-130H "Spectre"
There is a bug in LEGO Jurassic World which will prevent you from finishing the raptor jumps. It pops up several times in the game.
4
   
Award
Favorite
Favorited
Unfavorite
Problem
If you're trying to jump onto that leafy/boney bar thing that's elevated that you need to use a raptor to jump up on, you need to stand back a bit with the character (not too far, but not too close), and hold down the button until a reticle appears, and aim that at the bar. Upon releasing, the raptor should jump up.

He jumps, you're upstairs and then you face an invisible wall.
Solution
You will face this bug several times in the game, many players moan about it.
However, the solution is (mostly) pretty easy, because the reason of that bug is kinda stupid.

You can stop the game from glitching by simply:
1) Turn on V-Sync. This should help. If it does not:
2) Change your screen resolution to 1920x1080.

Then keep on gaming! :)
If you faced the problem and found another solution, feel free to tell us in the comments.
Finally...
... remember to rate (and optionally favorite) :]


24 Comments
samuelaltena 7 Jul @ 9:41pm 
this happened to me, I just sort of wiggled back and forth for like 10 minutes until it let me up :/
GiantOtter 2 Jul @ 5:52pm 
The way I fixed it was just doing it till it worked
Meega Nala Kweesta 12 Jul, 2024 @ 9:22pm 
You saved my game
Bobrito Bandito 12 Jun, 2024 @ 10:48am 
i still have the bug
Julus 5 May, 2024 @ 11:41am 
Thanks a lot
Kamui_Kazi 4 Jun, 2023 @ 11:39am 
what really helped me was moving back and forth as fast as i could as the raptor pulled its self up. in addition to the suggested solution .
Shadow 12 May, 2023 @ 8:41pm 
Why don't the developers just fix it....?
Sowelu 17 Aug, 2022 @ 11:04am 
Thanks a ton! Your fix did the trick!
Fulliautomatix 12 May, 2022 @ 4:35pm 
Solved the problem for me: 1920x1080, VSync On, 59Hz. Thanks!
BioRider 10 May, 2022 @ 3:24pm 
Also set to 59/60 Hrtz. The bug is framerate dependent.