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In theory it is supposed to affect the driver's form towards the end of a race - but in practice it isn't obvious that it actually does anything.
"So for example, if I have an engine rated at 1050 in the WMC, the top speed reduction ends up being 80% of the maximum, because it is 1800 points below the MaxStat, and the WMC uses a 2250 point scale."
mean?
But due to how fractions work, this would mean slightly larger time gaps in slower cars. Which is exactly what the ERS is, since an extra 10 TimeCost is added to simulate a slower class. So in summary, largely the same as WMC (just replace 600/2850 with 0/900), but with slightly bigger gaps per lap.
The percentages are roughly correct, though I would've used decimal places (Engine is 55.18%).
Engine 56%
Gearbox 21%
Front Wing 8%
Brakes 7%
Suspension 6%
Rear Wing 2%
It'd be nice to understand how things compare with the Min/MaxStats from ERS ; especially whether or not those impact percentages are completely linear.
So it doesn't matter so much if your car is supposed to be significantly slower until the start of the race resolves, and the game reverts to it's normal behaviour to determine car pace.