Duck Game

Duck Game

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[GCN] Black Pillars
   
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Maps: Map, Deathmatch
Tags: Ginormous
File Size
Posted
Updated
37.310 KB
21 Apr, 2017 @ 1:44pm
24 Apr, 2017 @ 7:56pm
3 Change Notes ( view )

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[GCN] Black Pillars

In 1 collection by Average Alchemist
Definitely Playable Average Alchemist Stages
116 items
Description
Added 2 platforms and replaced darkrunes with grenade to made moving around easier, and freed up some space over the purple block so items wouldn't get stuck.
Different stuff, same basic structure.
3 Comments
Zloty_Diament (Golden_Diamond) 24 Apr, 2017 @ 8:47pm 
Lookin' good!
Average Alchemist  [author] 24 Apr, 2017 @ 8:32pm 
Once again, thank you very much for the criticism.

I've made room for the purple block, I've added 2 platforms in a similar fashion to the ones I just added in the White UFF version, and I replaced the shadow runes with regular grenades.

I only added 2 platforms this time because those chests actually stay attached to the wall and can be used as emergency platforms, and I replaced shadow runes with grenades to make sure people have a better view of the stage.
Zloty_Diament (Golden_Diamond) 24 Apr, 2017 @ 7:18pm 
Items from Purple Boxes: Doesn't they glitch into the wall?
Vanilla items probably not, but mod items aren't that lucky.

My friend made several maps with PBoxes near rooftop, and items were often glitching.
Also you know the second door blocking Red Boxes (cool idea :-D ) can be glitched with ragdoll, due to space above.

Among all of this, it's difficult map, not many ground is left for duck to move.
Reminds me of Minecraft custom map seriers, Super Hostile.
It's main feature, was how difficult movement there was.