Master of Orion

Master of Orion

26 ratings
Supremacy of minor civilization
   
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1.016 MB
24 Jun, 2017 @ 8:39am
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Supremacy of minor civilization

Description
New game mode:
Who controls the minor Civilizations controls the galaxy!

Adds:
- You will meet more minor Civilizations!
- Minor Civs are significantly more generous and instead of 3 there are now 5 upgrade levels, which influence the entire game, especially the late game.

Upcoming updates:
- More individual minor Civs!
- Minor Civs with 2 bonuses!
More stuff soon!

Works with my mod “Galaxy Utopia” as well!

I would appreciate a feedback and a Subscription!
17 Comments
HighRider101 30 Jul, 2022 @ 1:52pm 
Can you make this mod less powerful or a less powerful version of this mod?
Jharug 22 Jun, 2018 @ 4:50am 
yea i'd say a max 25% boost
Lord Bubba 3 Mar, 2018 @ 12:08pm 
I have to agree: this mod is way to powerful. On a percentage scale unmodified minor civilizations give a player a maybe 5 to 10 percent edge over other AI or non-AI players. This mod gives players, both AI and non-AI, a 105 to 110 percent overwhelming advantage. Might I suggest toning everything down to say a 15 to 20 percent edge. Otherwise, there is no competition. No anxiety or tension in the game. It just becomes a lazy race to the finish in which you're guaranteed to win.
SkepticalPopsicl 23 Oct, 2017 @ 1:10am 
The minor factions are stupid strong. Transforms the game into race to get the most op colonies, nobody cares about anything else. Boristhedwarf, i'll remember your name as the guy who makes op mods so his disabled childrens can enjoy the game...
Waratah 27 Aug, 2017 @ 9:19pm 
It's overpowered at the moment. Getting 2500 BC per planet is too much.
boristhedwarf 7 Aug, 2017 @ 5:41pm 
Unbalances the game. It should cost far more to raise a level.
Kaago  [author] 7 Jul, 2017 @ 2:05am 
@there are up to 9 minor Civs per map
B-loeber 5 Jul, 2017 @ 3:52am 
how many minor civs are there in this mod?
Kaago  [author] 3 Jul, 2017 @ 3:32am 
@ Kamilah.hauptmann yes ;), I will balance this problem as soon as possible.
kamilah.hauptmann 2 Jul, 2017 @ 12:44am 
I think the buy in for the Trader civs is either lower than intended (1bc) or some of the other mods I run were interfering and causing that. The other Civs, (Farmer and Researcher) seemed normal with graduated invest up to 3000 (I think) for top teir.

Though having basically unlimited money by turn 15 was interesting... but there's other mods for that sort of thing. :)

This might be a good idea for a tweak in the offical release, they could use a buff. Maybe not like this much that makes control of them essential, but still a bit more oomph.

Mod also made the game feel more like a bunch of galactic civilizations and was quite enjoyable in that regard. Fine work.