Garry's Mod

Garry's Mod

Hit Numbers
Showing 11-20 of 32 entries
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Update: 6 Aug, 2013 @ 11:13am

- Fixed potential error

Update: 1 Aug, 2013 @ 5:20pm

- Bunch of performance optimizations
- Indicators now display properly when out-of-body (third person view, via cameras, etc)

Update: 1 Aug, 2013 @ 8:13am

+ Added command to modify transparency

Update: 31 Jul, 2013 @ 2:59pm

- critmode defaulted to 7

Update: 30 Jul, 2013 @ 3:19pm

+ Added critical modes
- Melee now spawns indicator at damage location
- Rendering optimizations

Update: 29 Jul, 2013 @ 8:11pm

+ Added much more customizability

Update: 8 Jul, 2013 @ 12:59pm

- added prop_door* to world mask

Update: 5 Jul, 2013 @ 2:27pm

+ added entity masks.

Update: 4 Jul, 2013 @ 3:10pm

- force clients hitnums_toggle on when server disables sv_hitnums_allowusertoggle

Update: 4 Jul, 2013 @ 2:58pm

- removed useless check on serverside lua.
- client convar hitnums_enable was changed to concommand hitnums_toggle to maximize compatibility with sv_hitnums_allowusertoggle.