Stellaris

Stellaris

Gigastructural Engineering & More (4.0)
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Update: 6 May @ 8:41am

Update: 6 May @ 8:39am

Gigastructural Engineering Version 3.34 by @Piecattus, @TTFTCUTS - Insomniac-in-chief and @Elowiny (Not Norwegian) :
- Basic compatibility with 4.0!
- Disabled several crises (Kaiser and Sirenalia) and megas while we fix them properly. (see ⁠announcements⁠ for the specifics)
- Changes to bring parity with vanilla like kilo tooltip potential doesnt require surveyed systems, only discovered and quantum catapult values, quantum catapults dont require mega eng anymore
- Fixed interstellar assembly being not buildable
- Fixed guided sapience empires not getting pre-ftl pops when using alone on an island origin
- Ai will chose macro tree slightly more since it is better for getting megas earlier
- Ai wont take bulwark because they never end up getting use of the bonuses
- Cleaned up vat related errors
- Fixed dyson spheres not counting for building a galwon tier mega
- Fixed SUCC having the galwon unlock icon in the mega selection menu
- Fixed star lifters build buildable on T dwarves
- Dyson swarms/spheres can now be build on far trinary/binary systems, triple sphere systems now possible

Update: 14 Apr @ 4:23am

Gigastructural Engineering Version 3.33 Hotfix 2:
- Fixed every planet class, including stars, being able to have subsurface oceans.

Update: 3 Apr @ 11:20pm

Update: 3 Apr @ 5:45am

Update: 3 Apr @ 5:37am

Gigastructural Engineering Version 3.33:

By @ttftcuts:
- Added a new menu **before** the gigasmenu that prompts you to select a **Configuration** for your game.
- There are three such configurations: Vanilla+ (no crises, megas are capped at one), Gigas-Experience (current balancing, no systemcraft) and Arcade (everything uncapped).
- You can further customize them which brings you back to the regular menu.
- This is done to streamline new player experience (the menu is a bit scary for newcomers) and hopefully provide the mod's three main player groups with faster pre-game setup.
- **This is a pretty experimental change - don't hesitate to leave feedback!**

By @elowiny:
- Rearranged the first page of the Menu to be cleaner, clearer, and more coherent.
- Added 3 buttons to switch to the aforementioned "Configurations"
- Added Defender of the Galaxy compatibility MEM's Vazurans

By @tempest1273 :
- Added "Alpha Aeternum", a new difficulty for Aeternum balanced around a lack of planetcraft
- Aeternite fleets should no longer merge (regardless of difficulty), allowing them to fight on more fronts and helping to prevent deathstacks
- Tooltips for all Aeternum difficulties besides Lux have had their tooltips changed to more accurately describe the fleet power available to said difficulty
- Aeternum now has its own options section
- The "Kilo" settings page has been reorganized and the Galactic Federation options have been merged with the QSO options
- The Fallen Empire options and Unique Systems options have swapped places, the Unique Systems options are now just below the Galactic Core Options and - the Fallen Empire options are now just above the Crisis options

By @piecat56 :
- Key Changes:
- Vat has been reworked try it out!
- Added PIEBLOKK :3
- A more vanilla like preset will now be enabled by default (nothing is gone forever, you can still reenable stuff don't worry)
- Most kilostructures can be build without using the simultaneous build cap
- Kilostructures have a cap of 3 when researched and get +2 cap when researching mega engineering
- Katzen support resistance options have toasts letting you know when you can send support again
- Gigastructural Constructs AP give +1 build cap
- Rare resource kilos don't need mega engineering as a prereq
- Reset button added to gigas menu
- Macroengineering tradition tree reworked
- Other boring stuff:
- Fixed katzen moon core specimen not getting multiplied by traditions and other grand archive stuff
- Fixed bottom bar buttons being weird
- Fixed mega shipyard build ui sticking out
- Fixed planetary computers not being able to be built on non-colony worlds
- Fixed asteroid artillery not having access to the ancient ruination glare
- Fixed some qnm weapons not being tagged as energy weapons
- Fixed various armies not giving unity with unyielding tradition
- Maginot defense platform now renders properly in the ship designer
- Added more frameworld armies
- Fixed an assortment of sphere/swarm bugs, should be more consistent with vanilla
- Ai will build kilos better
- Dofus's name will actually display
- Fixed menu next/prev buttons
- Update menu scroll bar now works
- Fixed kilo system tooltips not displaying
- Fixed an assortment of issues about not being able to hide certain megas
- Ehof techs that give researcher output now give researcher upkeep to conform with vanilla
- Shroud incursion situation should now disappear if you dont own any hypersyphons
- Mega selection menu ordering has changed slightly
- Planetary Computing Complexes now require a colony, no free terraform
- Removed katzen splinter state modifiers; too crazy, may return in another form
- Disabling moons/planets disables FE moons/planets
- Highlighting and outliner mega buttons have hotkeys "h" and "g" respectively
- Strategic resource tab shows more stuff now

Update: 2 Jan @ 3:08am

Update: 2 Jan @ 2:47am

Update: 8 Dec, 2024 @ 8:19am

Update: 2 Dec, 2024 @ 7:52am