Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Resource] Dynamic Bones for Players/Puppets
Showing 1-10 of 10 entries
Update: 11 Feb, 2019 @ 9:56pm

Update: 24 Oct, 2018 @ 11:14pm

Update: 15 Sep, 2018 @ 9:23pm

Update: 12 Sep, 2018 @ 3:05am

Update: 22 Aug, 2018 @ 1:26am

Update: 24 Mar, 2018 @ 2:10am

Update: 2 Mar, 2018 @ 6:55pm

V1.3
-Added a setting called "Auto-Adjust Multiplier", which allows you to modify the automatic inert adjustment per bone

Update: 24 Feb, 2018 @ 1:29pm

V1.2
-The character's velocity used for Inert is now determined by a positional change instead of obtaining the Linear Velocity directly, since it wasn't working right in some cases for other players online
-Added support for additional gametitles

Update: 19 Feb, 2018 @ 11:41pm

V1.1
-Added the capability to implement angle limits

Update: 17 Feb, 2018 @ 1:31pm