Mount & Blade: Warband

Mount & Blade: Warband

Bear Force II
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Update: 8 Aug, 2019 @ 7:00am

Patch notes:
v1036

Class Changes
- Jedi/Sith armour rating decreased to 70%
- Simple robes now have same armour rating as Armoured robes
- Removed Heavy Blaster from normal infantry and officer classes

Weapon changes
- Grenade launcher grenade now has 300cm dmg radius (was 250cm)
- Stable Rifle damage increased to 10 (was 7)
- Heavy blaster partial rework:
* Switch between Autofire and Semifire modes pressing X.
* Autofire stats: 10 dmg, 26 accuracy, 120 fire rate, 7 spread factor
* Semifire stats: Same as current stats

Maps
- Moved Sith Temple to Duel/TDM/DM game modes

Bug fixes
- Fixed HMG not showing up ingame
- Fixed 7 second time for grenade launcher to 2 seconds
- Added new server message
- Removed tree trunks swaying in the wind
- Removed night time generating in maps except a few night-only maps
- Reduced fog effects
- Default server join time set to 18:00 (was 23:00)


Update: 5 Aug, 2019 @ 10:10am

Patch notes:
v1035

Overall Balance Changes
- Ranged: 100% > 50% damage
- Snipers: 100% > 75% damage
- Explosives: 100% > 60% damage

Weapon Changes
- SMG Projectile Speed Nerf: 100 > 90
- SMG Base Accuracy Nerf: 23 > 30 (HipFire)
- SMG Base Accuracy Nerf: 15 > 21 (Aimed)
- SMG Spread Factor Buff: 23 > 16 (HipFire)
- SMG Spread Factor Buff: 12 > 9 (Aimed)
- Light Rifle Base Accuracy Nerf: 12 > 15 (Aimed)
- Rifle Projectile Speed Nerf: 140 > 130
- Rifle Base Accuracy Nerf: 10 > 13 (Aimed)
- Added timer to rocket launcher grenade on ground impact
- Added visual beeping particle for grenade timer effect


Update: 9 Jun, 2019 @ 10:29am

Patch notes:
1034

Restoration
- Restored HMG
- Restored Binoculars
- Restored Warcry cooldown to 5 seconds

Weapon changes
- Cycler Rifle hipfire accuracy nerfed to 43(was 37)
- Cycler Rifle hipfire spray factor nerfed to 24 (was 16)

Balance changes
- Walking/zooming nerfs accuracy by 6 (was 24)
- Padawan/Apprentice classes nerfed level: 18 < 20, strength: 12 < 15 and power strike: 1 < 4

Maps
- Added new 3D model map: Sith Temple for Battle and CTF
- Removed Kashyyyk - Incursion
- Rhen Var - Research Station: Added a bit more cover on both sides, added bridge on team 2's spawn base, more accessibility to main island from side islands, slightly rotated satelite dish

Fixes
- Fixed reported stuckspots on Coruscant Downtown
- Fixed reported stuckspots on Rhen Var - Research Station
- Fixed reported stuckspots on Tatooine - Town

Update: 25 May, 2019 @ 2:59am

Patch notes:

Explanation
As some of you know the servers have been experiencing regular crashes especially in the battle game mode. We've found out this issue has to be caused by something in the mods' code, however so far we have been unsuccessful in finding exactly what is causing this mystery bug.

As a result we have decided to temporarily remove certain items and code that could potentially have an effect on the server crashes. These removals are chosen based off of recent changes that were made since the mystery bug started to appear. Luckily this window is small, however we will to go through a small trial and error period to find out.

Once we have found the problem we will fix it and add back all the things we've removed to find the problem!

This update does not include all the planned changes we were/are working on, because we wanted to bring out this hotfix first and fix the server crashes before we add any more content. Once the server issues are fixed you can expect quite a bit of content coming out soon after!

Server crash issue
- Temporarily removed HMG as an attempt to fix server crashes
- Temporarily removed Binoculars as an attempt to fix server crashes
- Set Warcry cooldown to 10 seconds

1h Lightsabers
- Fixed not being able to do certain attacks

Update: 15 May, 2019 @ 11:51pm

Patch notes:

Weapon changes
- Frag grenade damage radius decreased to 3 meters (was 3,5m)
- Frag grenade max damage decreased to 230 (was 250)
- Cycler rifle damage increased to 34 (was 33)

Maps
- Re-added Tatooine - Bridges
- Edited landscape visuals for Tatooine - Raid
- Edited Deathstar to fit CTF game mode
- Edited Mygeeto - Bridge to fit CTF
- Added side tower platforms on Mygeeto - Bridge and flag tower on Team 2's home platform
- New map: Coruscant - Downtown for Battle and CTF game modes
- Edited Tatooine - Town for CTF
- Edited Tatooine - Cantina for CTF
- Edited Coruscant - Jedi Temple for CTF
- Edited Endor - Forsest for CTF
- Edited Hoth - Trench Warfare for CTF
- Edited Tatooine - Bridges for CTF
- Edited Saleucami - Factory for CTF
- Edited Tatooine - Downtown for CTF
- Edited Muunilinst - Downtown for CTF
(CTF = Capture the Flag)

Fixes
- Fixed Cycler rifle bullets not available for all sniper classes
- Fixed factions not voteable
- Fixed capture the flag spawn points being random. Now Team 1 (entry 0-31) will spawn close to entry 0 and Team 2 (32-63) will spawn close to entry 32. Flag entry points are 64/Team 1 and 65/Team 2

Update: 12 May, 2019 @ 1:32pm

Patch notes:

Weapon changes
- Added bullet drop, new projectile and ammo pack for the Cycler Rifle

Class changes
- Fixed Clone Commando having normal rifle instead of carbine
- Fixed Heavy Clones not having detonation packs
- Sith Sorcerer now has Force Counter
- Old Republic Jedi now has Force Teleport
- Mandalorian class now has head armour moved from helmet to body armour
- Added more dispersion factor for jets while jumping

Maps
- Finsihed Geonosis - Battlefield (Conquest)
- Finished Muunilinst - City (Conquest)
- New battle map: Tatooine - Downtown. It's played in the center town of the Tatooine - Conquest map
- New Conquest map: Tatooine - Conquest (small). This is again played in the center town of its larger brother, Tatooine - Conquest

Scene props
- New tribal hut props
- New tribal cage props
- New tribal gate prop
- New flora props
- New bridge props
- New modular tribal props
- New swamp house prop

Bug Fixes
- Removed Tatooine - Bridges
- Removed Dantooine - Battleground (empty)
- Removed Dantooine - Crystal Cave
- Galactic Marine Armour and Helmet separated for 1st person fix
- Fixed Heavy blaster added to Heavy classes on all factions
- Fixed detonation packs not available for Old Republic/Sith Empire factions
- Fixed polearm rgl warnings (hopefully fixes server issues for battle)
- Fixed some opcode warnings about unused local variables in sw_resolve_network_event and sw_resolve_network_string_event

Polishing
- 60+ new preview images for maps
- 10+ reworked previe images for maps
- Fixed Tatooine props having a red shade
- Removed Training scenes from battle game mode

Update: 1 May, 2019 @ 11:16am

Patch notes:

Maps
- New map: Tatooine - Bridges (Battle/TDM/DM/Duel)
- New map: Tatooine - Raid (Conquest)
- New Conquest map: Geonosis Battlefield - Conquest
- Geonosis - Arena will always be on day time, recoloured the map
- Implemented old version of Muunilinst - Bridge
- Added Master of the Field flags to Acclamator - Boarding, Muunilinst - Bridge, Alderaan - Valley, Correlia - River, Cristophsis - Battle, Correlian Spaceship, Cristophsis - Bridge, Cristophsis - Plaza, Endor - Forest, Endor - Spirit Tree, Felucia - Outskirts, Geonosis - Battlefield, Geonosis - Skirmish, Hoth - Trenches, Honoghr - Military Base, Hoth - Trench Warfare, Kamino - Conquest, Kashyyyk - Base, Muunilinst - City, Muunilinst - Road to Harnaidan, Mygeeto - Bridge, Mygeeto - Factory, Rhen Var - Bleeding Ice, Rhen Var - Station, Rhen Var - Trenches, Ryloth - Battlefield(Canyon), Ryloth - Ruined Village, Tatooine - Town, Scarif - Islands, Scarif - Battle, Saleucami - Battlefield, Separatist Ship, Spaceship - Boarding, Yavin IV - Bridge
- Added Cristophsis - Bridge, Cristophsis - Plaza to TDM/DM
- Removed Kashyyyk - Incursion

Weather
- Night time will appear less frequently on standard maps
- Increased night brightness


Lightsabers
- Double Bladed Red Lightsaber can now be turned off
- Red Pike can now be turned off
- Blue pike can now be turned off


Bug Fixes
- Powerpacks now have added specular so they won't glow in the dark
- Old Republic Era vibro swords now have added specular so they won't glow in the dark
- Pistol/Shield combination glitch fixed
- Fixed server crashing bug related to battle mode
- Fixed equipment selection calculations
- Fixed errors related to stationary guns

Update: 21 Apr, 2019 @ 10:02am

Patch notes:

Map fixes
- Scarif Islands:
* Added invisible walls to canyon island
* Middle island is now accessible from both spawn islands
* Bunker door on team 2 spawn has been removed
* Added tiny bit of extra visual cover
- Ryloth - Battlefield (Canyon)
* No more floating rocks
* Fixed & Tweaked invisible walls
* Added more cover in open spaces
* Added slight bumps in flat terrains for a more realistic feeling
- Dantooine - Fields
* Elevated ground under water to prevent drowning on most places
- Tatooine - Cantina
* Always set to night time

War cries
- Warcry cooldown set to 5 seconds, was 15



Update: 19 Apr, 2019 @ 9:49am

Patch notes:
(Re-Upload)

Loading Screen
- Added text to loading screen



Update: 19 Apr, 2019 @ 7:21am

Patch notes:
(Re-Upload)

Class Fixes
- Now Clone Commandos spawn with Clone Head when no helmet is taken
- Old Republic Heavy & Sniper now also have Camo helmet