Caves of Qud

Caves of Qud

Hearthpyre
Showing 21-30 of 66 entries
< 1  2  3  4  5  6  7 >
Update: 20 May, 2023 @ 10:49pm

Fix looking at schematics chips
Update step AI goal for 204.74

Update: 20 Jan, 2023 @ 2:55pm

Harden tent interiors
Make blueprints powered by default
Prep for namespace change of BodyPart in 204.52
Fix error when unavailable blueprint was selected

Update: 24 Dec, 2022 @ 9:25pm

Add Pax Klanq as a visit location for [redacted], add oozes as bonus like faction
Workaround a base game bug where culture info is not set on mod initialization

Update: 17 Dec, 2022 @ 8:59am

Skip inheriting random tent tile

Update: 17 Dec, 2022 @ 7:55am

Expand tent XML blueprints
Set organic state of transformed item

Update: 17 Dec, 2022 @ 6:03am

Fix colour inheritance from blueprints without TileColor

Update: 16 Dec, 2022 @ 4:40pm

Add various tents you can carry and decorate (with tiles by Camille_KMS and lamb)
Add some token tags for use as [redacted] hamsa
Fixed a bug that caused tokens not to be consumed when used for your settlers

Update: 9 Nov, 2022 @ 8:45am

Update for beta 204 while maintaining 203 compatibility

Update: 16 Jul, 2022 @ 3:21pm

Add checkpoints to settlements
Always allow demolishing of floors
Harden against other mods breaking blueprints

Update: 24 Jun, 2022 @ 7:38pm

Updated blueprint signature for 203.50
Improve peculiar snapjaw visits
Add scaling camera shake to cart collisions