Arma 3
LAMBS_Danger.fsm
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Update: 14 Jan, 2020 @ 1:18pm

Version 2.0

Full rewrite of many systems; significant cleanup to the code
Full CBA integration

Added CBA configurable settings for most features
Added CBA eventhandler backend
Added keyboard for player led groups
Added extensive debug interface
Added custom AI fleeing state
Added the ability for AI to man and abandon static weapons
Added taskAssault and taskRetreat waypoints
Added innumerable performance improvements
Added two authors: Diwako and Jokoho482

Improved FSM performance
Improved vehicle to infantry interaction
Improved infantry CQB modules
Improved all waypoints and performance
Improved AI squad leader analysis and responses
Improved individual AI movement skills : seeking cover and fire while moving
Improved wheeled APC vehicle tactics
Improved turreted vehicles predictive fire solutions
Improved AI information sharing routines and configuration options
Improved AI gesture usage

All known bugs fixed

Note: This release will repalce some of the existing variables and waypoints from older releases. It will also update the bikey. Finally it comes with a hard CBA requirement. A legacy version will be made available shortly.

Special thanks goes out to Diwako and Jokoho. This release would have been impossible without them. To members of nopryl for feedback and feature requests. To Clarke for testing and video feedback. To AnAngrySalad for bouncing ideas and testing. To any others that I forgot at the time of writing.

Update: 8 Oct, 2019 @ 8:45am

Version 1.43 *HOTFIX*
- Added increased CQC aggression and use of suppression for machineguns
- Added Wheeled APCs to 'armoured vehicle' AI
- Added configurable paramters for share information ranges*
- Added Unique reaction to nearby explosions
- Fixed bugs related to AI artillery (Virtual and actual)
- Fixed Players will no longer play gestures
- Tweaked Investigate dead body ranges
- Improved WP text descriptions
- Minor WP tweaks (generally increased default ranges)
- Misc. Performance tweaks

*This tweaks introduces configurable Share information radio ranges. This feature will be handled by CBA user interface in the next full version. Variable names may change for version 2.0

Relevant variables are:
lambs_danger_radio_shout = 50;
lambs_danger_radio_WEST = 1000;
lambs_danger_radio_EAST = 1000;
lambs_danger_radio_GUER = 1000;
lambs_danger_radio_backpack = 2000;

Range is modified by height above sea level. (Higher means longer comms). Shout and backpack variables are universal. Backpack is added to default range. When a share information check is called the group leader will check all team members. He will pick the best suitable unit to share information:

A unit qualifes as wearing a backpack if:
- The unit has the variable "dangerRadio" is set to TRUE (i.e., <this> setVariable ["dangerRadio",true];)
- The unit is wearing any vanilla radio backpack
- The unit is seated aboard a vehicle
- The unit is wearing any TFAR configured backpack.

The configurable radio ranges make it easy to set up a variety of scenarios. For mission makers that want instantly broadcast information about enemy forces-- simply set Shout range to something extreme. The system will be hooked into the dynamic artillery system in version 2.0. Together with CBA eventHandlers this system can easily accomodate unique scripting. More on that when 2.0 releases.

Cheers,
The team

Update: 3 Oct, 2019 @ 1:33pm

Version 1.42 *HOTFIX*
- Fix Prevents combat information from being shared with units set to CARELESS
- Adds unit value to disable the danger FSM for a specific unit*
- Misc performance tweaks

*This release introduces the variable "dangerAIEnabled" which is attached directly to units to disable the danger.fsm from running:

<unit> setVariable ["dangerAIEnabled",true]; <-- enabled
<unit> setVariable ["dangerAIEnabled",false]; <-- disabled

This can be done mid combat, but may in certain states take a few seconds to initiate. Combined with disableAI settings for "COVER" or "AUTOCOMBAT" you can create a nearly fearless AI with few scruples for personal safety.

**This hotfix represents a code branch of version 1.5. The author cannot guarantee that the variable names will remain the same in function or naming scheme for the proper 1.5 release version. Expect the functionality to remain the same or improved however.

Update: 2 Oct, 2019 @ 10:19am

Version 1.41 *HOTFIX*
- Improved Infantry suppression with machineguns
- Improved vehicle behaviour to close infantry forces
- Improved Hide function by jokoho48
- Fixed Ending CQC mode with player led groups
- Refined infantry engagement ranges
- Tweaked AI OODA loop
- Fixed all known bugs
- Misc. performance tweaks

Special thanks to Diwako and Jokoho48

Update: 29 Sep, 2019 @ 12:10am

Version 1.4
- Rewritten FSM
- Added group Actions: Rally, Hide, Manoeuvre, check buildings.
- Added 'dangerMode', 'dangerFormation', and 'dangerCode' group variables
- Added utilising available static weapons
- Added vehicle danger avoidance routines
- Added 'first shot' Reaction state for infantry
- Added tactical dismounts and investigation state for vehicles
- Added more state visualisation through gestures
- Improved infantry panic state -- cleaner implementation
- Improved vehicle rotation routines
- Improved CQC combat mode in DELTA and FILE formations
- Improved Vehicle and infantry suppression
- Improved dynamic artillery module
- Improved debug feedback
- Improved ACE3 support
- Minor fixes to danger Waypoints
- Minor improvements to civilian danger.fsm
- Minor performance enhancements to core scripts

Update: 17 Sep, 2019 @ 5:06pm

Version 1.31 *HOTFIX*
- Fixed AI aggression
- Misc. performance fixes

Update: 17 Sep, 2019 @ 10:48am

Version 1.3
- Added scripted Waypoints to force various AI behaviour: Patrols, Garrison, Check buildings, Clear buildings (CQB), Rush, Stalk/creep, and Long ranged Hunt
- Added Dynamic Artillery system
- Improved vehicle suppression system
- Improved reaction to hits, explosions and bullets passing nearby
- Improved low level information sharing between groups
- Misc. performance enhancements

Update: 13 Sep, 2019 @ 1:38pm

Version 1.2
- Improved civilian behavior.FSM
- Fixed all known bugs
- Added bikeys

Update: 8 Sep, 2019 @ 1:48pm

Version 1.1
- Public release