Rivals of Aether

Rivals of Aether

Sonic
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Update: 19 Jun, 2020 @ 8:23am

v2.24

Patch Notes:

General
-Adjusted many animations to polish Sonic up a bit

Forward Strong
~Adjusted hitboxes

Up Strong
~Adjusted animation
~Adjusted hitboxes

Forward Air
~Adjusted animation

Update: 17 Jun, 2020 @ 9:49am

v2.23

Patch Notes:

General
~Adjusted Double Jump animation to better lead into the fall anim
-Initial Dash Time 8 -> 10
-Initial Dash Speed 7-> 6
-Dash Stop Time 4 -> 8
-Dash Stop Percent .2 -> .5
-Dash Turn Time 12 -> 24
-Jump Speed 12 -> 10
-Double Jump Speed 12 -> 10
-Short Hop Speed 8 -> 6
+Gravity .56 -> .45
+Ground Friction 1.1 -> 0.8
-Max Air Speed 6.7 -> 6
+Max Jump Horizontal Speed 6.8 -> 7
+Leave Ground Speed 4.8 -> 5
-Knockback Adjustment 1 -> 1.05
-Wavedash is better

Jab
~Adjusted offset

Neutral Air
-Sweetspot Angle 50 -> 70
-Sweetspot Angle Flipper 8 -> 6 (Horizontal Knockback sends away from the enemy player)
-Landing Lag 7 -> 8

Down Air
-Startup 16 -> 20
-Endlag 13 -> 15
-Landing Lag 6 -> 16
-Sourspot Knockback Scaling 0.9 -> 0.2

Back Air
-Endlag 8 -> 10

Neutral Special (Homing Attack)
-Startup 19 -> 20
-Endlag (Whiff) 16 -> 20

Down Special (Spin Dash)
-Startup 8 -> 10
-Endlag 12 -> 16

Update: 15 Jun, 2020 @ 4:35pm

v2.22

Update: 12 Jun, 2020 @ 2:15pm

v2.21

Patch Notes:

Neutral Special (Homing Attack)
-Startup 16 -> 19
-Slightly reduced range
-Reduced the speed at which Sonic moves toward the opponent

Forward Special (Somersault)
-Startup 5 -> 9
-Endlag 10 -> 14

Update: 7 Jun, 2020 @ 6:41pm

v2.20

civic here ya go

Update: 6 Jun, 2020 @ 1:44pm

v2.19

okay the patch should now work

Update: 6 Jun, 2020 @ 1:41pm

v2.18

your weight is now 1.0 instead of 1.2 woooo sonic buffs

Update: 5 Jun, 2020 @ 6:39am

v2.17

all i did was update one sound effect, that being the spindash charge sfx

Update: 4 Jun, 2020 @ 9:05am

v2.16

Patch Notes:

Dash Attack
~Adjusted hitboxes

Down Tilt
-Endlag 6 -> 8
-Sourspot Angle 86 -> 80

Up Strong
+Sourspot Base Knockback 4 -> 7
+Sourspot Knockback Scaling 0.7 -> 0.75

Up Air
~Adjusted hitboxes

Down Air
~Adjusted hitboxes

Back Air
~Adjusted hitboxes

Neutral Special (Homing Attack)
+Now goes through platforms
~Landing the move causes the hitbox to disappear, preventing Sonic from hitting another character after landing the move
-Endlag 14 -> 16

Forward Special
~Parrying this now puts Sonic into extended parry stun as well as putting into parry stun instantly
+Rolling Hitbox Lifetime 10 -> 12
+Rolling Hitbox Angle 70 -> 60

Update: 31 May, 2020 @ 5:02pm

v2.15

Patch Notes:

Forward Tilt
-Angle 70 -> 50

Up Tilt
~Reworked

Forward Special (Somersault)
-Using this in the air causes Spin Dash to go into cooldown

Up Special (Spring)
-Using this in the air causes all specials to go into cooldown
-Less height is gained

Down Special (Spin Dash)
-Using this in the air causes Somersault to go into cooldown