Arma 3
GRAD Civilians
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Update: 20 Jan, 2022 @ 6:30am

6.3.0

  • new: civs flee low-flying air vehicles
  • new: zen zeus modules to add patrols and residents
  • fix: honking detection
  • fix: honking for remote controlled units
  • fix: pointing check for remote controlled units

Update: 8 Dec, 2021 @ 2:05am

6.2.3

fix patrol spawn

Update: 10 May, 2021 @ 9:08am

6.2.2 - bugfixes
  • adjust to grad_animalTransport 2
  • fix automatic vehicle passenger count

Update: 2 May, 2021 @ 11:21pm

6.2.0

  • fix: loaded animals were carryable
  • new: option to restrict vehicles that may carry animals
  • refactor: some internal reshuffling with vehicle class list variables

Update: 4 Jan, 2021 @ 1:07pm

6.1.2

  • fix Headless Client state machine multiplier

Update: 20 Dec, 2020 @ 4:40am

6.1.1

Bugfix release, see https://github.com/gruppe-adler/grad_civs/releases/tag/6.1.1

Update: 16 Dec, 2020 @ 12:44pm

6.1.0 - bugfixes, ignore hidden houses

  • fix: panic emotion was broken
  • fix: some likely script error messages
  • new: ignore hidden buildings when looking for spawn points etc
  • change: remove an unused cars option

Update: 13 Dec, 2020 @ 1:20pm

6.0.0

see https://github.com/gruppe-adler/grad_civs/releases/tag/6.0.0

This is the last of the big refactors done during & after the switch to being a mod, promise.

Split legacy addon into lifecycle and activities addons -

  • lifecycle contains all things around spawning and despawning
  • activities contains the non-business activities & emotions: panicking, obeying orders etc and creates the business state machine all the "real" jobs use to attach their states.

Additionally, some things went from common to lifecycle module, notably civ_added and civ_removed events as well as GVAR(localCivs) and GVAR(civClasses) config settings.

Apart from that those backwards compatibility breaks, this release is being built on Windows, which weirdly enough means the keys checking will now work.

Smaller bugfixes :

  • vehicle theft events now watch for the possibility of a player switching into a driver seat, and on the other side allow for hitching rides (i.e. ride in cargo) without being considered a thief.
  • civKilled event now passes the killed civilian as third parameter

Update: 15 Sep, 2020 @ 11:11am

5.0.3

  • fix: various cases of standing around stupidly when coming back from unconscious state
  • fix: some state machine issues which may have led to weird behavior around larger behavioral changes (surrender, panic, unconscious)
  • fix: a bug that led to vehicles not moving out even if all crew was mounted
  • change: ZEN is now an optional dependency

Update: 8 Sep, 2020 @ 12:23pm

5.0.2

  • mimikry will not show interactions with incapacitated players
  • civs will turn to face the player when surrendering
  • all car passengers will surrender