Garry's Mod

Garry's Mod

Prop Hunt: X2Z
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Update: 27 Aug, 2022 @ 7:19am

Version X2Z Rev. 27.08.22 - v.1.5

Major August Update Release Channel. Version 1.5 Revision 27.08.22

Changes:
- Fixed Team Rotation related bug that being unable to join. You need to disable `ph_force_join_balanced_teams` to `0` to join to any Suffled Team/Rotation mode otherwise you won't be able to join to any team.
- Changed `ph_forcejoinbalancedteam` to `ph_force_join_balanced_teams` ConVar to reset this behaviour.
- Added Callbacks to `ph_originalteambalance` to disable `ph_force_join_balanced_teams` when Team Shuffle/Rotation mode is enabled. You have to Re-enable this once the Team Shuffle/Rotation is Turned-off.
- Fixed Enhanced Plus Panels doesn't update immediately after a ConVar changes
- Fixed "LocalPlayer()" becoming NULL when trying to get a "Game Control" notification upon Joining
- Fixed Taunt Menu being disabled after being respawned from Hunter Blind phase
- Removed Debug Message in Serverside LPS Code
- Fixed Map Config file for `ph_kliener_v2` to use a default color instead (No Player color will be allowed if 'kleiner' model is present).
- Added `Entity:SetEntColorEnabled( boolean )`, `Entity:GetEntColorEnabled()` for Prop Entity to force enable or disable of Player Colour function.
- Updated "Indonesian" Translation and updated Language Untranslated Text to prevent Errors text from displaying

To See full changelogs, please visit to `CHANGES.MD` on PH:X Repository:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD

Update: 26 Aug, 2022 @ 11:22pm

Version X2Z Rev. 25.08.22 - v.1.4.12

Minor Changes:
- Updated Logo
- Changed ConVar for Prop Camera Collision from 0 to 1

Update: 26 Aug, 2022 @ 2:41am

Version X2Z Rev. 25.08.22 - v.1.4/1

Major August Update Release Channel. Version 1.4/1 Revision 25.08.22

Key Changes:
- Important Fixes to Some ConCommands that can still be accessed by non-admin players
- Team Rotation, Built-in Unstuck
- QoL updates for Prop Menu and Taunt Menu
- Added New Weapons & Enhanced Last Prop Standing
- Added Check to inform about Conflicting Gamemodes/Addons
- Other Many Major Improvements

To See full changelogs, please visit to `CHANGES.MD` on PH:X Repository:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD

Update: 24 Jun, 2022 @ 11:28am

Minor Updates as of Revision 25/06/2022 has been released.

  • Changed default ConVar for "ph_custom_taunt_mode" from 0 to 2.
  • Added "Very First Tutorial" for Introducing New X2Z Features. They'll only show once upon joining by prompting the user first. Additionally, this will automatically set "ph_cl_show_first_tutorial" to 0 after the user done reading the tutorial.
  • Added Last Prop Standing's Weapon to be Visible or Not. Added ConVar "lps_show_weapon" to be set 1 as default.
  • Updated Contributors
  • Temporarily changed LPS Blaster Beam Laser Width from 25 to 32 units.

Update: 24 Jun, 2022 @ 6:06am

Minor Updates as of Revision 24/06/2022 has been released.

  • Updated Polish Language (by: Pawelxxdd)
  • Updated Contributors

Update: 22 Jun, 2022 @ 11:14am

Minor Updates as of Revision 23/06/2022 has been released.
This mostly fixes to Language and other fixes as follows:

  • Fixes for Last Prop Standing: Blaster weapon
  • Fixed Fake Taunt will stop playing if a prop does not exists in the map
  • Added "phx_" map prefix for mapvote settings and main menu map selection
  • Changed "mv_mapprefix" to "mv_map_prefix" to update new map's prefix pattern.

Update: 20 Jun, 2022 @ 10:18am

Minor Updates as of Revision 20/06/2022 has been released.
This mostly fixes to Language and other fixes as follows:

  • Language & String Addition to core files: "(FRETTA) vgui_scoreboard.lua, cl_splashscreen.lua, cl_selectscreen.lua, cl_scores.lua" and "(PROP_HUNT) cl_credits.lua, sh_httpupdates.lua" (thanks from berry)
  • Updated Language: English, Indonesia, Russian, Spanish (99% Completed)
  • Increased Damage for "Grenade Launcher" and "RPG Missile Launcher" for Prop's devil crystal from 50 to 75 Damage Points.
  • Fixed "Grenade Frag" Drop for Prop's devil crystal that can now kills hunters when not thrown.
  • Added & Changed the way of Derma_Message & Derma_Query into "PHX:MsgBox()" and "PHX:MsgBox_Query" - A quick way to translate using Translations (Internally uses "PHX:QTrans()")
  • Added new Config Directory: "prop_hunt/gamemode/config/external" - You can now place some custom configuration/codes file rather than using autorun folder. This will scanned automatically by the gamemode. (Realm: Shared)
  • Fixed PHX:FTranslate() on Fallback translate missing additional arguments

Update: 19 Jun, 2022 @ 9:18am

- Language Update Addition

Provided by: Berry and Ph.X

As of commit from 67fa456 on GitHub:
https://github.com/Wolvin-NET/prophuntx/commit/67fa4567a287e07f9a460ff7daf075f5b59f47c5

Update: 19 Jun, 2022 @ 7:47am

A new major updates to Prop Hunt: X has been released.
For now, the Prop Hunt X will change it's version to "X2Z." with Revision 19.06.2022

To see what are changed, see on this link for more information:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD

Simplified Changes list:
- Added new feature: Last Prop Standing
- Added new feature: Prop Decoy
- Added new feature: Fake Taunts
- Improved: Taunts Menu with Pitch Taunt Options
- Improved: Fixed & Tweaked Language system
- Added: "Give Grenades on X seconds before Round Ends"
- Improved: "Boundaries/Room Check" - this will set "1" as default.
- Changed: Changed "ph_check_props_boundaries" to "ph_check_for_rooms"
- Other Fixes and Tweaks.

Developer:
- Added "PHX:TranslateName( number idTeam, player Player )" - Exclusively used to translate team name.
- Reorganized Hooks Loading Order
- Plugins can now Translate-able
- cl_menu.lua & cl_menutypes.lua Improvements
- Added New Hooks (Mentioned in Changelogs link above)

Update: 30 Sep, 2021 @ 2:32am

Improved Color Indicator for Props Halo and Crosshair.

Example:
- Jumping or Crouching will be indicated as Yellow
- Standing still will be indicated as Green.

For Full Changelogs, please read: https://wolvindra.xyz/prophuntx?showlog=1