Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
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Update: 29 Mar, 2021 @ 11:23pm

-Added the second patient face. I was planning to give these the retail UV's but realized it was a waste of time and effort, so they will keep their beta UVS's.

Update: 29 Mar, 2021 @ 7:48am

-Updated the casual male's plaid shirt so it looks more like in L4D1
-Updated one of the casual male's skins to be like in L4D1. The weird black belcro shoes. One skin will have them and the other one will have the surgeon's white shoes.

Update: 23 Mar, 2021 @ 8:13am

-Updated the female suit's gradient to better match the l4d1 art style by desaturating it a bit

Update: 28 Feb, 2021 @ 6:53pm

-Updated the TSA agent's texture so his pants use the gradient in a better way. Before they actually only used the darkest part leading to them having a pretty much pitch black lowerbody. They should now be better as you can actually see their pants now.

Update: 24 Feb, 2021 @ 5:18pm

-Updated the casual male's pants to not be so dark
-Updated the casual male's gradient so they have less saturated colors, to try and match l4d1's color palette
-Replaced the dirt all the CI get with the scum and dirt from L4D1. This way it better matches both the original look and as a bonus TRS's style with more noticeable dirt and grunge. The workers have unique scum that comes from their original textures.

Update: 12 Jan, 2021 @ 10:10pm

-Fixed the suit males only displaying the first bodygroup with the full suit online.

Update: 8 Jan, 2021 @ 12:49pm

-Added missing LOD for the worker's worker head

Update: 8 Jan, 2021 @ 11:54am

-Fixed gore issues with the workers for online by removing a bodygroup that was a combination of the two existing bodygroups, that wasnt worth it to keep considering the gore issues it ended up causing
-Fixed the workers only displaying their long sleeve variant online. They should now display their rolled up sleeve variant too.

Update: 13 Dec, 2020 @ 6:41pm

-Updated the first asian face so it doesn't look so crispy. It should be way smoother now, and it should use the gradient better too.
-Optimized the casual males by removing pointless bodygroups that just bloated the filesize. This should hopefully help with the models sometimes displaying gore innacurately, or without the culling.

Update: 11 Dec, 2020 @ 8:42pm

-Fixed the rural males sometimes doing a vomit animation instead of running (Special thanks to Sergi338 for the solution)
-Optimized the suit males by removing the bodygroups with the second tie, since something so simple that could be done with skins was bloating the filesize.