DayZ
Dabs Framework
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Update: 17 Jul, 2022 @ 6:57pm

Dabs Framework v1.1.1

[Added]
- UseMouse, UseKeyboard and UseGamepad functions to ScriptView
- Added a return statement from ProfileSettings::Save and ProfileSettings::Load

[Changed]
- Moved the Event Manager to 3_Game
The Event Manager will now also be started on game launch, instead of mission launch.
The new recommended way to obtain the instance is with GetDayZGame().GetEventManager();
- EventManager::StartEvent now returns the instance of the event
- EventBase::EventActivateCondition is now ignored when force is enabled

[Fixed]
- Fixed a minidump being created on game shutdown
- Fixed several crash logs on game hard close
- Fixed black section in the background of the color picker
- Fixed events not cleaning themselves up properly

Update: 10 Jun, 2022 @ 2:39pm

Update v1.1.0

[Added]
New Event Functionality:
Parallel Events - you can now run as many of the same event type as you want, each will have their own unique ID, please note that by default this is OFF and you can override MaxEventCount() to modify this
Added Startup Params to EventBase::OnStart, these are passed from EventManager::StartEvent
Added EventManager::GetEvents
Added EventManager::GetEventsInherited
Added EventManagerLog, using the new DF Logging system
Moved all WeatherEvent code to SwitchPhase so super is no longer required in the phases
Depriciated EventBase::GetEventPosition (legacy code from the original EVR Storm)
EventBase.m_EventManager will now be valid on client and server
WeatherEvent::RequestWeatherChange now returns a boolean on whether or not a change was succesful
EventManager::StartEvent now returns a bool on whether or not the event was succesfully started
EventManager::CancelEvent now returns a bool on whether or not the event was succesfully cancelled
Added EventBase::SyncToClient for easy quick syncing of event information
EventManager::DumpInfo now no longer requires events to be registered

New Logger Functionality:
Added DuplicateToConsole
Added DuplicateToRPT

[Fixed]
- Logging not occuring due to bad mask

[Removed]
- Removed unneeded inputs

Update: 6 May, 2022 @ 6:56pm

Dabs Framework v1.0.8

[Added]
- Server Side Debug Commands (Debug.DrawSphere, etc will work)
- LoggerBase and LoggerManager class types, abstractable loggers that will allow for easy server organization

Update: 19 Apr, 2022 @ 4:20am

- 1.17 Hotfix

Update: 1 Mar, 2022 @ 2:35pm

- Added custom parameter serialization to Event Manager events
- Adjusted prefab styles and dropdowns

Update: 21 Dec, 2021 @ 1:53pm

Fixed servers crashing, sorry about that everyone <3

Update: 21 Dec, 2021 @ 12:32pm

Fixed meta.cpp issue, sorry!

Update: 21 Dec, 2021 @ 12:06pm

Full changelog available in https://discord.com/invite/mTHWvZxBTt

Update: 28 Nov, 2021 @ 1:31pm

- UI Prefab Updates
- Sanity check for 1.15

Update: 15 Sep, 2021 @ 7:04am

[Added]
- Added Town class (from LocationText)
This class is a script abstraction from the cfgworlds entries for towns
- Added TownFlags enum
- Added Town::GetMapTowns
- Added EventBase::Pause
Events are now pausable! Full functionality supported, clients synced
- Added EventPhase.INVALID

[Fixed]
- Removed MOST of the un-needed threads in the EventManager, mainly for the Pausing update but this should provide some stability in certain, edge case scenarios
- Removed an else statement because phillip is a monster