Arma 3
Scion Conflict Extended Arsenal
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Update: 3 Jan, 2022 @ 2:16pm

Hotfix!

Looks like I accidently screwed up the units config for the Atlas Corporations Motorpool faction. This hotfix deals with.

Side note.... KEYS. I've gone through and signed all the current pbos. Please let me know if you have any issues with that. i'm aware of the issue with keys on the Scion Conflict Base mod, and we are working diligently to address that issue as soon as we can.

Thank you for your patience

Update: 1 Jan, 2022 @ 7:29pm

Happy New Year!!!!

Alright, I hope you all had a wonderfully safe New Years Celebration! Since it is the new year, I wanted to make sure we started of with the Extended Arsenal's biggest update to date. So grab some popcorn and check out the changelog!

First things first.... Fixes!
- Multiple grammatical errors fixed
- A couple of missing textures for the Enforcer Helmet have readded (Mars Brown and Tan)
- Complete rework of the PBO's (yes again) I found that there was a limitation of content to PBO's and had to restructure as result

Okay now that the boring stuff has been dealt with, we can move onto all the stuff you guys have been looking forward to!

Equipment
- Trojan Undersuit
+ All 52 camos used by the 3 main factions have been added!

- Crusader Helmet
+ The Scions have a new combat helmet with all main camos added. This includes their new visor and normal visor up/down shortcut

- Watchdog Armor
+ Complete rework of the armor as the previous retextures did not have much detail. These armors now feature the new updated 2-tone of the base version of Scion Conflict

Ground Vehicles now feature all the camouflage patterns based on their appropriate faction
- Atlas Corporation
+ Ferret
+ Gator

- Amalgamate Republic
+ Ferret MK A/B/C
+ Gator

- Scion Empire
+ Gator
+ Saurus Unarmed/AA/APC
+ Mantis Tank

Air Force all have camo patterns available based on their faction
- Atlas Corporation
+ Raptor Dropship (Rotary/VTOL)
+ Carnatarous Gunship

- Amalgamte Republic
+ Raptor Dropship (Rotary/VTOL)
+ Carnatarous Gunship
+ B-45 Strikebat (Unique squadrons with their own camouflage patterns based on the Russian Airforce)

- Scion Empire
+ Raptor Dropship (Rotary/VTOL)
+ Carnatarous Gunship


**Please note that there is an error currently appearing when using zeus (No entry 'bin/cfgeditorsubcategories.bin). I'm currently looking for a fix for this issue but it is currently not appearing to be causing issues with units being unspawnable in zeus. Until the fix has been located, please just ignore this error**

As usual, I ask that you all provide feedback and let me know if there are any bugs or errors with the mod. I also would love to hear how much you guys are loving the mods as well in the comments. Thank you again and have a wonderful New Year!!!

Update: 8 Dec, 2021 @ 5:22pm

Scion Empire Wasp Armor update!

In this update, I have gone through and updated all of the wasp armor to the latest textures from the base mod. I have also revamped a couple of the camos to get more fidelity and sharpness of the patterns on the armors where possible.

If you find any bugs, you know what to do!

Update: 3 Dec, 2021 @ 11:40pm

SCION MARINE UPDATE!

Here is the official update to the Scion Marines!

I have gone through and updated all of the ugly armors from eariler this week that beta tested. They are looking so much better!

We also have spawnable units and groups available as well! (they should also work for zeus as well thanks to the update earlier this week)

Please let us me know if you find any bugs!

Update: 2 Dec, 2021 @ 12:22am

Zeus Update!

Hey all! I got bored and decided to fix the issue where you couldn't spawn the units of the extended arsenal via zeus. I only found out about this issue yesterday so i decided to get it fixed asap.

Hope you all enjoy!

Oh and i threw in the new Scion Marine textures. Some units have been made but i'd like to get your feedback on how the Marines look. I am planning to redo the textures but this is a sneak peek of what's going to coming to you all soon!

Update: 27 Nov, 2021 @ 9:29am

forgot to readd the PBO with the Vanilla units used for the liberation mission.... oops!

Update: 26 Nov, 2021 @ 11:02pm

UNIT OVERHAUL MAJOR UPDATE!

That's right, I've done a complete overhaul of the units within the mod. Here's what you can expect within.

Completely separate PBOs dedicated to each faction. Each PBO features all of the units for both individuals and spawnable groups! Each camo scheme has been given their respected groups listed below

Anti-Air
Anti-Tank
Fireteam
Machinegun Team
Rifle Squad
Sentries
Sniper Team

This was a massive undertaking and resulted in me learning a bunch of new things and I'm very pleased with the results. As usual please report any bugs either on the Discord or in the Bugs report of the workshop page.

Some minor fixes as well

Fixed:
Sentinel Armor (OCP and Tropical Camo, shit was just too bright, made a it a little darker)
Watchdog Armor (Izolm and Tropical Camo, again... shit was too bright so I made it a little darker)

Added:
Scion Prime Metropolitan Military Police Force Beret
Earth Colonies Federation Beret
Sector of Reconaissance and Espionage Beret
Solar Blood Hands Beret (These were not put into the base Scion Conflict Mod so I've brought them back here)

Update: 20 Nov, 2021 @ 2:28pm

Major update!

In this update, I have included some major new items that are in coordination with the official update of the Scion Conflict mod. I won't list everything but here's what you can expect!

Fixes
Wasp Armor
Updated the Woodland Digital so that it's a bit more subdued

Watchdog Armor
Updated the OCP so that its not so damn bright (My eyes!)


New Armor

Ranger Helmet
21 new camos!

Enforcer Helmet
52 new camos!

Sentinel Armor
22 new camos!


Next planned update
units! (there has been a massive update that includes new units, I will be working to update these units throughout the week so keep your eyes open for them!)

Update: 13 Oct, 2021 @ 8:12am

forgot to update the textures for the helmets

Update: 13 Oct, 2021 @ 7:45am

Hotfix

All Wasp helmets were updated to fix error where you could not use Shift+H to lower your visor and then use the thermal vision.