Project Zomboid

Project Zomboid

[VFE] VANILLA FIREARMS EXPANSION (B41)
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Update: 26 Jun, 2023 @ 10:05am

-- Fixed --
Broken RU and ES localisations

Slight mod incompatibility with some things added to zombie drops. Disabled for now.

Update: 25 Jun, 2023 @ 5:45pm

-- Feature Additions --
All weapons spawn in many more locations
Added 6 new weapons with better sorting support
- Additionally 4 variants of already existing weapons
Folding and unfolding stocks no longer done through crafting and instead has its own system
- Can be done through weapon radial menu
- Modder friendly: pairs can easily be added to its automatic check
Taping together STANAG and AK magazines now gives back the ammo that was in them
- Ability to take coupled magazines apart and get the two magazines back
Sling and Irons Sights are (mostly) universal
- Sawed off weapons are the only exceptions
Working bayonets
- SKS variant with built in bayonet
- New M9 Bayonet which can be fixed to an M16
- Can be done through weapon radial menu
- (Note: Very modder unfriendly. Hopefully in the future the offending code will be rewritten)
Bolt and pump action guns can jam now
Unloading a jammed gun before racking it gives back the jammed round
More weapons attached to zombies
- Police zombies have more weapons
- Military zombies can have weapons now
- Survivors have many weapons
- - Usually have ammo/magazines for weapons attached to them
Double Barrel Shotgun can have its stock sawn off
New jamming function
- Well maintained weapons will never jam while poorly maintained weapons will jam much more often
- Guns begin to jam at 75% or 70%
- Guns begin jamming more than vanilla* at 25% or 20%
- - *Assuming a gun with 20 HP
- - vanilla jamming increases by a linear amount by missing weapon condition, the new function is percent based

-- Fixes --
Flashlight being on MP5SD
SPAS-12 stock folding and unfolding generating ammo
Folding stock oddities
- Weapons falling off the hotbar
- Not preserving jams
- Resetting repair counter
- Blood levels
- Favorite
Some attachments being incorrectly rotated on placed weapons
- Shell Holder
- Bullet Loops
- Bipod
- Laser
Model hole on M500 shotgun and its variants
- Also optimized model
M16 and CAR-15 missing parts
- Also optimized model
Gun flashlights stuck on if holstered while aiming
Red dot spawning on M9
Unable to unload 1866
1866 repair
Muzzle and attachment positions/rotations on many weapons
Unable to operate MP5 and 1866 in vehicles
Attachments being oddly big on the M16 and its variants
7.62 ammo having more encumbrance in a box than as loose bullets
AK-47 rack sound too early

-- Improvements --
Fiberglass Stock support added to M14, SKS, 1022, 1866, and the new solid stock AK47 and Mini-14
Tweaked AR icons
Iron Sights renamed to "Improved Iron Sights"
- Reflects their new universal nature
- New ground model
Shotgun sawing animation added
Added/Improved attachment world models
- Shell Holder
- Bullet Loops
- Bipod
- Laser
- Coupled Magazines
- Fiberglass Stock
- Sling
Visible slings on guns
CAR-15 stock now collapses
CAR-15 Delta and MP5 flashlight can be toggled
- Context menu or using the "light source" button while aiming
Some weapon world models change orientation depending on certain attachments
Some attachments have different models on certain weapons
Custom weapon actions volume tweaks
- Sound objects made
- - No more stutters when first playing certain sounds
- Quieter to fit other gun action noises
More weapons spawn with attachments

-- Balance --
Encumbrance reduction for sling and fiberglass stock swapped
- A sling would make a gun easier to handle than a simple weight reduction
Iron Sights improves aim speed instead of range
- Makes them marginally more useful
All weapons rebalanced completely
- Encumbrance and magazine encumbrance
- Range increased across the board
- Base accuracy greatly increased
- - Hopefully low level shooting is less frustrating
- Crit changes
- - All weapons can crit from further away
- Durability increase
- - 2x max HP but same wear rate
Shotguns
- Significantly quieter
- - Shotguns IRL are quieter than rifles
Rifle caliber weapons
- Damage increased
- - Rifles lacked lethality
Bolt action rifles
- Aiming cone made smaller
- Aiming cone does not get larger with aiming skill
- - It was very annoying to shoot specific zombies in a horde. Makes CQB harder.
W1866
- Sound volume and radius increased
- - Weapon was too quiet for its capability
.44 Magnum
- Boxes hold 2x more ammo
Ammo Weights
- Most ammunition was lightened, but .308 was made a little heavier
- Box weight changed to reflect change

-- Weapons Added --
M590 Shotgun
R1187 Shotgun
FAL Battle Rifle
M10 Submachinegun
M24 Sniper Rifle
M9 Bayonet

Variants added
Solid Stock Mini-14
Solid Stock AK47
Solid Stock MP5 without flashlight
SKS Spiker

-- Known Bugs --
Weapons that spawn with the FGS don't have the correct model
- Playing any animation with the gun fixes the model issue instantly

Update: 25 Dec, 2022 @ 2:22pm

- added missing repair recipe for P229

- fixed P229 magazine missing icon

Update: 21 Dec, 2022 @ 4:24pm

-Added Italian translation, courtesy of @TheSanctuary0

Update: 25 Nov, 2022 @ 3:25pm

Accidentally uploaded a different mod in place of this one

Update: 25 Nov, 2022 @ 3:24pm

Update: 25 Nov, 2022 @ 3:21pm

Update: 17 Sep, 2022 @ 10:53am

- Fixed small error in animation files

Update: 13 Sep, 2022 @ 10:52am

- Added P229 pistol, and respective magazine

- Fixed repair recipe for W1866 Carbine (Thanks Kenzo!)

Update: 2 Feb, 2022 @ 10:55am

- Improved muzzle flash

- New ammo box textures

- Removed ability to turn the flashlight on and off on MP5, instead the flashlight will turn on when you aim

- Can now saw off shotgun stocks

- Updated translations