Left 4 Dead 2

Left 4 Dead 2

Going Ballistic v6.0 by Univ of Baltimore Sim & Digital Ent Prog
Showing 1-4 of 4 entries
Update: 21 Sep, 2024 @ 8:53am

Added back in pilot talking in finale. Fixed some spawns and fixed the football field a bit more by removing some tents and smoothing pathing of escape.

Update: 21 Sep, 2024 @ 1:02am

Rebuilt stringtables for all maps. Changed finale music to .mp3 to save 25 MB in file size. Remade sound.cache file. Fixed syntax on .nut file for finale.

Update: 25 Feb, 2024 @ 8:50pm

Updated mission file to match the other version posted on the workshop. We obtained permision from the professor of the class that made this campaign, but that still makes it theirs and we do not want to lose the 1,000 subscribers on this version or the other version.

Update: 31 Jan, 2022 @ 2:51pm

Reposting to the workshop from back in 2015 when I first posted it:

03/13/19
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Forgot NAV files. this is version 6.0, just like release form 2 days ago.

03/10/19
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Added versus back in and fixed missing models and textures.

07/17/17
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Added some fun to the finale. Fixed rocket sound. Added a few hordes to the Tron door level end run.

05/01/15
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Fixed the whole freaking map. Gauntlet finale working again. Graffiti pinkness fixed. Great map now - enjoy everyone!

04/30/15
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Maps 1, 4, and 5 did not have stringtable files. This causes crashes when a 3rd or 4th player joins. Sorry all. This is fixed now.

04/30/15
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Fixed the glitchy vehicle in the 3rd map. Added rocket sound to map 4. Made the map 30 MB smaller by removing extra jpg and png and tga files. Converted 3 sound files to mp3 to reduce size by 30 MB as well. You do not need ballistic_fix.vpk enabled anmymore to play this map. There will be no more updates. Map is really fun and challenging. Link works now so others can download it here if you put it on a server.