Left 4 Dead 2

Left 4 Dead 2

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Update: 23 Mar, 2022 @ 8:04am

05/02/11
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v1.2 released.
Main focus of this update is to tweak the overall difficulty. => v1.1 < v1.2 < v1.0

1. Map 1 : Cilche
- Added 2 more ceiling holes in last gauntlet.
- Alarm-off button is now located by the safe room door in last gauntlet.

2. Map 2 : "Remember me"
- Increased drop chance of crushing pillars.
- one more alarm picture in 'everything is red' area.

3. Map 3 : Unorthodox Paradox.
- Added 2 more ceiling holes to shallow water gauntlet.
- 'Temporary underwater isolation cell' panels move more quickly.
- Lasers : two sets of laser brought back, slightly increased in speed.
- Lasers will NOT disappear after damaging players.
- 'tumble dryer' fight : (v1.1) one tank + one gate => (v1.2) two tanks + one SI + two gates

4. Map 4 : The Ultimate Test.
- Laser sight will NOT spawn every time.
- Decreased amount of boomer bile.
- Decreased amount of magnum.
- Decreased amount of adrenaline shots.
- Bodies of L4D1 survivors.
- Increased drop chance of crushing pillars.
- At least two tanks chasing survivors in final run.
- 'Temporary underwater isolation cell' panels move more quickly.
- Players have to push a button just before 'pipes + cars' area.
- Allowed fast retrigger of falling cars. => Markedly increased numbers of falling cars.
- Added some minor details.

Thank you all giving feedbacks.

04/26/11
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Version 1.1 released.
Main focus of this update is to lower difficulty and to cut entdata of map3.

1. New names of maps.
2. Removed CSS melee weapons.

3. Map 1 : Cliche
- Added mounted machine guns in bridge panic event & last run.
- Some breakable floors deleted in last run.
- Added a few throwables in last run.
- You can now turn off the alarm in last run.
- Added 'rabies' music to cut scene.
- Added some minor details.

4. Map 2 : "Remember me"
- Container elevator issue -> If bots don't follow you into the wooden container elevator and just hang around at the elevator door, just press the button inside the elevator. That will force them into elevator.
- No zombies in 'two tanks at once' chamber initially.
- Decreased damage and drop chance of crushing pillars.
- Added more fences around crushing pillars area.
- One more rescue closet & hanging car (8 cars -> 9 cars) in 'pipes + cars' area.
- You can now open the last gate with a gascan if you forget the code :)
- Added 'rabies' music to cut scene.
- Added some minor details.

5. Map 3 : Unorthodox Paradox
- Containers are not dangling anymore, so players can hang on the container's ledge.
- Added a mounted machine gun to panic event.
- Melee weapons removed from 'large vending machine'
- Lasers : decreased in amount by 2, decreased in speed by about 10%.
- Lasers will disappear after damaging players.
- Only one tank in 'tumble dryer' fight.
- Fire glow will disappear before survivors reach the safe room.
- Added some ambient sounds.
- Added some minor details.

6. Map 4 : The Ultimate Test.
- Players now cannot get out of the elevator before doors close.
- Added a gascan.
- Added three vending machine in finale.
- One more mounted machine gun in escape run.
- 1 less second in each 'underwater isolation cell'.
- One less dropping car.
- You can now open the last gate with a gascan if you forget the code :)
- Added some ambient sounds.
- Added some minor details.

04/15/11
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v1.0 release