Crusader Kings III

Crusader Kings III

Major Re-balance
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Update: 15 Feb, 2024 @ 5:46pm

many sources of increased MaA regiments reduced
most sources of more knights and knight effectiveness decreased
cultural tradition only the strong enables train knights travel option
cultural tradition only the strong improves the marshal task train commanders
hunt focused buildings slow down development increase
hunt focused buildings now preferred by cultures with hunt focused traditions and hunter rulers
rites of passage costs less gold

Update: 9 Feb, 2024 @ 10:20am

Updated to 1.11. Didn't see any bugs after running it for a bit. Fingers crossed there.

Then nerfed MaA bonuses from non-duchy buildings. Next up, I want to rework accolades to be more about the knights themselves, and not just massive buffs to the army they are in. They aren't commanders, or demi gods, why should they give the whole army 60% damage?

Update: 19 Sep, 2022 @ 12:46pm

Mostly just fixed bugs introduced in the update to 1.7.1

But there were a few minor changes:
Honest or Just AI will no longer blackmail, but they will expose secrets
Minor tweaks to difficulty of mongol and almohad invasions
Reduced how much scheme discovery bonus was being given by stats
Raised fertility but increased risk of sickly child and ill mother from pregnancy
Reduced prowess from a few more sources slightly

new known issue, new rival reasons all just say 'imprisoned'

Trying to add holy wars back to struggle hostility phase, but it doesn't seem to be working

Update: 16 Sep, 2022 @ 10:02am

Updated or 1.7.1
Should always be able to revoke holy order leases
Dissolution wars and faction demands should correctly destroy titles

Update: 19 Aug, 2022 @ 9:36am

Should always be able to revoke holy order leases
Dissolution wars and faction demands should correctly destroy titles
Minor tweaks to heresies (still trying to get it in a good spot)

Update: 11 Aug, 2022 @ 9:15pm

Wanderers can now become shieldmaidens (if appropriate)
Unreformed religions should be slightly more likely to spread
The AI's desire to convert county religion is now based on a number of factors instead of guaranteed (but still highly likely for most cases)
AI should hopefully stop revoking city titles and immediately handing them back out
Merged in the mod Artifact Claims Nerf
Fixed some of my minor bugs affecting convert county, guest management, and duchy capital building selection

Update: 6 Aug, 2022 @ 6:23pm

Increased chance of spawning almohad invasion
Fervor more affected by holy wars, less by virtuous/sinful priests
Borjign dynasty gets a few more free perks
Slowed down faith conversion
Learning skill has a somewhat smaller effect on demand conversion interaction
Heresiarch less likely to accept demand conversion interaction
Fervor differences affects Court Chaplain conversion task more
Executing, torturing, blinding, castrating prisoners moves all close family members a step closer to rivalling you
Forcing concibinage on people who don't believe in it will move all close family members a step closer to rivalling you
Fix a bug I introduced for almohad invasion spawning
Fix a bug I introduced for mongolian invasion ending

Update: 4 Aug, 2022 @ 3:17pm

Lot of small tweaks here and there, but main changes:
AI dynasty leader can call in house members to war
AI will be far less likely to form an cadet branch if not independent
Harder to call house members to war
Great Khan, lesser Khans and Almohad received large modifier and troop bonuses
Horse Lords tradition reworked a bit
Battles are more dangerous for commanders and knights
Diseases outbreaks are more dangerous
Reworked the bonuses for martial & stewardship skills a bit
Reduced lifestyle xp from skills across the board, but increased it from education
Artifact health bonuses nerfed
Artifact power ups for using it X times in battle reworked a bit
Heresies are more common and more powerful

Update: 10 Jul, 2022 @ 9:45am

just updated mod version number because I forgot to last time

Update: 9 Jul, 2022 @ 11:35pm

Many negative opinion modifiers like "Raided Me" were increased to be more negative, and for longer
Piety, prestige, and gold from battles (legacy perk) nerfed
Piety and prestige from other sources buffed slightly
Prestige and Piety tiers require more prestige and piety
Lifestyle perks to increase the effect of prestige and piety tiers nerfed
Lifestyle perks to gain stats nerfed
High prestige offers more knights
Kingdom and empire titles offer more knights
Empire titles provide one more domain limit
Two of the domain limit cultural traditions were changed to development and domain taxes
Artifact opinion modifiers reduced
AI is significantly more likely to revoke vassal titles to fill their domain limit
AI should be somewhat more likely to fabricate claims on vassal titles
Theocratic kingdoms and empires will have a royal court
Great Khan and lesser Khans received minor health and stat bonuses
Health maluses affect prowess and health more significantly
Many traits and modifiers affecting prowess were nerfed