Garry's Mod

Garry's Mod

ARC9 Weapon Base
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Update: 8 Jan @ 2:07pm

bunnchhh of fixessssss
subtle visual recoil for eft
one handed sprint support
different logic for vertical sprint vm offset

Update: 14 Dec, 2024 @ 6:25pm

fix for viewmodel jigglebones w/ viewmodel camera movement enabled

Update: 13 Dec, 2024 @ 9:00pm

fixed some missing textures on some pickup history changing huds
some tooltip changes to make them appear more consistent
fixed being unable to give npcs weapons

Update: 11 Dec, 2024 @ 6:09pm

disabled attachment entity generation by default (trust me, your loadtimes will thank you)
corrected appearance of overheat ui element
fixed slomo being disabled with sway off
reduced impact force of multi-shot weaponry (buckshots and whatnot)
updated localization files

Update: 8 Dec, 2024 @ 8:50am

< New Content >
- Added new variables:
- ∟ "Hint Behavior"; Replaces "Always Display Hints" & "Fully Disable Hints"
- ∟ "Blur world when Inspecting"
- ∟ "Viewmodel Camera Strength"
- ∟ "Viewmodel Camera Roll Strength"
- Added a background to the 'Reload', 'Low Ammo', 'No Ammo', 'Toggle Bipod' and 'Unjam' tooltip texts

< Changed Content >
- "RecoilAutoControl" is no longer affected by ProcessedValue delay
- Tweaked tracers when flying through the skybox

Update: 30 Nov, 2024 @ 10:04pm

was bored, added imaginary hitscan bullets

Update: 29 Nov, 2024 @ 3:02pm

fixed hybrid sights

Update: 28 Nov, 2024 @ 9:15am

< New Content >
- Settings Menu Rework*; A lot of options have been moved around, some options have been hidden, and various other tweaks and fixes.
- Added a command to completely disable weapon peeking, and one to disable overheating.
- Added a console command to open the ARC9 Settings.
- An error is now shown if too many LUA files are loaded.

*English and Swedish have brand-new strings, while Spanish, Russian and Traditional Chinese use the old strings (and German, for now, uses English strings).

< Changed Content >
- Tweaked the Aim Assist behaviour; It's now more smooth, and takes both free aim and weapon sway into account.
- Fixed that attachment randomizing was not working properly.
- Fixed that weapons had to be reloaded if it was drawn with a default preset with a built-in magazine attachment.
- Fixed PCF conflicts (particle effects).
- Fixed the warning panel; All text now fits the panel!
- Fixed that randomizing attachments could select an already equipped attachment.
- Fixed that some weapons, when spawned on the ground, had misaligned sights.
- Fixed some errors related to asset caching.
- Fixed that UI flickered when generating weapon previews.
- Fixed viewmodel overdraw with overlays and PiP scope viewmodel clipping into the ground.
- Fixed other undocumented errors.

Update: 11 Nov, 2024 @ 1:20am

A hotfix to fix problems related to the Spawnmenu settings menu.

Update: 10 Nov, 2024 @ 2:29pm

fixed some scope function