Call of Duty: Black Ops III

Call of Duty: Black Ops III

Toy Time Galaxy Zombies [Hardcore] [Super Mario Galaxy]
Showing 11-20 of 25 entries
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Update: 19 Jun, 2023 @ 7:05am

Updated loading screen

Update: 19 Jun, 2023 @ 5:09am

Fixed bug with some sounds missing

Update: 10 Jun, 2023 @ 6:22pm

Fixed a major bug in which some zombies would occasionally spawn in locked Zones.

Update: 6 Jun, 2023 @ 1:42am

Updated zombie pathing on main tower and Mecha-Bowser. Fixed major bug that prevented players from purchasing items after respawning.

Update: 5 Jun, 2023 @ 8:19pm

Updated and cleaned up some models players could Mantle onto

Update: 5 Jun, 2023 @ 6:25pm

Fixed a bug in which some doors would not properly activate. Added animations to some models.

Update: 5 Jun, 2023 @ 3:41am

As stated in the description, the entire map has been reworked from bottom to top.

- Added more guns from Black Ops II, and added guns from Modern Warfare 2 Remastered.

- Some models from Super Mario Galaxy import as blocky and primitive. I've updated every model in the map by adding more polygons to increase the detail in each model.

- Added proper Shadow Casting and Bullet Collision to every model in the map. This not only restores the functionality of grenades and Monkey Bombs, but also allows rocket launchers and wonder weapons like the Ray Gun and Ray Gun Mk3 to function as intended, with splash damage and portal sucking respectively.

- Removed the infamous "broken stairs" and replaced it with a much more consistent Mantle system. This not only keeps the original level design from the game intact, but should also provide a better player experience.

- Massively increased detail throughout the map. Players can fly through obstacles just like the original game, and every planet from the Toy Time Galaxy makes its triumphant debut.

- Fixed the missing Electric Cherry perk machine, removed the placeholder Samsung Fridge.

- All rewards from all Soul Boxes are accessible through mantling onto higher platforms.

- Cleaned up some Zombie pathing and made it more consistent

- Tidied up the Round music and added the entire length of the original track split up into different round sounds. Should be a lot less repetitive and irritating.

- Added additional spawn locations for all three shield parts

- More fixes I can't remember at the moment; it's been one heckuva week and if you've read this far, I appreciate it. You are the reason I work so passionately on these custom maps.

Update: 5 Jun, 2023 @ 2:14am

Updated Preview Image

Update: 5 Jun, 2023 @ 1:35am

Updated language support

Update: 5 Jun, 2023 @ 12:33am

Polished some zombie pathing on new accessible areas within the map