Team Fortress 2

Team Fortress 2

Boatload
Showing 1-2 of 2 entries
Update: 18 Dec, 2023 @ 1:17am

pl_boatload_b3 - Released 10/Dec/2023 on tf2maps.net

- Artpassed all underwater areas
- It's done in a sort of "propspammy" way - but, as I stated in this post, that's actually not more effective than combining them area by area, because Propper references the base-game textures - so, I might combine them in a future version
- Revisited some of the worst above-water areas (between B and C mostly)
- Painted a new sky texture

- Added more detail to the 3D skybox
- This, along with the new sky, should help reduce the "empty" feeling the map has
- Fixed an error where the 3D skybox fog had a fade distance of 5120 which did not match the main map's distance of 8192
- Made the fog's colour more intense to compensate and to mesh better with the new sky


- Improved optimisation even further, particularly between A and B and between B and C
- It's already about as good as it can be thanks to intense skyboxing and areaportal practices


- There are still some areas that look kinda bad, so that's why this is B3 and not RC1


- Gameplay, detail and optimisation feedback is still very welcome!

Update: 4 Apr, 2023 @ 10:23pm