Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Boonewielder
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Update: 24 Oct, 2023 @ 7:55pm

Okay! Last update! Forgot to swap the files! Should be goodsies now. Version incremented to 0.2.

Update: 24 Oct, 2023 @ 7:48pm

First major update! QOL changes, bugs, and 4 move additions.

- Added Break.
8f Guard Break Block Punishable normal, with low reward on hit and extremely low knockback. Good for keeping block-happy opponents in check. Can't interrupt into (most) meter-costing specials or supers on hit!

- Added Press.
6f +2 on block special, costing 1 bar. Good for spending meter to maintain threatening block pressure.

- Added Extend.
9f air-only special, costing 2 bar. Hits OTG. Lightning in a bottle, perfect for maintaining an air combo in a pinch.
Massive thank you to ForsetCabiri for the spritework on this one. May be subject to change, but got dang. It's sick!

- Added Spike.
7f aerial normal, with some unique properties. Mess around and find out!

- Made Neutral Skip's first hit deal damage in combos.
...It didn't. For some reason...

- Made Neutral Skip only Guard Break on the first active frame.
This should prevent heinous Guard Break mixups using Accelerate, aside from what the movement option already allows you to do.

- Gave Pressure (grounded) the ability to hit-cancel.
This should hopefully allow for more interesting blockstring pressure sequences!

- Made cancelled and uncancelled Pressure +14 on hit.
This should be enough to realistically get any extension desired off of a hit.

- Increase Manifest Boone (grounded) plus frames to +3.
Forcing your opponent to block this now allows you to check 4f jabs and grabs. This should make it easier to begin block pressure.

- Increased Punish (Forward) plus frames to +2.
Your opponent wrongblocking this now makes you +4. Go hog wild.

- Changed almost all ground-hitting hitboxes of Punish to lows.
This should create more consistency between the variations. Sorry if you're airborne!

- Punish (Diagonal) now OTGs.
It was always supposed to! Not very effective, though.

- Increased Combo Scaling of Punish (Diagonal) to +2.
There were some strange inconsistencies, where some hitboxes scaled this way and others didn't. Now, all hitboxes, except the sweetspot, should scale combos by 2 on hit.

- Guard's active duration now changes with blockstun.
Being +1 on block makes Guard active one frame longer. Being -1 on block makes Guard active one frame shorter. So on, and so forth.

- Decreased Guard IASA to 13 frames.
It should still lose to reasonably slow attacks, such as Impale or THUNDER CLAP, but you generally shouldn't get full comboed for whiffing!

- Guard IASA is now 16 frames when in a blockstring.
This should make it play nice with block pressure, where in the past, its properties would (jankily) make it actionable faster than some Guard Breaks.

- Removed ability to Free Cancel Guard.
Fishing for catches with Guard is already powerful. With the advent of whiff block leaving you in -1 block disadvantage, it will only become moreso. This should balance this element, and give certain opponents an opportunity to fight back.

- Fixed weird jank involving Guard while Boonewielder is in block disadvantage.
Whuh. Guh...this should consistently work now.

- Adjusted knockdowns.
Whiffed meaty attempts should be less punishing off of moves such as Guard and Neutral Skip.

- Reduced 1Frame's cost to 3 meter.
1Frame will forever be conceptually niche and powerful. While it shouldn't be easily accessible, it should be reasonable to maintain and keep online consistently.

- Trap is now usable after any existing traps are triggered.
QOL change that should make replacing it easier.

- Fixed roll animation jank.
Please comment if you think I should keep the jank.

- Fixed strange bug with flip Punish (Diagonal.)
It used to position incorrectly, but it should now work properly.

- Added extra colors. Boone colors can now be adjusted.
Currently only affects the Boone's sharp end and smears. Do tell if you want to adjust the blunt end as well!

- Added estrogen.
Thanks Trigger.

Update: 19 Oct, 2023 @ 2:21pm

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Update: 19 Oct, 2023 @ 2:20pm

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Update: 19 Oct, 2023 @ 2:17pm

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