Crusader Kings III

Crusader Kings III

Realism & Balancing
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Frissítés: ápr. 5. @ 3:41

Fixes:
-An error causes AI to choose light infantry maa despite last update that they shouldn't has been fixed.
-Fixed administrative rulers still using the legitimacy mechanic.(causing script errors and crashes)
-Fixed AI is still lose full legitimacy when it should lose half with difficulty mode.

Frissítés: ápr. 4. @ 12:13

Major Changes:
-Gold maintenance cost per soldier increased from 0.003 to 0.005.
-Levies has 2 screen now.--> Levies has 4 screen now.
-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.)-->Reverted back to vanilla.--->-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.) Feature comes back! because it is so unbalanced when marriage automatic alliances allowed.
-Republican Vassals levy contribution increased from %10 to %15.
-Republican Vassals tax contribution increased from %20 to %30.

Minor Changes:
-AI war cooldown increased from 50 days to 182 days.
-Sinful and Virtous traits less effective on factions now.
-MAA provision costs increased by %50.
->Noblesse Oblige belongs to late medieval instead of early medieval now and Royal Prerogative belongs to early medieval instead of late medieval now.(They simply swapped.)
>Royal Prerogative now only unlocks level 4 crown authority instead of both level 3 and level 4.
>Royal Prerogative level 3 crown authority unlock moved to Heraldry innovation at High Medieval Era now
---> Reverted back to vanilla.
-AI base war chance reverted back to vanilla value because there is no need for that anymore after adjustments to various AI behaviours.
-AI is no longer chooses light footman as maa type.
--Elector voting pattern "Candidate is a foreigner's pet" modifier penalty increased from -15 to -60.--->-Elector voting pattern "Candidate is a foreigner's pet" modifier penalty increased from -15 to -120.
--Elector voting pattern's "Capital is Outside of De jure" modifier x10 more effective now.--->-Elector voting pattern's "Capital is Outside of De jure" modifier x20 more effective now.
-Alliance for spouse finder relevance multiplier reduced by %110.(To make AI look for best candidates and care less about alliances because marriages and engagements no longer create automatic alliances.)
-AI independent rulers will get passive income each month while increasing by each title tier.
-AI landless now has bunch of bonuses and discounts so they are power to be considered in game now.
-->Reverted back to vanilla, i will rebalance landless later.

Minor Fixes:
-The legitimacy loss buff this mod gave to AI rulers was not working but it is fixed now.
-Longbowmen was updated at vanilla to gain 10 damage per era, but mod file remained unchanged at 8, it is now 10 like vanilla.

Difficulty Adjustments: (ONLY AFFECTING GAME IF DIFFICULTY OPTION IS SELECTED "REALISM & BALANCING")
-AI is now waiting for more factors to come into play to join the liberty faction and dissolution factions ONLY AGAINST AI FACTION TARGETS.

Language:
Spanish Translation added.

Features to be adjusted next patch:
-Adventurers rebalance and AI behaviours.
-Court positions rebalance.

Frissítés: márc. 31. @ 4:24

-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.)-->Reverted back to vanilla.
-Life expectancy revised. Health begins to decline at the age of 50 instead of 45.(45 was mod value not the vanilla, old value was a bit rough.)
-Inheritable trait inherit chances changed to Crusader Kings 2 values.-->Recessive inheritable chances reverted back to vanilla and active trait inheritance chances revised.
-Dwarf trait random chance at birth decreased to realistic values; from %0.5 to %0.1.
-Independent AI passive legitimacy gain increased.
-Offensive War opinion penalty grace period increased from 6 months to 24 months.
-AI is now always hiring a seneschal and a court musician. (For boosting legitimacy and control.)
-Late Medieval Era has now %10 maa maintenance and %10 army maintenance multipliers now.-->Late Medieval Era has now %25 mercenary cost, %25 maa maintenance and %25 army maintenance multipliers.

Frissítés: márc. 30. @ 6:58

Frissítés: márc. 30. @ 6:10

Major Changes:
-Base domain limit of Duke, King, Emperor increased by 1.
>Currency at Tribal Era now has +1 building slot bonus.-->Reverted back to vanilla

Minor Changes:
-Duchy and Kingdom de jure county requirement discounts from legitimacy levels reduced.
-Restoring HRE decision now requires Kingdom of Italy as mandatory.
-Blood Dynasty Legacy positive modifiers increased from 30 to 50.
-AI is now spending much more to court amenities.
-Inspection reward average tax and focused tax flat gold income bonus removed.
-Bug Fixes and Coding Improvements

Difficulty Adjustments: (ONLY AFFECTING GAME IF DIFFICULTY OPTION IS SELECTED "REALISM & BALANCING")
-AI passive legitimacy gain reworked; instead of all ai's gaining the same legitimacy, only independent ai's will get passive legitimacy each month while increasing by each title tier.
-AI independent rulers will get passive income each month while increasing by each title tier.
-AI all legitimacy loss reduced by %50.
-AI landless now has bunch of bonuses and discounts so they are power to be considered in game now.

Frissítés: márc. 28. @ 13:41

Frissítés: márc. 28. @ 13:35

Frissítés: márc. 28. @ 13:33

Frissítés: márc. 23. @ 3:25

Major Changes:
--Divided attention perk under domain tree no longer provides domain limit but instead has holding build cost reduction now.-->Divided Attention perk domain limit bonus reduced from +2 to +1.
-Administrator trait has +1 domain limit bonus now.

Minor Changes:
-Audacious Cadets tradition Heavy Cavalry damage modifier increased from +20 to +25 but no longer provides +2 Heavy Cavalry limit.
-Chivalry tradition has +10 Heavy Cavalry damage modifier now.
-Valets has +10 Heavy Cavalry damage and +5 Heavy Cavalry toughness modifiers now.
-Recommended Game Rules re-adjusted.
-Transition speed of tournaments is now 1 seconds.

Frissítés: márc. 16. @ 9:32

Updated to 1.15.0 version.

Minor Fixes:
-"Sanctioned Loopholes" perk not giving any bonuses to landed characters fixed.