Arma 3
Realistic Driving Terrains REWRITE
Showing 11-18 of 18 entries
< 1  >
Update: 24 Oct, 2024 @ 1:02pm

— Fixed Bug during Stuck that would turn the vehicle into an UFO 🛸😐;
— Changed Tracked slope mass change to lower values, to compensate their power.
— Added compatibility to maps:
* Zagorsk Khotkovo;
* Chernarus 2035;
* Yulakia;
* Kushirobeppo;
* Fort Johnson;
* Yangtze 1939;
* FDF Podagorsk;
* Krayina, Ukraine;
* Prilivsko;
* Hurtgen Forest;
* State farm "First of May";
* Arafali;
* Thirsk Winter;
* Thirsk Island Reloaded;
* Kardazak;
* Global ops Terrains:
- Farabad;
- Fjord;
- Isla Pera;
— Added Custom Surfaces Bump Level;
— Added CUSTOM Surfaces Damage Level;
— Added 'Stuck Hint' when driving through boggy terrains;
— Added an optional full "Rain system", which has:
* Main ON/OFF switch, making wet terrains increase their 'Stuck' chance;
* Customizable rain stuck increase factor (by default 20%);
* Optional 'Heavy rain factor' (longer then customizable time) will soften harder terrains, making them 'wet and boggy' too;
* Customizable 'Wet to Dry" terrain worn off time, after it stops rainning;
* Optional Visual performance friendly RainFXs (spawned locally):
- Rain droplets on surfaces around and on the player equipment;
- Water puddles, spawned in distances proportionals to player speed, which also sinalizes if terrain is still "wet" after rain stops, during the customizable time;
- Customizable minimum FPS to spawn these effects;

Update: 1 Apr, 2024 @ 12:07pm

— Fixed Debug message for scripts initiation regardless of "test mode" switch off;
— Added compatibility for Kunduz River terrain;
— Fixed surface recognition type for Sa'hatra terrain;
— Lowered default coeficient for Stuck chance from 50 to 30%.

Update: 30 Mar, 2024 @ 9:24am

— (Finally) Global Mobilization DLC support for Vics and Terrain!;
— Natively compatible with 6 x 6 All Terrain Vehicle and SRV LynX - Ultimate Special Forces Vehicle

  • They will behave like a Quadbike, which is less punished by terrain and doesn't get stuck
— Reduced Bump parameters for Quadbike based and equated vehicles (were too high);
— Updated with new Workshop Terrains compatibility (Vidda included, as requested);
— New Whitelist / Blacklist feature for vehicles and terrain, wait no more for updates to proper use of (temporarily) unsuported assets/maps!
  • 'Bump', 'Damage' and 'Stuck' scripts now have a Vehicle and Terrain/Surface Blacklist ('array box' type) for manual insertion;
  • 'Stuck' also have a Terrain/Surface Whitelist ('array box' type) for manual insertion;
— Scripts initiation debug hint now available (there were only termination hints before)

Update: 2 Jan, 2024 @ 11:09am

— Fixed issue where Amphibious vehicles would not be recognized as such, turning them into "Wheeled submarines" =D

Update: 30 Dec, 2023 @ 7:46pm

— Updated to be compatible with some latest workshop maps;
— Fixed wrong terrain reading when over water or bridges, resulting in damage and wrong mass values.

Update: 28 Dec, 2023 @ 5:42am

Fixed 4x4 Gear compatibility array, that was forgotten on the last update

Update: 28 Dec, 2023 @ 5:26am

Fixed main functioning error reported by @Fan von Rias Gremory

Update: 27 Dec, 2023 @ 6:41pm