Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

WonderBoy - The Starry Eyed Rookie
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Update: 31 Jan @ 4:37pm

Alright so with this update i should have finally fixed the crashing issues (not the null, clear your character cache) as well ass reduced load times.
no one ever really reads this so i can kinda say whatever i want....

So id like to say this will (hopefully) be the last update to this guy outside of bug fixes etc. it been a wild ride and to see how my first mod has changed and evolved with my differing design philosophies has been cool to see.
i also am amazed by the reception this character has received. truly i never though id make it this far, whether you call it luck, quality, timing, etc. i dont think anyone can disagree that it's been pretty surprising how popular he's become.
I'm infinitely grateful and always humbled by the love this guy receives and i'm wizened by the critiques levied at him as well, it's all much more appreciation than i deserve.

keep an eye out for an interesting thing i've been working on. hopefully in the next month or so.

Update: 6 Dec, 2024 @ 9:52am

soke shenanigans with Kid Dynamite. it's fixed now

Update: 27 Nov, 2024 @ 3:25pm

Changes:

Various assets have been causing crashes due to no properly loading on the initial load but working fine on subsequent load. why? idfk but this has been know for a while and im tired of hearing it so i decided to go with the nuclear option and removed the most notable assets.

while in Infighting stance hitbox height is significantly reduced.

Finally got around to properly implementing guard crush so that it always reads player input

NORMALS:

Grab:
-Damage from 150 - 100

Cross:
- Damage protation from 0 to -1
- Plus frames from 2 to -1
- No longer Block Cancels
- Block Pushback from 1.0 to 3.0
- Now juggles on grounded hit

Stomp & Hook:
-First hit no longer Block Canels
-Increased DI scaling on second hit
-Second hit's plus frames from 3 to 2

Upper:
- Hitstun from 16 - 26
-Further Reduced hurtbox height

Flicker:
- Damage proration from 1 - 3
- Increased DI Scaling on 3rd hit
- Plus frames on all hits from 0 - -2
- No Longer Block Cancels
- Block Pushback on 3rd hit from 1.5 - 2.0

Short Upper:
- Increased Di Scaling
- Increased forward movement

Body Blow:
- Plus frames from 3 to 2
- Increased Di Scaling

Pressure Hook:
- Plus frames from 3 to 1
- Increased Di Scaling

Stardust Smasher:
- Increased DI Scaling
- Increased Knockback on aerial version


SPECIALS:

Smokin Left:
- Scaling from 3 to 1
- Plus Frames from 3 to 1
- No longer Block Cancels
- Block Pushback from 1.0 to 2.0

Gazelle Jab:
- Increased Di Scaling
- Combo Scaling from 3 to 1
- Damage ororation from 0 to 2
- Plus frames from 1 to -1

Razor Smash:
- Increased DI Scaling
- Plus Frames from 4 to 0
- No Longer Block Cancels
- Block Pushback from 1.4 to 3.0
- Hitstun from 40 - 25
- Adjusted interrupt properties (i.e throw loops should be dead now but idk this fuckin move is held together with voodoo magic)

Rising Comet:
- 3rd hit Hitstun from 24 to 15
- 3rd hit Combo Scaling from 3 to 1

Step In:
- forward Step adjusted. now invul 3-10 and hits frame 12 generally leaving you +2

Ghost Jab:
- Low variant Proration from 2 to 3

looping Corkscrew:
- Increased Di Scaling
- Combo Scaling from 5 - 1
SUPERS:

Hitmans Right:
- First hit Parriable
- Followup hit now Unparriable
- Plusframes from 10/8/5 to 2/-1/-2
- Significantly Reduced Hitbox height

Rolling Thunder:
- Increased activation distance
-On block interrupts after 6 hits

Stardust Driver:
- Plusframes from 4 to -2


post note:

I was really Lazy about pushing this out as I'd rather let the complaints pile up, chew them a bit, then snipe as many at once as i could (mostly just lazy), sorry for the wait. anyways this should alleviate various issues though its a bit untested if some of the egregious shit is still in then Gomenasai. i dont plan on doing any further major updates regarding this particular version felt like i gave it all i got on this foundation and that anymore would be like building on top of a old house.
oh yeah, im gonna have to refine the file size again....fuck

Update: 25 Jun, 2024 @ 12:16pm

Just some house keeping.
file size is about as optimized as it can be currently.

Update: 22 Jun, 2024 @ 11:26am

oops

Update: 22 Jun, 2024 @ 11:15am

A fucking lot. NGL don't I feel like writing it all. gonna add codex support in a later update but for now just test some things out and see how it feels

Update: 7 May, 2024 @ 4:40pm

no change notes

Update: 7 May, 2024 @ 3:53pm

This is Wonderboy Prize Fighter. essentially Wonderboy but cracked.
enjoy it while it lasts since he's planned to be reworked soon

Update: 16 Mar, 2024 @ 9:11pm

Movement:
Slip forward now moves on frame 3

Specials:

Smokin Left plus frames reverted from 6-3
Razorsmash at its earliest hits on frame 15 from 19
Roll Combo plus frames reduced from 6-3
Gazelle Jab Scaling slightly reduced

Supers:
slighty increased hitbox size of Rising Comet
Falling Comet now has landing recovery

Update: 16 Mar, 2024 @ 6:52pm

oops