Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Character Codex Library (by TriMay)
Showing 11-18 of 18 entries
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Update: 3 Apr, 2024 @ 8:53pm

- Codex remembers if you had Summary, Move Set, or Stats open, when openning another character.
- Identical hitboxes now combine into 1
- Hopefully it should no longer hard-lock the game when closing it during a loading session

Modder Q.o.L.
- Hitbox and State data can now be duplicated
- Added another way to define hitboxes and states
- Move descriptions, summary, and text tabs now allows url bbcode tag to open other parts of the codex

[url=move:MoveName]Opens Move[/url] [url=stance:StanceName]Opens Stance[/url] [url=tab:Tab Name]Opens Tab[/url]
- New Documentation

Update: 29 Mar, 2024 @ 1:53am

- Added character list search bar
- Fixed an issue where badly coded characters would crash Codex :')
- Does anyone read these?
- Cursor now changes when hovering over frames, hinting at the fact they have tooltips

Update: 21 Mar, 2024 @ 11:16pm

- No longer cares if characters are strictly of the "Fighter" class (this should, in theory, fix problems where Ninja would not load due to certain mods overriding BaseChar)
- Fixed a bug

Update: 3 Mar, 2024 @ 9:36pm

- Updated workshop icon
- Character Stats Tab :)
- Fixed error text in previous update causing the close button to be pushed off screen
- Main Menu codex window can now be closed with the ESC key as well
- Parser should now ignore code in comments
- Didn't forget to update the version number this time

Update: 26 Feb, 2024 @ 8:01pm

- Custom move descriptions should no longer overlap with the "Endless" text
- Moves now display Super Req and Super Cost separately in the case that the cost is 0
- Parser now attempts to parse state scripts for invulnerability frames, armor frames, and projectile spawn frames
- Character devs can now add gimmick frames to their codex frame data
- Fixed a completely unrelated pause menu bug by placing the pause menu on a higher layer than player info's. The pause menu buttons should now be clickable regardless of character.

Update: 24 Feb, 2024 @ 10:58pm

- Fixed a softlock where absurdly long move names would cause the codex window to grow and push the close button and generally everything else off screen
- Fixed another softlock where trying (and failing) to load broken characters would break everything
- Added an error message for said broken characters

Update: 22 Feb, 2024 @ 10:47pm

- Grabs with Guard Break are now no longer assumed to be Hit Grabs
- Guard Break will also not display on Grabs in general, due to having no effect
- Fixed Tome Slap being called Tomb Slap in Wizards Subtitle.
- The moveset parser will now take into account stances manually added through custom Codex.gd scripts, and will display moves in those stances

Update: 21 Feb, 2024 @ 11:40pm