Plague Inc: Evolved

Plague Inc: Evolved

A Demon Awakens
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Update: 19 Jan, 2015 @ 3:04pm

--Fixed an event image that was changed to default after the latest fix.


I know these are frequent...but aint I quick? :D

Update: 19 Jan, 2015 @ 2:53pm

--Deleted an extra letter in a notification.

--Stopped a combo from doing the opposite of what it is supposed to do.

Update: 19 Jan, 2015 @ 2:11pm

After fiddling with the events tab for who knows how long, I have now added a batch of events to spice up the scenario! These events range from mere notifications to things that change the game. More may come in the future, and players are welcome to put in some ideas. Here is a short list of what to expect.

--There is now a chance in the beginning of the game that a "coin toss" may trigger. Depending on that coin toss, you may start with an infectivity bonus or loss.

--Combos! An evolution in one of the symptom trees interacts with an evolution in another tree! Three combos can occur; can you figure out what they are?

--Cure notifications to keep you in the loop. More info on the cure below.

--Hate has a chance to instigate war.

--Ghouls released early may not make it....unless you do something to help them out.

--Custom end messages depending on what you used to destroy humanity.

--Events will mention your demon by name! The name of your demon should be known throughout the world so it may strike fear!! Sadly, event notifications are the only place that I can do this.


Now...on to changes.

--Overall infectivity of the scenario has been reduced to add some challenge to the game. Many people have been requesting this via comments and videos. I did this by reducing "effectiveness" traits (mainly land effectiveness). I will be happy to revise the change, should it be too extreme. Let me know in the comments if a change is required.

--Mere medicine cannot stop the demon! The context of the curing process has been changed. Religious powers will now perform exorcisms. But, due to the nature of the demon (being able to inhabit multiple hosts at once) the study required to perform the exorcism will take time. Research is now "Study" and the cure percentage you see is known as "Exorcism Progress".

--Renamed the diversion evolutions to better fit into the new cure conext.

--Revised some descriptions to add clarity.

--Grammar/Spell checks.

--Added extra info relating to the scenario on the Workshop page.

Enjoy! Thank you all for your support in making this the top scenario in the workshop!

Update: 15 Oct, 2014 @ 9:00am

- Added Government Actions relating to scenario and removed/replaced ones that don't apply.

- Changed three evolutions in Fear tree (branching lower from Fear). They will now increase mutation chance.

- Spelling/Grammar errors fixed.

Update: 28 Sep, 2014 @ 5:24pm

All of these are little hotfixes that I wish I caught before launch.

Update: 28 Sep, 2014 @ 5:11pm

Update: 28 Sep, 2014 @ 5:06pm

Update: 28 Sep, 2014 @ 4:54pm

-The animal link evolutions have been changed to be centered around possession and the demon being able to influence where the host travels by land, air, or sea. I also added one more evolution at the end of the string.

-The abilities tab has been changed. It still holds the evolutions that slow research and cut cure progress, but the evolutions that raised severity have now been removed. They were originally there to help in late game to top off an already high severity allowing cure progress to slow, but they have proved to not be viable. The host understanding string will now require you to first unlock the first evolution in the possession string. Another string of evolutions may come in the future.

-The three evolutions in the Fear tree, from Squeemish to Horrific, have been changed to reduce severity.

-Added more to the descriptions of most evolutions. You should now know what you get for most of them.

-The last four evolutions in the fear tree have had name and description changes, but their effects remain the same.

Update: 28 Sep, 2014 @ 4:31pm

Accidentaly hit publish while saving. Disregard this for now.

Update: 25 Sep, 2014 @ 5:11pm

-Added clearer descriptions for some evolutions.

-Added Infection changes to Hate tree evolutions.

-Added small Slow Research stats to Emotional Pain evolutions.