Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Update: 22 Sep, 2024 @ 8:36am

Hey everyone, I accidentally deleted the patch notes I had written earlier during a PC restart, so these will have to do for now! I'll update this as I remember things...

- Added lots of new zombie audio

- Removed Gobblegum Audio and FX

- Added new Gobblegum crate (early version)

- Added new Gobblegum jingle audio

- Modified Der Riese zombies

- Removed Tranzit logo from Scoreboard

- Raised perk limit to 6

- Swapped the Stielhandgranates on ZNS to Frag Grenades due to a bug with spider webs

- Fixed audio volume of dozens of reload effects

- Brought diggable / pod weapon stats up to date

- Modified the ADS time of Dragunov

- Modified the ADS time of Mosin Nagant

- Modified the ADS time of SVT-40

- Improved audio for HK21

- Renamed Scar 17 to SCAR-H

- Removed Ray Gun Mk 2 from BO1 maps

- Re-added Ray Gun Mk 2 to Origins and onwards

- Added new Trench Gun mechanical audio

- Added new WWII Colt M1911 mechanical audio

- Added new Cold War M1911 mechanical audio

- Removed some ending frames from MP40 reload / empty reload animation (faster firing after reload)

- Adjusted Hellhound HP

Update: 19 Sep, 2024 @ 11:48am

- Improved hand poses and animations for STG-44

- Improved hand poses and animations for MP40

- Added new reload animations and sound FX for MP5K

- Reduced costs of FAMAS and AUG wall purchases

- Reduced cost of BAR wallbuy on Verruckt

- Added 1 extra magazine to FAMAS

- Added 1 extra magazine to Commando

- Tweaked Mosin Nagant PAP properties

- Fixed dual-wield ammo bugs (PM63, Scattergun)

- Removed PAP attachments from AK47 (Reznov's Revenge)

- Modified DB shotgun rifle bullet stats

- Modified damage, range and multishot for Sawed Off Shotgun

- Modified damage, range and multishot for Double Barrelled Shotgun

- Modified damage, range and multishot for Trench Gun

- Modified damage, range and multishot for Stakeout

- Modified damage, range and multishot for Scattergun

- Modified damage, range and multishot for Spas 12

- Modified splash and damage of Ray Gun

- Modified splash and damage of Bazooka

- Modified splash and damage of Thumper

- Modified splash and damage of Panzerschreck

- Modified splash and damage of RPG

- Tweaked FOV and ADS speed of Kar98K

- Tweaked FOV and ADS speed of Springfield

- Tweaked FOV and ADS speed of M1A1 Carbine

- Tweaked FOV and ADS speed of Gewehr 43

- Tweaked FOV and ADS speed of M14

- Tweaked ADS speed of L96A1

- Tweaked FOV and ADS speed of Dragunov

- Added new sound FX for LC10

- Increased recoil and fire rate of LC10

- Modified KSP-45 to Fully Automatic

- Increased KSP-45 fire rate

- Decreased Uzi fire rate

- Slightly buffed Grease Gun damage

- Added new Ray Gun Sprint animations

- Modified Ray Gun Sprint In / Out animations

- Increased Ray Gun projectile speed

- Increased view sway when turning with Ray Gun

- Reduced the delay before firing after reloading Olympia / Hades

- Decreased speed of MP40 reload / empty reload

- Added new firing audio for Commando

- Improved firing audio for M16

- Improved firing audio for L96A1

- Improved mechanical sounds for L96A1

- Increased fire rate of QBZ-81

- Set Type 63 to Fully Automatic

- Decreased fire rate of Type 63 / Megaprimatus

- Increased fire rate of Bullfrog

Update: 6 Sep, 2024 @ 8:08am

- Swapped wall chalk weapon era to WWII on Zetsubou No Shima

- Swapped grenades on Zetsubou No Shima to Stielhandgranates

- Modified balance of Hellhound rounds

- Re-animated Ray Gun (not finished with this yet)

- Gave Ray Gun unique last shot animation with additional kick

- Restored various flags to classic textures (artwork by overlordxviii)

Update: 30 Aug, 2024 @ 11:08am

- Added Killer Potato's Stielhandgranate as default grenade and wall purchase on Nacht Der Untoten, Verruckt, Shi No Numa, The Giant, Origins, Der Eisendrache and Gorod Krovi

- Added Mauser C96 as starting pistol on Origins (replaces Luger)

- Rebalanced Luger to be a powerful sidearm

- Placed Luger back into box rotation on the same maps as Stielhandgranates

- Adjusted FOV of some rifles

- Modified Double Barrelled Shotgun PAP properties

- Modified PAP Double Barrelled Shotgun last shot timer

- Modified Double Barrelled Shotgun second shell reload audio timing

- Improved Type 100 PAP gunshot audio

- Modified audio of M14 gunshot

- Reverted all changes to MP5K and AK47 recoil

- Renamed some weapons and PAP weapons

Update: 23 Aug, 2024 @ 5:28pm

- Re-added support for all system languages

- Improved M16 audio slightly (More improvements coming for M16, and also Commando)

Update: 23 Aug, 2024 @ 4:19pm

- Rebalanced ammunition quantity for pretty much every gun in the mod. This should have a decent (and hopefully quite positive) impact on the overall balance of the mod.

- Rebalanced damage for just a few guns, such as the M14 and a few SMGs. Another rebalance to come soon.

- Modified PAP properties of some shotguns and pistols

- Renamed all BO1 weapon Pack a Punch variants

- Renamed some other Pack a Punch variants

- Improved STG44 materials

- Improved some FX

- Improved timing on Double-Barrelled shotgun reload / empty reload audio. (It's still a tiny bit off, second shell needs to be a frame or two earlier - I will fix it properly for next version)

- Improved some audio

Update: 17 Aug, 2024 @ 8:49am

- Swapped wallbuy positions for Olympia and M14 to the correct ones on Ascension

- New classic gunshot audio for the Olympia

- Increased Hellhound HP again (still testing and tuning this, sorry if the balance is "off")

- Improved Power FX for Ray Gun / Porter's X2 Ray Gun

- Improved visuals for Commando's strap

Update: 16 Aug, 2024 @ 6:56pm

- Nerfed Hellhound HP (sorry if anyone fell victim to them in the brief window that they were monstrous)

- Recoloured Commando's strap

Update: 16 Aug, 2024 @ 5:33pm

- Added lookup table (graphical mod) to Shangri-La, and an early one for Der Eisendrache. (I wasn't going to include the DE one initially, so if it looks worse to you than vanilla please let me know and I'll disable it until I can make it look better. All maps are now covered by LUT tweaks, though none are yet "final".)

- Increased health pool of Hellhounds (most likely will change again soon)

- Modified volumes of various PaP flux effects for guns across all eras

- Fixed broken PAP audio for Speakeasy and TEC-9

- Reduced opacity of Ray Gun projectiles

- Modified rate of fire for Break-Action Revolver + PAP variant

- Improved handling of some rifles and snipers

- Improved handling of some shotguns

- Improved handling of some pistols

- Modified PaP properties for most shotguns

- Fixed inspect animation for some specific weapons on some specifiic maps (I still have a few remaining to do - the affected maps are Origins, Shadows of Evil, and Zetsubou No Shima. Only a couple of weapons are affected - diggables and pod weapons.)

- Fixed audio key timing for Double-Barrelled Shotgun reload

I'll update this if I remember any other changes.

Update: 14 Aug, 2024 @ 9:53am

- Edited Arisaka animations and model (I had a much better solution planned, but it didn't work properly. It's on ice for now but you can expect another revision of Arisaka in the future)

- Edited FOV of various rifles

- Edited handling of various rifles and shotguns (Kar98K, Arisaka, Springfield, Gewehr, M1A1 Carbine, M1 Garand, SVT40, Double Barrelled Shotgun, Sawed-Off Shotgun, Trench Gun, possibly others I've forgotten)

- Edited PTRS-41 player and NPC shot volumes

- Edited LUT for Nacht Der Untoten

- Edited LUT for The Giant

- Added LUT for Gorod Krovi