Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
Showing 31-40 of 72 entries
< 1  2  3  4  5  6 ... 8 >
Update: 11 Aug, 2024 @ 4:43pm

- Re-added Gobblegums

- Fixed Der Eisendrach loading issue

- Modified LUTs for most maps

- Improved M1903 Springfield Iron Sights

- Improve M1A1 Carbine Iron Sights

- Improved BAR Iron Sights

- Slightly reduced PTRS-41 initial shot volume

- Slightly reduced volume of shell casings

Update: 9 Aug, 2024 @ 3:56pm

- Updated mod thumbnail

Update: 9 Aug, 2024 @ 1:13pm

- Audio overhaul for majority of WWII Era weaponry

- PaP audio overhaul for majority of weapons

- Improved visuals (LUTs) for most maps

- Gobblegums removed entirely (Wunderfizz still enabled)

- Improved shell casings audio / .efx ( some guns now use Smurphy's 9mm casings) (WWII weapons only so far)

- New custom Weapon Box FX / Marker FX (WIP, will be vastly improved)

- Improved Ray Gun visuals

- Improved Ray Gun projectiles

- Improved Wunderwaffe projectiles

- Improved Wunderwaffe hip-fire reticle

- Improved PaP camo visuals

- Improved M30 DB Shotgun visuals

- Fixed Last Stand weapons

- Fixed Pod / Diggables weapons

- Camo set to default on maps later than Moon

- Customized model for EM2 Irons variant

- Decreased movement speed of LMGs

- Increased ADS in/out time of some Sniper Rifles

- Increased last-shot time on Marshal

- Fixed some wall purchase bugs

Update: 4 Aug, 2024 @ 8:46am

- Improved LUTs (colours) on Nacht Der Untoten, Verruckt, Shi No Numa, Kino Der Toten, Ascension, Moon, Origins, Shadows of Evil, Zetsubou No Shima, Revelations

- Improved Ray Gun + Upgraded Ray Gun Power FX

- Removed yellow Mystery Box FX temporarily until improved

- Improved audio for lots of WWII era guns like FG42, Grease Gun, Browning M1919, and tons of others.

- Improved PPSh shell casings

Update: 2 Aug, 2024 @ 9:55pm

A lot of what is included in this patch is very WIP, and you can expect more tuning and improvements in less time than it took to put this patch together.

- (EARLY WIP) LUT's to modify visuals of Nacht Der Untoten, Verruckt, Shi No Numa, The Giant, Kino Der Toten, Ascension, Moon, Origins, Shadows of Evil, Zetsubou No Shima, Revelations. Major improvements to come shortly, and then support for the remaining maps.

- (EARLY WIP) New Weapon Box Marker FX and Weapon Box FX

- Improvements to Wunderwaffe visuals and FX (Normal and PaP)

- Improvements to Ray Gun visuals and FX (Normal and PaP)

- Fixed flickering of wall chalks across many maps

- Continued to improve positioning of chalks on many maps

- Modified WaW PaP material visuals

- Improved audio for Lee Enfield

- New audio for Type100

- New audio for PPSh41 (shots, shell casings - to be improved)

- Recoil overhaul for PPSh41 (Thank you to Smurphy for his WaW PPSh Remaster, which I referenced)

- Added .38 Top-Break Revolver to WaW Maps + BO3 Maps

- Removed Python from WaW maps

Update: 21 Jul, 2024 @ 2:15am

- Revised wall purchases for Origins -> Revelations

- Modified Box selection for some maps

- (Mostly) fixed WaW map wall chalk positions to align with underlying weapon

- Fixed some invisible / flickering weapon chalks

- Added some flickering to some weapon chalks (Sorry! At least the Tec9 on Kino, possibly others. To be fixed... soon ;P )

- Added Smurphy's Etching PaP camo to WaW maps

- Added some of Smurphy's effects to PPSh41 (shell casings, muzzle flash). Audio and recoil overhaul to come shortly for PPSh.

- Fixed WWII weapon aim-assist snap not functioning

- Disabled double-PaP / Alternate Ammo Types (to return in another form at a later date)

- Fixed PaP camo on Black Ops M1911 (massive thank you to Smurphy for helping me identify the cause of the problem!)

- Fixed PaP camo on Porter's X2 Ray Gun

- New custom PaP appearance for Wunderwaffe DG-3 JZ

- Modified PaP camos in use on different maps

- Modified fire rate of Wunderwaffe

- Improved some Wonder Weapon FX

- Renamed some weapons

- Modified some audio

- Re-implemented true HK21 in place of C58

- Various other minor fixes and improvements

Update: 13 Jul, 2024 @ 9:36am

- Remodelled STG44 sights, and re-animated ADS in / out poses

- Improved audio for AK47

- Improved audio for AK74u

- Improved audio for AUG

- Improved audio for MP5K

- Improved audio for MP40

Update: 12 Jul, 2024 @ 7:13am

- Removed Black Ops 3 Weapons that were mistakenly enabled on DLC maps

- Changed perk limit to 6

- Modified Uzi rate of fire

Update: 11 Jul, 2024 @ 5:55pm

- Modified Mystery Box pool for all maps besides Kino - Moon

- Modified splash range, damage, impact damage, and projectile speed for Ray Gun

- Improved materials for Ray Gun

- Modified audio for Browning M1919

- Modified audio for Breda Model 30 (fixed a mistake and changed tails)

- Modified audio for Python (will be changed again soon)

- Modified audio for Reichsrevolver

- Modified audio and damage / ammunition for P38

- Fixed a typo preventing the Austen from appearing

- Modified reload time and magazine capacity of Lewis Gun

Update: 10 Jul, 2024 @ 2:05pm

- Overhauled audio for almost all guns in the mod

- Removed a large selection of WWII weapons from the mod arsenal

- Added a custom new Ray Gun reload animation for non-empty reload

- Ray Gun impact damage, splash damage, and splash range increased

- Ray Gun and Wunderwaffe projectile speed increased

- Made Upgraded Waffe semi-automatic

- FX tweaks for Ray Gun and Waffe + tweaks to firing effects

- Stakeout fire animation shortened

- Fixed judder when ADS-ing out of sprint for MP40, M1927, Thompson

- Fixed animation problem with Bazooka sprint-out anims

- Fixed issue with Kar98K cycling animation

- Fixed animation problem with FAL sprint-out anims

- Increased Lewis Gun mag capacity and shortened reload

- Fixed broken scope on G11

- Slightly decreased width of bolt on M1927

- Adjusted starting ammunition of Black Ops M1911

- Adjusted rate of fire of M1927

- Adjusted rate of fire of STG44

- Renamed LW3 Tundra to L96A1

- Probably much more. Anything else I remember, I will post here.