Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Update: 14 Jun, 2024 @ 9:09pm

Added classic Black Ops 1 firing audio for following weapons (further improvements to outdoor reverb to follow shortly):

- AK47

- AUG

- Commando

- FAMAS

- G11

- Galil

- HK21

- Kiparis

- M14

- M1911 (Moon only)

- MAC11

- MPL (TEC9)

- PM63

- RPK

- SPAS 12

- Stoner 63

- Uzi

Tweaked Rate of Fire for the following:

- AK47

- AK74u

- PM63

- FAMAS

- TEC9

- HK21

- Galil

- Commando

- AUG

- RPK

- Thompson

Update: 14 Jun, 2024 @ 6:11pm

- Fixed broken PAP audio for MP40, MP5K

Update: 14 Jun, 2024 @ 3:32pm

Hi all, as promised, I've had some time to test a couple of guns more closely, and have given a few of them some extra attention. There will be many more patches like this to improve more and more guns.

- Removed Aperture Sights from all Pack-A-Punch'd WaW weapons.

- Made starting weapon on most maps the WWII Colt M1911

- Added MP40 to Moon Mystery Box

- Fully reworked MP40

- Fully reworked MP5K

- Revised fire rate on BAR

- Revised fire rate on FG42

- Renamed some weapons

- Modified explosion parameters for China Lake / China Beach

- Removed Striker shotgun from all maps

Sorry about still lacking support for custom maps, Origins and Shadows of Evil.

Sorry I also haven't gotten around to implementing Flamethrower / PhD / Improved Ray Gun / Removing Gobblegums.

Update: 11 Jun, 2024 @ 9:55pm

- Fixed broken starting weapons... again :S

- Hopefully fixed crashing issues when selecting Zombies mode for some users

Update: 11 Jun, 2024 @ 9:09pm

A rather massive patch that I am too tired to do full notes for.

Essentially, all 136 guns currently active in the mods have now received their first balancing pass.

I don't expect it to be perfectly balanced, as all things should be, but it should be a great foundation to work off of.

Now, my focus will be on refining balance from feedback, and improving the animations. That means hand poses and reloads!

My goal for 1.0 is to have a fully balanced arsenal with no "bad" hand poses, with all reloads being snappy and responsive.

Thanks so much for all the support I've received from everyone, I'm really pleased to work with you all to make things better.

Update: 11 Jun, 2024 @ 12:14pm

This update includes:

- New Pack-A-Punch camo by HOGARTH935. Used in Kino Der Toten, Ascension, Shangri La.

Rebalancing for:

- All previously balanced bolt-action rifles (besides starter wall guns on WaW maps)

- Both revolvers (Python, .357)

- Several WaW guns stats tuned further

And finally:

- Starting pistols replaced with M1911s on all maps besides Shi No Numa

Update: 11 Jun, 2024 @ 7:00am

Balanced some WaW guns.

Unless I specifically state otherwise, this always includes Pack-a-Punch'd versions as well!

- s2_as44

- s2_austen

- s2_avs36

- s2_bechowiec

- s2_beretta38

- s2_blyskawica

Tweaked stats of some previously balanced guns:

- s2_mp40

- s2_stg44

- s2_thompsonm1a1

Update: 10 Jun, 2024 @ 9:09pm

- Fixed missing starting pistol on Moon

Update: 10 Jun, 2024 @ 8:10pm

- Balanced the rest of the Black Ops map weapon selection (all Cold War weapons).

All the guns appearing in Kino Der Toten, Ascension, Shangri La and Moon should now be at least *somewhat* balanced.

Please feed back so I can carry on improving.

The remaining World at War map box weapons are up next!

Progress tracker is here:

https://docs.google.com/spreadsheets/d/1_uhA_ZuhttKY7gr4lktvSqwA0lC4_-rI/edit?usp=sharing&ouid=101459883125619102801&rtpof=true&sd=true

- Adjusted starting weapons across some maps

- Adjusted multishot stats of more shotguns

- Adjusted fire rate of some guns

- Modified the range / damage stats of some previously balanced guns

Update: 10 Jun, 2024 @ 3:16pm

Big balancing patch with lots of tweaks. I'll update this page as I remember more things that have changed.

- First balancing pass of every single MW19 weapon, including PAP versions.

- Adjusted multishot damage values of most shotguns

- Increased magazine capacity and rate of fire of FG42

- Adjusted name of many guns

- Burst fire delay of M16 greatly increased

- Time to hold "Reload" key to trigger "inspect" animation very slightly reduced