The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Nextgen Better FX
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Update: 17 Jul @ 4:14am

- falling leaves
- butterflies
- fixed flickering in fake volumetric fog
- water splash
- fixed yellow tint in volumetric fog
- fixed some flame distortion issues
- rain visible over water
- improved clouds

Update: 12 Jul @ 2:10pm

10.1.

- fixed cloud disk
- new moss textures for rocks with parallax effect
- splashes appear darker

Update: 2 Jul @ 9:31am

10.0.1 changed appearance of "volumetric" fog to look smoother

Update: 30 Jun @ 2:11pm

Particles:
- Overworked particle effects and shaders for more realistic smoke, fog and clouds in certain areas and cutscenes/quests.
- Increased particles for rain and snow.
- new particle-fx for appear and disappear animations for some monsters (ghosts, foglings,Ciri, lessun)
- improved water effects for steps
- added nearly 70 handplaced wave-emitters on the shore for certain areas (Skellige, Novigrad)
- shorewaves distort and are a bit darker at night (also depends on weather)
- footsteps on more grounds/deeper/more consistent
- added groundfog to some areas
- added underwater particles (like in E3) to certain bodies of water (velen/novigrad)
- barrel explosions improved

Shaders/Entities-Tweaks:
- custom shader for some rivers (foam and color adjusted)
- no more parallax walls to be better compatible with HDRP
- most lightsources (most candles/candleholders) cast shadows now , increased shadow range; added shadows for candles and candleholders in blood and wine
(I had to revert some candles back to vanilla for better performance)
- Better Fur shaders for npcs, hair now moving
- shaders tweaked for monsters:
-dead whales (to look more wet)
-foglings (to look more wet and foggy)
-increased subsurfacescattering for wyvernwings (to look more fleshy and transparent)

Bugfixes:
- increased deadwhale LOD, so the mesh doesnt morph when you are close to it
- Includes whale animation fix (freezing at a certain distance) and more watersplash particles.
- Geralts Face gets wet in rain

Update 5.0.1
- fixed a wave that was tilted

Update 5.0.5
- updated fogling fx
- river shader visible as intended with HDRP
Update 6.0:
- volumetric fog/godrays
Update 6.0.1
- better performance
7.0.2
- skybox
clouds
sewers river
rivers
candle shadows fixed in catacombs and witch hut
distortion added to some fires
fur carpets parallax
8.0
Aurora borealis for skellige and kaer morhen
9.0
wetness
9.5.
ice subsurfacescattering
10
dynamic rain fx

Update: 14 Apr @ 2:29pm

better performance with volumetric fog

Update: 14 Apr @ 8:31am

Update: 17 Feb @ 12:22pm

- no more textures (better compatibility with HDRP)
- compatible with lightning mods (no more w2w files)

Update: 1 Sep, 2024 @ 11:37am

Update: 31 Jul, 2024 @ 12:55pm

Update: 31 Jul, 2024 @ 12:50pm