Team Fortress 2

Team Fortress 2

Deathrun Dustgrowl
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Update: 1 Sep, 2024 @ 11:18am

V1a patch "The 9 lives of the Runner"

  • Fixed a MvM Minigame Vscript crash issue related to the tank trying to disable its own boss bar
  • Fixed a issue where players would respawn an a stockless Soldier when the Training Hud notification would activate on Minigames
  • Fixed a issue where if the activator was scout during MvM they would die
  • Fixed a deathpit issue in Stage 2 where the pit din't extend for the usage of godmode with the Roll the dice Plugin
  • Fixed a Collision box issue where it would appear when it wasn't supposed to appear
  • Fixed a issue where the log trap in stage 2 would spawn a kill trigger outside the traps zone
  • Fixed some spots where players could avoid the Motivator
  • Fixed a issue where the Elevators would constantly be playing a moving sound
  • Fixed a issue where players could stop the platforms in the stage1 area leading up to the minigames
  • Fixed some secrets clipping issues
  • Fixed some Minigame overlapping messages

  • Updated the Playtesters list in the Credit rooms
  • Updated the Stage 1 Humiliation Secret with a new look
  • Updated the one time elevators for both of the stages to go from 30 seconds to 12 seconds of travel

  • Added the ability to use the TF2 MusicSlider to change the volume of the soundtracks
  • Added Vscripts to the delay planks to balance low playercounts
  • Added a replacement for the HUD training hud notification to explain minigames
  • Added the first version of the Respawn Challanges

During tests and gameplay on servers, an issue related to the usage of the Training hud messages for TF2's training mode, caused unintentional respawns of players during the messages activation.

This has been fixed, but as an addition by popular demand, i've added Respawn by the help of the major contributer Wormatty's and his Vscripts. However this is not any kind of respawn, but challanges given out in the chat with a red message, announcing what players will have to do to achive respawn. The challanges added to the v1a patch is so far only to be two but more are in development for the future of the map, be on the lookout on the start of the match, for respawn is now activated

Update: 22 Jul, 2024 @ 7:49am

Release Update: V1 "The Dust Before the Storm"

  • Changed timed platforms to a new model, and gave them sounds and particle effects
  • Fixed the MVM minigame to properly scale the health of the activator, and set stun the activator once below 1 health
  • Fixed the Arena-Boss minigame to properly work with the NAV mesh, the monocolus now correctly teleports and attacks in different directions
  • Suggestions taken during the last playtest will be noted to the next update