Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Community Bug Fix Mod
Showing 21-30 of 38 entries
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Update: 9 Aug, 2024 @ 3:22am

Update: 8 Aug, 2024 @ 6:33am

Update: 8 Aug, 2024 @ 5:53am

Fixed the bug that Rhesus can't recruit Mad mares of the Thrace unit from factional recruitment buildings.

Update: 7 Aug, 2024 @ 7:13am

Removed things that were fixed in 2.0.1.

Update: 7 Aug, 2024 @ 7:10am

Update: 7 Aug, 2024 @ 5:46am

Fixed following bugs:

  • The Cavalry Formation ability auto deactivates when charging. The reason is it uses the behavior of Rome 2's cavalry testudo formation, which was changed to the behavior of the flying wedge formation.
  • Tausret cannot build recruitment buildings in minor settlements. CA already made Tausret's unique minor recruitment buildings and corresponding units available.
  • Amenmesse's golden mask provides only 3 legitimacy per mask but the tooltip says 6.
  • The description of Apple Orchard building in the help page contains loc id.
  • The ability cooldown reduction effect only affects 1.0 abilities, but not for abilities added in Sea People or dynasty updates.
  • The general recruitment rank bonus from the Martial Nobility royal decree doesn't affect general recruits from nomad armies.

Update: 5 Aug, 2024 @ 6:03am

Fixed following bugs:

  • Rhesus and some AI factions can't convert Mesopotamian main chain buildings.
  • Master Carpenter buildings' unit stats bonus doesn't work properly.
  • Many new AI factions are using placeholder or Total War Troy's recruitment templates, so their armies are almost 1:1 chariots and ranged units. Old AI factions also won't recruit new native units.
  • Sarpedon and generic Sea People generals on medium chariots can't receive effects for bodyguards.

Update: 5 Aug, 2024 @ 5:41am

Update: 3 Aug, 2024 @ 7:14pm

Update: 3 Aug, 2024 @ 6:38pm