Garry's Mod

Garry's Mod

Project Bodycam Base [Beta 1.1]
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Update: 29 Sep, 2024 @ 12:57pm

Version 0.3.0-A

New Features
- Added a FOV slider to the camera settings, allowing users to adjust the camera's field of view.
- Integrated a recoil shake function for a more immersive body-mounted camera feel.
- Incorporated boilerplate code for a future TPIK (Third Person Inverse Kinematics) system.

Improvements
- Adjusted codebase for improved multiplayer functionality (beta).
- Implemented movement settings for multiplayer functionality (beta).
- Performed a code revision and implemented variable caching for the entire camera script handler, potentially improving performance.
- Adjusted slider min/max values for easier control and more subtle effects.

Changes
- Removed unnecessary and outdated camera tilt function, now handled by the experimental roll function.

Notes
- Movement settings in multiplayer are now controlled by server admins.
- Users should load and resave old presets to ensure new settings and functions apply correctly.
- Recoil shake magnitude at maximum settings may cause unusual movements with certain weapon addons.

Known Issues
- Multiplayer functionality and movement settings are still in testing phase.
- Performance optimization [45% better] is still ongoing.

Coming Soon
- TPIK (Third Person Inverse Kinematics) system.

Update: 24 Sep, 2024 @ 5:44pm

Changelog for Bodycam Addon v0.2.40-A:

New Features:
- Added Center-view function and setting slider (experimental)
- Added new camera handler
- added more cam pos options
- Added support for 32-bit version of Garry's Mod and 32-bit mode in x82-64 branch
- Introduced experimental camera tilt feature
- Added experimental roll intensity setting
- Implemented "Coming Soon" tag for upcoming features
- Introduced new crosshair styles, including "AF Frame"
- Added experimental crosshair style option


Improvements:
- codebase revised
- performance update
- imp math funct
- new hud handle
- imp reload spinner (working)
- better camara pos sliders xyz
- Updated preset handling method for better compatibility
- Improved UI layout and styling
- Enhanced error handling in settings panel creation
- Optimized color picker functionality

Changes:
- spawn menu settings depricated.
- Disabled camera shake settings (marked as "Coming Soon")
- Updated default presets for better compatibility
- Revised about text to reflect new changes and support
- removed unneeded files and resources.

Bug Fixes:
- Fixed issues with SetDisabled method calls on nil values
- Resolved conflicts with ragdoll collision settings
- Removed duplicate titles from slider help text
- Fixed issues with SetDisabled method calls on nil values
- Resolved conflicts with ragdoll collision settings
- and many more bugs x.x

Note: Users are advised to load and resave their old presets to ensure compatibility with the new settings and functions.

Update: 24 Sep, 2024 @ 5:38pm

Update: 21 Sep, 2024 @ 5:22am

Patch 0.1.76f-A :
- added addon conflict prevention
- HUD Fix & added disable default hud option.
- minor bug fixes

- some shader boilerplate

Update: 20 Sep, 2024 @ 6:08pm

HOTFIX 0.1.46f-A

- Fixed old code bug
- Fixed crosshiar colormatrix not saving in preset.
- minor logic error fix

Update: 20 Sep, 2024 @ 2:49pm

Quick add (still in 0.1.39f-A) :
- added an option to disable ragdoll collisions

Update: 20 Sep, 2024 @ 2:27pm

- Minor patches and fixes
- GUI improvements
- New preset save method implemented
- Code cleanup for better readability
- Logic optimization and refactoring

Update: 18 Sep, 2024 @ 8:41am

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