Killing Floor

Killing Floor

KF-2008Offices
Showing 1-4 of 4 entries
Update: 11 Apr @ 3:38pm

Fixed a light opening near the staircase leading to the rooftop. Additionally, fixed an antiportal that was overlapping with the trader room, leading to a hall-of-mirrors effect (thank you JK!). Finally, after much consideration, I removed the LiftExit and LiftEntrance tags that allowed ZEDs to detect the lift as a usable device. Since it was causing all of them to gang up on the poor lift, now they will go all the way up the building to get to players instead of using it. ZEDs were also getting stuck and slowing the game's pace down to a crawl.

Update: 4 Apr @ 6:26pm

Restored the missing Jim Morrison painting and two broken police vehicles that were off the playable area (but still relevant). Thanks JK for pointing those errors out!

Update: 4 Apr @ 1:52pm

Improved hitboxes, pathing, added more ZombieVolumes and deleted some on the rooftop's sides since the pathing was REFUSING to cooperate.

Update: 3 Apr @ 6:39pm