MADNESS: Project Nexus

MADNESS: Project Nexus

Not Long For Nevada [PARTIAL ARENA OVERHAUL]
Showing 1-2 of 2 entries
Update: 17 May @ 6:00pm

- Increased EXP and Cash gain on all non-infinite waves preceding Haunted/Slaughtertime (Pit Stop, Foundry, and Fast Track)
This is largely untested outside of Pit Stop, just a quick fix to make the early game less egregious. If there are any issues with it or if it simply didn't change, let me know

- Fixed Pit Stop voiding EXP and Cash in sequence 2
This happened because for some reason the second wave sequence was set to 0 EXP and 0 Cash by default (or maybe I changed it without realising lol)

Update: 12 Apr @ 6:45am