DayZ
Zens Map Enhancement
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Update: 27 Jun @ 8:04pm

Added an extra optional .pbo file in extras folder for fixing vanilla map text being unreadable. Repack this mod into your server modpack if you want to enable it. I did not include it in the main mod in case it conflicts with other people's vanilla map text edits.

Update: 4 Jun @ 5:55pm

Fixed crash log when used with Expansion Quests

Stack trace:
ZenMap/scripts/4_world/3rd_party\expansionquestmodule.c:31 Function RemoveClientMarkers

Update: 31 May @ 9:52pm

Added very basic Expansion Quest map marker support. Not nearly as good as their native functionality but it's better than nothing if you're not using their map mod.

Update: 30 May @ 10:59pm

Fixed mod name meta cpp file.

Update: 26 May @ 11:38pm

Added ZenMapStaticObjectsConfig.json config (automatically created on server startup):
- This controls how "static" map objects spawn in the world
- By default players can now open their map on the trail map boards etc
- These maps display the player's position whether they have a map item or not
- To disable this feature, open the new JSON file and set SpawnMapObjects: 0

Update: 22 May @ 6:28pm

Fixed static server-side markers not sending to player on connection.

Update: 20 May @ 5:49pm

Added ability for server admins/modders to add player-specific markers which only the designated player can see.

Eg.:

PluginZenMapMarkers mapPlugin = PluginZenMapMarkers.Cast(GetPlugin(PluginZenMapMarkers));
if (mapPlugin)
{
mapPlugin.AddMarker(player, new MapMarker("8229.091797 471.185577 9531.171875", "TEST PLAYER MARKER", -65536, GetZenMapConfig().FileToArrayIndex("ZenMap/data/icons/heli.paa")));
mapPlugin.RemoveMarkerByName(player, "TEST PLAYER MARKER");
}

Update: 18 May @ 6:58pm

Fixed a minor code issue in .cpp soundsets.

Update: 17 May @ 8:50pm

Added more info to readme file.

Update: 17 May @ 8:43pm

Meta file