Call of Duty: Black Ops III

Call of Duty: Black Ops III

Container Dock Roulette
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Update: 3 Jul @ 1:43pm

V1.4.3 - The final update, no takesie backsies, as don't we have time before deadline to change it :(

Changes
- For some reason getting tombstone allows whos who to activate, can't fix it due to it being complex af, so instead of having the whos who chant the rest of the game, I just took it out. Band-aid solution I know, but I don't want the map to break for 4 hours trying to fix it :(
- NHS waiting list turned global in an update instead of per person, that's been fixed again >:(
- Changed the lighting to add shadows to the spotlights to make the map look like is sort of realistic
- Changed the colour of the floor concrete to make the lighting less reflective on the ground, and to make the power arrows more visible

Additions
- Added a few more effects to bits of the map to make it as detailed as possible


Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠴⠤⠤⠴⠄⡄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣠⠄⠒⠉⠀⠀⠀⠀⠀⠀⠀⠀⠁⠃⠆⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢀⡜⠁⠀⠀⠀⢠⡄⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠑⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢈⠁⠀⠀⠠⣿⠿⡟⣀⡹⠆⡿⣃⣰⣆⣤⣀⠀⠀⠹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⣼⠀⠀⢀⣀⣀⣀⣀⡈⠁⠙⠁⠘⠃⠡⠽⡵⢚⠱⠂⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡆⠀⠀⠀⠀⢐⣢⣤⣵⡄⢀⠀⢀⢈⣉⠉⠉⠒⠤⠀⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠘⡇⠀⠀⠀⠀⠀⠉⠉⠁⠁⠈⠀⠸⢖⣿⣿⣷⠀⠀⢰⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⢀⠃⠀⡄⠀⠈⠉⠀⠀⠀⢴⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢈⣇⠀⠀⠀⠀⠀⠀⠀⢰⠉⠀⠀⠱⠀⠀⠀⠀⠀⢠⡄⠀⠀⠀⠀⠀⣀⠔⠒⢒⡩⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⣴⣿⣤⢀⠀⠀⠀⠀⠀⠈⠓⠒⠢⠔⠀⠀⠀⠀⠀⣶⠤⠄⠒⠒⠉⠁⠀⠀⠀⢸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⡄⠤⠒⠈⠈⣿⣿⣽⣦⠀⢀⢀⠰⢰⣀⣲⣿⡐⣤⠀⠀⢠⡾⠃⠀⠀⠀⠀⠀⠀⠀⣀⡄⣠⣵⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠘⠏⢿⣿⡁⢐⠶⠈⣰⣿⣿⣿⣿⣷⢈⣣⢰⡞⠀⠀⠀⠀⠀⠀⢀⡴⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠈⢿⣿⣍⠀⠀⠸⣿⣿⣿⣿⠃⢈⣿⡎⠁⠀⠀⠀⠀⣠⠞⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠈⢙⣿⣆⠀⠀⠈⠛⠛⢋⢰⡼⠁⠁⠀⠀⠀⢀⠔⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠚⣷⣧⣷⣤⡶⠎⠛⠁⠀⠀⠀⢀⡤⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠈⠁⠀⠀⠀⠀⠀⠠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀

Update: 2 Jul @ 3:06pm

V1.4.2 - Guess who keeps forgetting to code stuff properly

Changes
- Fixed the Cool Door timer as the time left persisted after the time expired
- Fixed the timer of the cool door as collided with the text
- Changed the colour back to green for the cool door timer



Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⡿⠿⠿⠿⠿⠻⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⣧⣡⣤⡴⠖⣒⣂⠄⡉⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⣿⣿⡇⢴⡌⡀⢨⣤⡡⣨⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⣿⣿⣿⣦⣄⡀⢸⣿⡇⣿⣿⣿⡟⢻⣿⣿⣿⣿⣿⡿⠟⠛⠿⠿⠿⣿⣿⣿⣿⡇
⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⣿⣿⡆⣿⣿⠏⣠⣶⣦⣤⡤⠤⠤⣤⣀⣀⠈⢻⡇
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠂⣿⡏⢠⣿⣿⣿⢡⣬⠉⣑⠂⠉⠻⣿⣿⡇
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⣰⣿⣧⡀⠻⢿⣯⣷⣭⣀⡈⠄⣿⣷⣦⡻⡇
⣿⣿⣿⣿⣿⣿⣿⠿⠋⠉⣉⣉⠄⠹⠋⢀⣀⣴⣶⣄⡈⠻⣿⣿⣿⣶⣶⣦⣵⡆
⣿⣿⣿⣿⣿⡟⢁⠴⣩⠾⠋⠉⠉⠉⠉⠉⠄⠄⠈⠙⠿⣦⡈⢿⣿⣿⣿⣿⣿⡇
⣿⣿⣿⣿⣿⣇⣺⣿⠁⠄⠄⠄⢀⣀⣀⣀⣀⣀⡀⠄⠄⠈⢿⣾⠿⣿⣿⣿⣿⡇
⣿⣿⣿⣿⣿⠋⣽⣅⣴⣎⠠⠔⣂⣖⣆⣒⣖⡢⠶⠶⡢⢄⠄⢿⣧⡈⠻⢿⣿⡇
⣿⣿⣿⡏⢹⡄⣿⣿⣿⣿⡿⠗⠂⠠⠠⠠⢭⣩⣭⣭⣴⣿⣷⣾⣿⡇⠄⣤⣀⡇
⣿⣿⣿⣧⣤⡿⢻⣿⣿⣿⣦⣄⣤⡀⠄⠄⢠⣿⣿⣿⣿⣿⣿⡟⡿⡀⣾⡿⠛⡁
⣿⣿⣿⠿⠏⠄⠄⠘⠻⣿⣿⣿⣿⣿⣿⣧⣼⣿⣿⣿⣿⣿⣿⡿⠄⠄⠫⣠⣾⡇
⠿⠿⠇⠄⠄⠄⠄⠄⠄⠾⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠋⠄⠄⠄⠄⠹⠿⠇

Update: 2 Jul @ 12:45pm

V1.4.1 - Smol changes for Smol map 🫘

Changes/ Fixes
- Changed UI to add a restart button instead of having to type map_restart every time
- Added teleport triggers if you end up on top of a perk/ mystery box barrier to teleport you to the centre of the map to get gently caressed by zombies as people were still cheesing it >:(
- Big Johns can now spawn in 3 locations around the map randomly
- Added a failsafe in the rare chance that you get crippled and can't move, as before if you got both you would never move again for the rest of the game :)
- Nuke effect now has a message when shot
- Added a few more textures and models around the map to fill even more empty space, mainly in the basement

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠊⠉⠉⢉⠏⠻⣍⠑⢲⠢⠤⣄⣀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⣻⣿⢟⣽⠿⠯⠛⡸⢹⠀⢹⠒⣊⡡⠜⠓⠢⣄⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢀⡜⣿⣷⣽⠓⠀⢠⢂⣣⠋⠂⣾⠼⢌⠳⢄⢀⡠⠜⣣⡀⠀⠀
⠀⠀⠀⠀⠀⢠⢻⢱⣭⠷⠤⢅⠴⣡⡻⠃⠀⢠⠁⠀⢀⡱⠜⠍⢔⠊⠀⠹⡄⠀
⠀⠀⠀⠀⢀⣷⠌⠚⠷⠆⠠⠶⠭⢒⣁⠀⣤⠃⣀⢔⢋⡤⠊⠑⣄⠳⣄⠀⣧⠀
⠀⠀⠀⠀⠀⠑⠦⣀⡤⣄⠄⢄⣀⣠⣒⢦⡄⠩⠷⠦⠊⠀⠀⠀⠈⠣⡏⠢⣿⠀
⠀⠀⠀⠀⠀⠀⣸⢫⠟⣝⠞⣼⢲⡞⣞⠋⠋⠉⠋⠓⡄⠀⠀⠀⠀⠀⣨⠂⢸⡅
⠀⠀⠀⠀⠀⣰⠃⡨⠊⢀⡠⡌⢘⢇⠞⠀⠀⠀⠀⠂⠡⡄⠀⠀⢀⠞⢁⠔⢹⡇
⠀⠀⠀⠀⣰⣣⠞⢀⠔⢡⢢⠇⡘⠌⠀⠀⠀⠀⠀⠀⠠⡌⠢⡔⢁⡴⠁⠀⢸⠃
⠀⠀⠀⢠⠟⠁⠠⢊⠔⣡⢸⠀⠃⠁⠀⠀⠀⠀⠀⠀⠀⣯⠂⡀⢪⡀⠀⠀⢸⠀
⠀⢀⠔⣁⠐⠨⠀⠀⠈⠀⢄⠘⡀⠀⠈⢆⠀⠀⠀⠀⡠⢁⠜⠙⢦⠙⣦⠀⢸⠀
⡴⠁⠘⡁⣀⡡⠀⠀⠴⠒⠗⠋⠉⠉⡆⠀⠆⠄⠄⠘⠀⡎⠀⠀⠀⠑⢅⠑⢼⡀
⢯⣉⣓⠒⠒⠤⠤⣄⣀⣀⣀⣀⡀⠐⠁⠀⠀⠀⠒⠀⢀⡀⠀⠀⠀⠀⠀⠑⣌⣇
⠀⠈⢳⠄⠈⠀⠤⢄⣀⠀⢈⣉⡹⠯⡟⠁⠀⠀⠀⠀⢸⠀⠀⠂⠀⠀⡠⠚⣡⡿
⠀⢠⣋⣀⣀⣀⣀⠤⠭⢛⡩⠄⠒⠩⠂⢀⠄⠀⠀⠀⠈⢢⡀⠀⡠⠋⡩⠋⠀⢳
⠀⢹⠤⠬⠤⠬⠭⣉⣉⢃⠀⠀⣀⣀⠀⠁⠀⠀⠀⠀⡞⢺⡈⠋⡢⠊⠀⠀⠀⢸
⠀⠈⡆⠁⢀⠀⠀⠀⠉⠋⠉⠓⠂⠤⣀⡀⠀⠀⠀⠀⡧⠊⡠⠦⡈⠳⢄⠀⠀⠈
⠀⠀⢹⡜⠀⠁⠀⠀⠒⢤⡄⠤⠔⠶⠒⠛⠧⠀⠀⡼⡠⠊⠀⠀⠙⢦⡈⠳⡄⠀
⠀⠀⢸⠆⠀⠈⠀⠠⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⡜⢸⠀⠀⠀⠀⠀⠀⠑⢄⠈⢲
⠀⠀⢸⢀⠇⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⡄⠊⢠⠃⠀⠀⠀⠀⠀⠀⠀⠈⡢⣸
⠀⠀⠈⠳⣤⣄⡀⠀⠀⠀⠈⠉⠉⠁⠒⠁⠀⠠⣏⠀⠀⠀⠀⠀⠀⢀⣔⠾⡿⠃
⠀⠀⠀⠀⠀⠉⠙⠛⠒⠤⠤⣤⣄⣀⣀⣀⣔⣢⣀⣉⣂⣀⣀⣠⠴⠿⠛⠋⠀

Update: 30 Jun @ 9:51am

V1.4 - Major roulette effect update, adding 8 more effects. Because we care (and coolyer didn't cry or anything coding it) <3

Substantial changes to roulette system
- Added 3 good effects, which are:
- Max ammo (spawns in a random crate)
- Random drop (also spawns in a crate)
- Added unlimited ammo

- Added 5 bad effects, which are:
- Take gun (yoinks it)
- Cant move
- Limit perks
- Gun jam
- Cesar invasion (God himself has come down to punish you with some big johns)

Roulette fixes/ changes
- Lose ammo now has a 20% chance to take all ammo
- Fixed the insta kill issue with powerup heaven was a typo (Coolyer cant spell :))
- Fixed spelling of an effect
- Added a extra fail safe for give weapon so shouldn't reset you when giving you a weapon while down


Changes

- Actually added secret sound to secret effect as I left it out :))))))
- Added back missing clip as was too clip delete happy :)
- Added more traversals to the map to accommodate for the big john spawns

Misc changes
- Changed weighting on the roulette chances

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠀⠀⠀⠀⠀⠀⣀⠠⠔⠊⠉⠉⠉⠉⠉⠒⠦⢄⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢀⠎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⢤⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⣀⣀⣙⡀⠀⠀⠀⠀
⠀⠀⠀⣸⠀⠀⠀⢀⠖⠂⠀⠀⠀⠀⠀⡵⠊⠉⠀⠀⠀⠉⠂⡀⠀⠀
⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⣀⣀⢢⠌⠀⠀⠀⠀⠀⠀⠀⠀⠈⢂⠀
⠀⠀⠀⡇⠀⢠⣀⠀⠀⠀⣉⣽⣭⡏⠀⠀⠀⠠⠄⠀⠀⠄⠀⠀⠀⡀
⠀⠀⠀⣼⡀⠀⠈⠀⠀⠀⢉⣿⣉⠁⠀⠀⠀⠀⠀⠀⠰⢤⣀⠀⠀⠇
⠀⠀⠀⠈⠻⠛⠛⢻⠟⠛⠛⢻⣿⠀⠀⠀⠀⠀⠀⠀⢠⠶⠛⠁⠀⡇
⠀⠀⠀⠀⠀⢳⠀⠈⡆⠀⠀⢈⡅⡆⠀⠀⠢⣄⣀⣀⣀⣠⡤⠂⠀⠃
⠀⠀⠀⠀⠀⢸⠀⠀⢨⢦⡀⢸⡿⢸⣄⠀⠀⠀⠉⠉⠉⠁⠀⢀⠜⠀
⠀⠀⠀⠀⠀⡎⠀⠀⠘⠀⠙⢮⣸⠺⠬⣦⣀⠀⠀⠀⠀⣀⠰⠋⠀⠀
⠀⠀⠀⠀⡠⠁⠀⢀⡀⠀⠀⠀⠈⠣⣄⣈⣦⣝⠹⠟⠉⠀⠀⠀⠀⠀
⠀⣀⡠⠶⠁⠀⠤⠁⠀⠀⠀⠀⠀⠀⠐⠄⠀⠥⠤⠤⠤⢄⣀⠀⠀⠀
⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⠄⠔⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Update: 27 Jun @ 12:58pm

V1.3.3 - Mainly a script update because Coolyer can't code properly :)

Map changes/fixes
- Changed the spawner by quick revive as sometimes zombies get stuck
- Changed the zombie spawner location outside of the map by spawn so they are more unpredictable with where they go
- Changed some geometry around to accommodate for the said changes and to stop some cases of zombies being stuck
- Actually made everything pausable sound wise, so the sounds you hear won't persist when the game is paused


Additions
- Added more foley/ sfx to the map to make it feel less empty audio wise
- Added some more textures just for Noah :)
- Added a Secret new roll to get ;)
- Added start game sound to add to the autism you get playing this map
- Added more blood textures to the basement
- Added more models to the basement

Roulette changes/fixes
- Fixed a bug where Nuke and no jugg appear again after being rolled.
- Fixed a bug where instakill persisted for over 5 mins when powerup heaven got rolled with no icon, thus we had to remove it from the powerup heaven script :(
- Fixed timer lag that some users were getting
- Obama care now correctly gives double health
- Flashbang effect has been time aligned to the sound of the flashbang going off
- Changed Flashbang image as a job application

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⣠⣤⣤⣄⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠤⠖⠊⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠙⠲⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⡤⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢢⠀⠀⠀⠀⠀⢳⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⣸⠁⠀⠀⠀⠀⠀⠀⠀⠱⡀⠀⠀⠀⠀⠀⠀⠀⡀⠈⠀⡀⠀⠀⠀⠈⡇⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡏⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀⠀⠀⠀⠀⠀⠀⠘⡆⡜⠁⠀⠀⠀⠀⢧⡀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠸⡀⠀⠀⠀⠀⠀⣀⣤⡂⠀⠇⠱⠀⡀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⠈⢄⡀⢠⣟⢭⣥⣤⠽⡆⠀⡶⣊⣉⣲⣤⢀⡞⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀⡀⠀⠐⠂⠘⠄⣈⣙⡡⡴⠀⠀⠙⣄⠙⣛⠜⠘⣆⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠈⢦⡀⠀⠀⠀⢸⠁⠀⠀⠀⠀⠀⠀⠄⠊⠀⠀⠀⠀⡸⠛⠀⠀⠀⢸⠆⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⠦⢄⣘⣄⠀⠀⠀⠀⠀⠀⠀⡠⠀⠀⠀⠀⣇⡀⠀⠀⣠⠎⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠁⠈⡟⠒⠲⣄⠀⠀⡰⠇⠖⢄⠀⠀⡹⡇⢀⠎⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡇⠀⠀⡇⠀⠀⠹⠀⡞⠀⠀⢀⠤⣍⠭⡀⢱⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢀⣀⣀⣠⠞⠀⠀⢠⡇⠀⠀⠀⠀⠁⠀⢴⠥⠤⠦⠦⡼⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⣀⣤⣴⣶⣿⣿⡟⠁⠀⠋⠀⠀⠀⢸⠁⠀⠀⠀⠀⠀⠀⠀⠑⣠⢤⠐⠁⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⣿⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⢸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠬⠥⣄⠀⠀⠈⠲⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀
⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠙⠦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠈⢳⠀⠀⢀⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀
⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠒⠦⠤⢤⣄⣀⣠⠤⢿⣶⣶⣿⣿⣿⣶⣤⡀⠀⠀⠀⠀⠀
⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⠁⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠀⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣦⣤⣤⣀⣀⣀⣀⣀⣀⣀⣤⣤⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

Update: 24 Jun @ 12:18pm

V1.3.2 - Not me leaving dev edits in before releasing the update :)

Changes
- Removed the point bonus that I left in because I have the processing power of a windows 95 PC with about 4GB of malware on

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠉⠉⠉⣿⡿⠿⠛⠋⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⣻⣩⣉⠉⠉
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣀⣀⣀⣀⣀⣀⡀⠄⠄⠉⠉⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣠⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⠄⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⢤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠄⠄⠄
⡄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠄⠉⠉⠉⣋⠉⠉⠉⠉⠉⠉⠉⠉⠙⠛⢷⡀⠄⠄
⣿⡄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⣾⣿⣷⣄⣀⣀⣀⣠⣄⣢⣤⣤⣾⣿⡀⠄
⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣹⣿⣿⡿⠿⣿⣿⣿⣿⣿⣿⣿⣿⢟⢁⣠
⣿⣿⣄⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠉⣉⣉⣰⣿⣿⣿⣿⣷⣥⡀⠉⢁⡥⠈
⣿⣿⣿⢹⣇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠒⠛⠛⠋⠉⠉⠛⢻⣿⣿⣷⢀⡭⣤⠄
⣿⣿⣿⡼⣿⠷⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣀⣠⣿⣟⢷⢾⣊⠄⠄
⠉⠉⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⣈⣉⣭⣽⡿⠟⢉⢴⣿⡇⣺⣿⣷
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⠐⢊⣡⣴⣾⣥⣿⣿⣿

Update: 24 Jun @ 12:05pm

V1.3.1 - small roulette changed, bigger map changes because I'm an idiot :)

Additions/changes to map
- Removed barriers and added traversals instead. Felt cute yanno <3
- Changed the cool room volume clip as before going to the back would kill you
- Made the clips on the boxes in the cool room longer as before you could jump on them, then die as the volume was too low :)
- Added additional traversal between the models in the centre of the map, on the obstacles on the way to pap and cool room and near spawn

Changes to roulette system
- Fixed an issue with NHS waiting list that finishes at 30% chance instead of going to 100%, so now you can actually go down if you're unlucky enough to get past 30 :)
- Fixed round 25 spin so you cannot get the same effect twice, as some users indicated that they were getting the same effect during the 10 spins.
- Changed the flash effect so you only get flashed once, however it lasts a bit longer, like a real flashbang :)
- Fixed timescale effect, as before when you died and did map_restart the timescale persisted when loading back in
- Changed Remington New Model Army Pistol to the pistol slot, not shotgun :)

Additional changes
- Increased the volume of the AN94 to be louder as was too quiet before
- Increased the volume of the MG0815 to be louder as was too quiet before
- Purged some of the redundant clips from the map as additions has made them not be of any use anymore
- Moved around some geometry and models to accommodate the new traversal
- Changed the PAP skin to dark matter camo

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠛⠻⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣄⡀⠀⢻⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⠃⢰⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⢶⣶⣶⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢠⡀⠐⠀⠀⠀⠻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⢸⣷⡄⠀⠣⣄⡀⠀⠉⠛⢿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⣿⣿⣦⠀⠹⣿⣷⣶⣦⣼⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣼⣿⣿⣿⣷⣄⣸⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡿⢛⡙⢻⠛⣉⢻⣉⢈⣹⣿⣿⠟⣉⢻⡏⢛⠙⣉⢻⣿⣿⣿
⣿⣿⣇⠻⠃⣾⠸⠟⣸⣿⠈⣿⣿⣿⡀⠴⠞⡇⣾⡄⣿⠘⣿⣿⣿
⣿⣿⣟⠛⣃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

Update: 23 Jun @ 9:13am

V1.3.0 - Since you guys are STILL cheesing spots by PAP, you've left me no choice than to go nuclear, you brought this upon yourselves

Made the PAP harder to get to as now there is a PARKOUR section to get to the PAP machine

Substantial changes
- Added a basement where the PAP lives in order to stop the hermits you guys are apparently >:(
- Added a death barrier to the parkour, so if you fail, you will instantly die
- Added 2, yes 2 new spawners to the basement along with changing the spawns so when you're down there, the zombies only have 3 spots, so even more spawns per spot :)
- Made the platforms small enough where only 1 person can comfortably stay, but zombies can still hit you from all angles, along with them being able to hit you off and block your jumps :)

(if it ends up being too evil, I can make the parkour a timed damage instead, or remove it entirely. Please comment or put it in the pinned thread)

Fixes/ small changes
- Fixed AK74u sound as it had a small lead in that would overlap and wouldn't be able to be heard until shooting stopped
- Removed the gold bars from the box by cool room as was clipping through back of it and can't sit it nicely
- Slightly changed spawn location as before was very close to clipping the rear fence
- Changed the final EE propane tank to be inside the PAP room on a shelf
- Made the alleyway to jugg slightly smaller to make it more claustrophobic to get to jugg during rounds
- Changed the m27 sound as it was the same as the STG, whoops
- Fixed an issue with mule kick, that sometimes resets your entire character with 0 points and no gun, also removed give back gun when bought again, because funny :)
- Changed weighting on some of the effects, to prioritise good effects as we have added more bad ones than good ones


Additions
- Added a few more models and clips at the spawn to make it just that little bit tighter and less likely to camp for a prolonged period on higher rounds
- Added some misc models inside the map and around the outside to make it more full (apologies for the potential balloon in map size)
- Added more blood decals as that's always fun to render :)
- Added some bodies around the map for variety


Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡾⠿⠿⠿⠿⢶⣦⣄⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⠁⠀⠀⠀⣀⣀⣀⣈⣻⣷⡄⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⡇⠀⠀⣾⣟⠛⠋⠉⠉⠙⠛⢷⣄⠀
⠀⠀⠀⠀⠀⠀⢀⣤⣴⣶⣿⠀⠀⢸⣿⣿⣧⠀⠀⠀⠀⢀⣀⢹⡆
⠀⠀⠀⠀⠀⠀⢸⡏⠀⠀⠀⠀⠀⠀⢿⣿⣿⣷⣶⣶⣿⣿⣿⣿⠃
⠀⠀⠀⠀⠀⠀⣼⡇⠀⠀⠀⠀⠀⠀⠈⠻⠿⣿⣿⠿⠿⠛⢻⡇⡇
⠀⠀⠀⠀⠀⢀⣿⡅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇
⠀⠀⠀⠀⢀⡟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⣿⡇
⠀⠀⠀⠀⠀⣷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣈⡇⠀⣿⠀
⠀⠀⠀⠀⢰⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠋⠀⢸⡟⠀
⠀⠀⠀⠀⣿⠃⠀⠀⢰⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⡇⠀
⠀⠀⠀⣸⡟⠀⣴⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⠁⠀
⠀⠀⢠⣿⠀⠸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⡏⠀⠀
⠀⢀⣾⠃⠀⠀⠈⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⠁⠀⠀
⠀⣸⡟⠀⠀⠀⠀⠪⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣧⠀⠀⠀
⢰⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⡾⠋⠀⠀⠀
⣼⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⡟⠀⠀⠀⠀⠀
⣿⠁⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡆⠀⣰⡿⠀⠀⠀⠀⠀⠀
⣿⡆⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣄⠁⠀⣰⡿⠁⠀⠀⠀⠀⠀⠀
⢸⣧⢈⡅⠀⠀⠀⠀⠀⠀⠀⠶⠶⠋⢀⣼⠟⠀⠀⠀⠀⠀⠀⠀⠀
⠈⢻⣦⠓⠂⠀⠀⠀⠀⠀⠀⢀⣤⣾⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠙⠿⠶⣶⣤⣤⣶⡶⠿⠛⠉⠀

Update: 20 Jun @ 4:03pm

V1.2.0 - stopping you silly geese from cheesing the camping spots and shooting things by accident, so we've added more stuff to crush your lust for easier times :)

Fixes/changes
- Added more debris and lighting in the pack-a-punch area to make it harder to stay there, unless you're a masochist
- Added lighting and a massive sign to denote where the nuke is so you don't accidentally shoot it without knowing where it is
- Added a little sign with Deqavious pork under the green light to show where the power is, along with adding markings on the floor
- Added more detail to the map with crack texturing on the floor to add more variation
- Added more models and decals around the map to aid in immersion and environmental storytelling (hopefully)
- Added some environmental sounds as the map can be pretty quiet when there's not a lot going on
- Added loading screen
- Fixed WunderFizz animations and sounds
- Fixed death barriers above the perk machines, as before you could go on top of the barriers as they were being raised and go out of bounds

Roulette changes
- Removed the 'You are safe' message from Kahoots wrath as the lasers and gas should hopefully indicate where you need to go :)
- Added 3 new effects, 2 bad and 1 good:
J2O mode - your gun starts to waver as you have gotten absolutely sloshed on too many J2O's
Clumsy - You have 2 left feet and start to stumble around like an alcoholic
Upgrade Weapon - Your gun gets PAP'd, and if you get it again or already have a PAP'd gun, it gets double PAP'd

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣶⣦⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠈⢻⣿⣿⡄⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣸⣿⡏⠀⠀⠀⣠⣶⣾⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⣄⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠁⠀⠀⢰⣿⣿⣯⠁⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣷⡄⠀
⠀⠀⣀⣤⣴⣶⣶⣿⡟⠀⠀⠀⢸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣷⠀
⠀⢰⣿⡟⠋⠉⣹⣿⡇⠀⠀⠀⠘⣿⣿⣿⣿⣷⣦⣤⣤⣤⣶⣶⣶⣶⣿⣿⣿⠀
⠀⢸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀
⠀⣸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠉⠻⠿⣿⣿⣿⣿⡿⠿⠿⠛⢻⣿⡇⠀⠀
⠀⣿⣿⠁⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢸⣿⣧⠀⠀
⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀
⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀
⠀⢿⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡇⠀⠀
⠀⠸⣿⣧⡀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀
⠀⠀⠛⢿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⣰⣿⣿⣷⣶⣶⣶⣶⠶⢠⣿⣿⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⣽⣿⡏⠁⠀⠀⢸⣿⡇⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⢹⣿⡆⠀⠀⠀⣸⣿⠇⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Update: 18 Jun @ 10:25am

V1.1.0 - time for the daily update it feels like.

- Added extra blood textures and models outside of the map to fill out voids
- Added more lighting as the part of the map by the Olympia and the power crate was very dark in comparison to the rest of the map
- Added extra FX
- Changed fog colour as some users noted it was causing eye discomfort
- Changed intro text to what it is actually supposed to be called
- Changed weighting of effects to make good effects more common (remember this is a sacrifice to RNGesus) and changed a few words on the intro sequence
- Changed some clip geometry as you could jump onto the top of a clip just outside two out of the 3 containers and get out of bounds :(

Remember this is for testing the map for the NoahJ456 5th map contest, any suggestions for fixes and improvements, please add it to the pinned discussion
⠀⠀⠀⣴⣴⡤
⠀⣠⠀⢿⠇⡇⠀⠀⠀⠀⠀⠀⠀⢰⢷⡗
⠀⢶⢽⠿⣗⠀⠀⠀⠀⠀⠀⠀⠀⣼⡧⠂⠀⠀⣼⣷⡆
⠀⠀⣾⢶⠐⣱⠀⠀⠀⠀⠀⣤⣜⣻⣧⣲⣦⠤⣧⣿⠶
⠀⢀⣿⣿⣇⠀⠀⠀⠀⠀⠀⠛⠿⣿⣿⣷⣤⣄⡹⣿⣷
⠀⢸⣿⢸⣿⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣿⣿⣿⣿⣿
⠀⠿⠃⠈⠿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠿⠿⠿

⠀⢀⢀⡀⠀⢀⣤⠀⠀⠀⠀⠀⠀⠀⡀⡀
⠀⣿⡟⡇⠀⠭⡋⠅⠀⠀⠀⠀⠀⢰⣟⢿
⠀⣹⡌⠀⠀⣨⣾⣷⣄⠀⠀⠀⠀⢈⠔⠌
⠰⣷⣿⡀⢐⢿⣿⣿⢻⠀⠀⠀⢠⣿⡿⡤⣴⠄⢀⣀⡀
⠘⣿⣿⠂⠈⢸⣿⣿⣸⠀⠀⠀⢘⣿⣿⣀⡠⣠⣺⣿⣷
⠀⣿⣿⡆⠀⢸⣿⣿⣾⡇⠀⣿⣿⣿⣿⣿⣗⣻⡻⠿⠁
⠀⣿⣿⡇⠀⢸⣿⣿⡇⠀⠀⠉⠉⠉⠉⠉⠉⠁