Project Zomboid

Project Zomboid

[B42] Home Inventory Improved
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Update: 18 Jul @ 12:33am

Version 0.6.1

The changes consist of only bug fixes:
  • Fixed errors caused by undetermined load order of lua scripts. (thanks for the report, @Asartalo)

Update: 18 Jul @ 12:15am

Version 0.6.0

This update mostly refines existing features:
  • Improved UI for the Item and Zone panels.
    • The Zone panel can now be resized.
    • Moved description text and hint text in Zone panel to its info button and "Status*" header tooltip respectively.
  • Brought back the option to show an item's collected amount in the context menu.
    • This can be enabled under the "Search method" dropdown mod option.
    • NOTE: The default is still showing in the tooltip.

Update: 17 Jul @ 6:32am

Version 0.5.2

The changes consist of bug-fixes and translations:
  • Fixed container icon tooltip not disappearing when closing the panel with hotkey. (thanks for the report, @kolpaque!)
  • Updated Russian translations to be compatible with all 0.5 versions. (thanks, @kolpaque!)

Update: 16 Jul @ 4:42pm

Version 0.5.1

The changes consists of only bug fixes:
  • Fixedkeybind mod option causing an error when being changed.

Update: 16 Jul @ 12:15am

Version 0.5.0

This update introduces new (breaking) features and some more bug-fixes:
  • Added translations for Russian. (thanks, @kolpaque!)
    • All translation credits are now listed in the mod's in-game description.
  • Added a system to prevent creation of overlapping zones. (can be disabled in mod options)
  • Added a slider to shrink/enlarge the container icon tooltip.
  • (breaking) Moved the search method visual for the "Show amount collected" option from the context menu to the item's tooltip.
    • Now you can see how many you have accumulated without having to right-click!
    • NOTE: Starlit Library is now a hard dependency for this mod.
  • Render the selected zone last to have all of its borders to have the "Selected" zone color.
  • Fixed character not walking to a zone when it is selected in the Zone Manage Panel with the option enabled.
  • Fixed wrong namespace of a panel sometimes causing an error due to internal load order.

Update: 14 Jul @ 11:25pm

Version 0.4.0

This update introduces new (non-breaking) features and fixes some bugs:
  • An item's quantity currently in Home Inventory is now displayed in the context menu when right-clicking.
  • Fixed the "Selected" zone color not being used.
    • Zone selected in the zones management panel will now be rendered on the ground with a different color.

Update: 13 Jul @ 9:35pm

Version 0.3.0

This version introduces new (non-breaking) features and minor bug fixes:
  • Added container icon tooltip when an item entry's container field is hovered. (Enabled by default)
    • The default background color can be changed in the mod options. (Default is #181818)
  • Integration with Smarter Storage.
    • Thanks, @ivmakk, for the idea! ;3
    • The "Container" column will now display the custom name set by the mod if it exists.
    • The icon and background used by the mod will be displayed in the container tooltip.
  • Made it possible to reload a number of lua scripts mid-game without causing errors.

Update: 10 Jul @ 11:10pm

Version 0.2.2

Changes include:
  • Added full translations for Brazilian Portuguese (thanks, @SIMBAproduz!)
  • Fixed a visual bug where column headers in the Zone Panel are overlapped when a non-English language is used.
    • The "Size" and "Status" columns will now be expanded based on the length of the translated text.

Update: 10 Jul @ 9:53pm

Version 0.2.1

The changes consists mostly of bug fixes:

  • Fixed a visual bug where item rows show up in the dropdown when the list is scrolled up.
  • Improved game performance when there is a huge quantity of items. (hoarder lifestyle, my beloved :3)
  • Fixed an error causing no items to show up when an item's script has no DisplayCategory field.
    • The system will now use a pre-defined fallbacks based on the item's functionality. (if it can be eaten, it's a "Food")
    • Items causing this error can be found in the other mods, such as Wild Fruits.

    Update: 10 Jul @ 11:30am