GameMaker: Studio

GameMaker: Studio

Nanogames
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Opdatering: 30. juni 2016 kl. 4:47

- Minor non-gameplay changes.

Opdatering: 30. juni 2016 kl. 4:34

- Minor non-gameplay changes.

Opdatering: 29. juni 2016 kl. 7:13

- The entire game has been recoded to make use of the ability to have variable fps. This is important because even though it is a very simple and heavily optimized game, some players might have their fps drop below 60. Previously this would result in the entire game running in slow motion, obviously a very bad thing in a game based on high-scores, it would make it too easy. Now the game will run as normal even when running at an abysmal 5fps. In the end it doesn't mean much for the majority of players, and will only help those with an old or slow PC/laptop.
- Fixed an issue where in the Juggle minigame, missing the last required bounce would result in a win anyway.
- Added blood effects to the Shoot 'Em game.
- Altered the following minigames to be more balanced, fun and challenging:
-- Click Light/Dark Cubes!
-- Destroy all enemies!
- Renamed almost all minigames to have more clear instructions for first time players.
-- Hit mouse button -> Mash mouse button
-- Slice -> Swipe to slice
-- Move the mouse -> Shake mouse / Don't move the mouse -> Don't shake mouse
-- Scratch -> Swipe to scratch
-- Click light cubes -> Click all light cubes / Click dark cubes -> Click all dark cubes
-- Squish -> Squish bugs
-- Pong -> Play Pong
-- Click the high pitched noise -> Click high pitched noise
-- Connect in order -> Click in order
-- Keep up -> Click to keep up
-- Dodge -> Dodge spiked balls
-- Stay inside -> Keep mouse in circle
-- Navigate through -> Navigate through gaps
-- Stop in the middle -> Click to stop in middle
-- Roll in -> Guide ball to hole
-- Find X -> Click X
-- Rotate -> Rotate around
-- Set the time -> Rotate to set the time

Opdatering: 19. juni 2016 kl. 12:32

- Altered the following minigames to be more balanced, fun and challenging:
-- Whack a mole!

Opdatering: 19. juni 2016 kl. 12:08

- Added a new minigame: Whack a mole!

Opdatering: 19. juni 2016 kl. 5:43

- Reverted the changes to Pong! due to bugs.

Opdatering: 19. juni 2016 kl. 5:17

- Fixed a rare bug that under very specific circumstances could cause the game to instantly detect a loss upon starting a game.
- The "Beat the Dev" medal has been replaced with 50 wins on Master difficulty, the reason being I got a new highscore that is above 100 wins, and I'm afraid players might get discouraged from trying to attain it. Plus it took the place of the 5th medal, so the reward for hitting 50 wins wasn't there.
- Altered the following minigames to be more balanced, fun and challenging:
-- Click Light/Dark Cubes!
-- Pong!

Opdatering: 16. juni 2016 kl. 5:16

- Medals are no longer awarded at 25,50,75,100,125 wins. Instead they are awarded at 10,20,30,40,50 wins. This change is because the old scores might insinuate that the player is doing bad if they would for example get 35 wins on beginner mode, I personally consider that a good score and enough for players to move up to the next difficulty. With this new system, players are more in the right thinking they are doing well, and want to achieve more. Instead of a high amount of wins on every difficulty to be the ultimate goal, it is now more focused on "Beating the Developer" on master difficulty. Hover over the Master difficulty setting in-game to see the current "Beat the Dev" highscore. Progress you've made is NOT wiped, and any medals you would've gotten before are automatically awarded.
- If you've gotten an improved score and decide to press escape to back out of the game, the score and medals will now be correctly awarded.
- Reduced the harddrive usage, this will prevent stutters when a minigame ends for people with slow or old harddrives.
- Reduced the volume of "Shoot 'em" to be more in line with the rest of the game.
- Changed the wording of "Find the high pitched noise" to "Click the high pitched noise".
- Altered the following minigames to be more balanced, fun and challenging:
-- Keep up!
-- Click Light/Dark Cubes!

Opdatering: 11. apr. 2016 kl. 3:20

- Added a Medal Award system. Earn medals for 25, 50, 75, 100 wins, and an additional "Beat the Dev" medal, which is my personal current highscore.

Opdatering: 10. apr. 2016 kl. 4:12

- Improved some wording.
- All text now uses more consistent terms.