Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World
Showing 21-30 of 36 entries
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Update: 2 Oct, 2016 @ 12:59pm

Minor fixes to Orc edicts as well as other bug fixes

Update: 25 Sep, 2016 @ 10:51pm

Update: 25 Sep, 2016 @ 11:21am

New update fixes problems with Greenskin military morale exploits (thanks for the bug reports!!), numerous bugs, as well as some simple naming fixes for some effects.

More new features are on the way so stay tuned!!

Update: 18 Sep, 2016 @ 8:46am

New update further expands smithing by adding Armour improvements to the Smith building chain for Dwarves/Empire/Vampire.

Now the Iron resource upgrades only apply to Weapon strenth!

Update: 17 Sep, 2016 @ 8:20pm

Update 1.1

Smithing is here!
-You will now find both Weapon and Armour upgrades for new recruits from the Iron Military Resource buildings!
-Military Timber now increases the ammunition for ranged infantry also!

Empire Military Iron/Timber
-Armor value +10, Weapon Damage +10%
-Missile infantry Ammunition increase +10%
Dwarf Military Iron
-Armor value +15, Weapon Damage +10% (Tier 3)
Greenskin Military Iron/Timber
-Armor value +5, Weapon Damage +5%
-Missile infantry Ammunition increase +5%
Vampire Military Iron
-Armor value +6, Weapon Damage +10%
Chaos Weapon/Forge
-Weapon damage +5% (lvl1), Weapon damage +10% (lvl2)
-Armour +5 (lvl1), Armour +10 (lvl2)
Beastmen Weapons
-Now increases weapon damage, not weapon attack (same values as chaos)

Fixes/Rebalancing
Chaos/Beastmen fans rejoice, I have buffed the encampment stance significantly to make them much more viable. Thanks for all the feedback on this!
-Encampment now only costs 10% of the movement AP to enter
-Encampment now increases replenishment by 15% (was 8%)
-Encampment now increases horde growth by 4
-Encampment now decreases upkeep by -10% (Beastmen), and increases horde income by 10% (Chaos)
-Chaos Monument building now increases growth of the horde by one per level (lvl1: +1, lvl2: +2, lvl3: +3)
And lastly, something for my Dawi out there!
-Karaz-A-Karak income from subsistence doubled at every level to help Dwarfs at the start
-Income from gem mines increased (strangely much lower than other materials like gold previously) at each level (lvl1: +100, lvl2: +150, lvl3: +200, Lvl4: +200)

Keep the feedback coming, and thank you all so much for the support and interest!

Update: 15 Sep, 2016 @ 9:48pm

Update: 13 Sep, 2016 @ 7:11pm

New Update removes Regiment of Renown changes to increase mod compatibility. This one is NOT save game compatible :-( Sorry guys. If you liked some of the changes I had made, I point you towards the original RoR mods by jdharrow. RoR fix mod

Update: 12 Sep, 2016 @ 10:56pm

Update: 12 Sep, 2016 @ 8:43pm

Update: 11 Sep, 2016 @ 10:32pm