Motorsport Manager

Motorsport Manager

[S**tmod] Predator Ultra Cheat Edition
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Update: 1 Nov, 2017 @ 1:55pm

Mod updated to make it compatible with Patch 1.5

Update: 24 Feb, 2017 @ 10:29am

Mod updated to make it compatible with Patch 1.3 !

Also, since 1.3 changes the way default chassis are given (you cannot simple give a chassis an arbitrary number of stars anymore) I had to create parts suppliers to allow the Magic Cheaty Predator chassis to keep it's 5-star rating all across the board. Those parts suppliers should be available only to Predator (all other single seaters teams are locked out of it)

I also added new sponsors just for Predator, in the same way I did for the Steinmann mod, those give 2mil per race for 320 races (for fixed payment sponsors) and respectively 1mil, 2mil and 4mil for bonus sponsors.

Update: 12 Feb, 2017 @ 2:48am

Mo Money, Mo Problems !

- Gave the team more money (600M) to allow players who don't play with the beta patch to at least build their HQ and a decent car from day 1
- Gave the team contracts with the best sponsors in the game (Max Velocity, Stonewell Bank, Zygon, Root Investments, Roux-Leroy and SpecialEffect)

Update: 5 Feb, 2017 @ 3:45am

Initial Release

- Predator Racing Group [the team] has now two 5-star (20 in all stats) drivers, they also have 100% marketability, their peak age is 37 and their peak duration is 6 years, meaning they should keep their stats until they are 44

- They will be payed 1M per year until their contracts run out in 2044

- Both drivers have the following traits :
* Team Player (id:1)
* Narcissist (id:4)
* Content (id:7)
* Grounded (id:14)
* Hard Worker (id:16)
* Beautiful (id:20)
* Dedicated (id:26)
* Optimist (id:38)
* Chaser (id:47)
* Born Leader (id:49)
* First Lap Hero (id:51)
* Easy on Fuel (id:53)
* Racer (id:65)
* Timesheet Hero (id:66)
* Wet Weather Pro (id:73)
All these traits may not seem necessary but they are there to counter-effect temporary negative traits in case they show up

- The team has now a hopeless, useless reserve driver, he's just there because we need one. He also has horrible traits, good news is he only has a contract for the starting year. He is paid 10$ per race and you have to pay 40$ to fire him.

- Of course the team also has a pretty decent staff, a 5-star engineer and two 5-star mechanics, they are paid 100k per year until their contracts run out in 2076.

- The engineer's traits are :
* Lv1 : Build Time: +5 Days
Unlocks an Additional "Good" Component Slot (id:84)
* Lv2 : Build Time: +10 Days
Unlocks an Additional "Great" Component Slot (id:85)
* Lv3 : No Condition Loss
On: First Race (id:66)
* Lv4 : Adds a Random "Legendary" Component (id:41)
* Lv5 : Max Performance: Instant (id:42)

- Both mechanics have the following traits :
* Engine Expert (id:1)
* Super Overtake Mode (id:15)

- Preadator's default drivers (Santa Ana, Evans and Linares) and staff (Williams, Woodbridge and Deveritt) are still in the game but are unemployed

- You keep the same chairman, the same scout and the same assistant, who cares about them anyway

[[These following two items need you to install the public beta patch to work]]

- The team starts with all the buildings maxed out [beta pacth only !]

- The team starts with a car which has 5 star in every characteristic (Tyre wear, tyre heating, fuel economy and improvability) [beta pacth only !]

- The team starts with 850 performance and 80% reliability parts, and they have the potential to go up to 1000 [beta patch only !]